Originally posted by danimal
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And, yeah, I'll be happy to consider changes to the map.
Originally posted by danimal
2. Definitely possible. I mainly added the invisibility because it's underused.
3. You really think two shield belts is too much? I felt like this was a defense-heavy map, so providing shield belts would help offense.
5. I just checked this out in game, and all of the ledges are accessible by boot jump. For the high ledges in the central area you will either need to jump or trans on top of the curved walls that surround the water first. For flag runners that means taking the high route back into your base takes two boot jumps, but it's still possible.
6. I didn't notice any invisible ceilings myself. There are some stalagtites that hang down from the ceiling that you are probably bumping your head on. I'm somewhat open to removing them, but I haven't had a huge problem with them myself.
I am not sure what ledges you want to jump between either. The only jump that strikes me as feasible is from the high ledges in the central area to the curved walls around the water, and that jump is already possible. The only other possible one would be between the two same-side high ledges, and that's such a long distance it would only be doable with the trans anyway.
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