Name: DM-Ancient-Temple
Current Version: 0.2
Compatibility: UT3
Description: A small DM/1on1 map, suitable for about 2 to 10 players.
Comments: Fairly basic design, simple map with a fairly clean but unpolished and unfinished design.
Known Issues:
Bots still confused on Flak Cannon Ledge in Redeemer Room
Change Log:
0.2
- Many (not all) bot Paths fixed or added
- New corridoors added to layout
- Rocket Launcher's relocated to new corridoors
- Sheild Belt downgraded to Thigh Pads
- UDamage replaced with Rocket Launcher
- Berserk replaced with Jump Boots
Notes:
I plan to redo the BSP texturing in most of the map, excluding the center/upper part of the map. I also plan to get some more static meshes in, around the place to make things appear better.
Downloads:
UT3 Map: Ancient Temple BETA
UT3 Editor Map: Ancient Temple.ut3 (WARNING: right click "save target as", else your browser may assume it's a text file... a very large text file that may crash your browser)
PREVIOUS POST:
This is my first map for UT3, have made a few maps in the past for other games but never released any... anyway this is just a fairly simple temple. I know there are two or three problems with it as well as the path nodes only being half built so bots get a little confused and stuck in some rooms ^^;;.
Ancient Temple BETA
I have two (very large) screens of it, it's a fairly basic map and not too big, mainly wondering what people think, so mainly after feed back, rather then a real release.
Picture 1
Picture 2
Current Version: 0.2
Compatibility: UT3
Description: A small DM/1on1 map, suitable for about 2 to 10 players.
Comments: Fairly basic design, simple map with a fairly clean but unpolished and unfinished design.
Known Issues:
Bots still confused on Flak Cannon Ledge in Redeemer Room
Change Log:
0.2
- Many (not all) bot Paths fixed or added
- New corridoors added to layout
- Rocket Launcher's relocated to new corridoors
- Sheild Belt downgraded to Thigh Pads
- UDamage replaced with Rocket Launcher
- Berserk replaced with Jump Boots
Notes:
I plan to redo the BSP texturing in most of the map, excluding the center/upper part of the map. I also plan to get some more static meshes in, around the place to make things appear better.
Downloads:
UT3 Map: Ancient Temple BETA
UT3 Editor Map: Ancient Temple.ut3 (WARNING: right click "save target as", else your browser may assume it's a text file... a very large text file that may crash your browser)
PREVIOUS POST:
This is my first map for UT3, have made a few maps in the past for other games but never released any... anyway this is just a fairly simple temple. I know there are two or three problems with it as well as the path nodes only being half built so bots get a little confused and stuck in some rooms ^^;;.
Ancient Temple BETA
I have two (very large) screens of it, it's a fairly basic map and not too big, mainly wondering what people think, so mainly after feed back, rather then a real release.
Picture 1
Picture 2
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