Epic's vCTF-Sandstorm converted to Warfare.
Features
PC: MediaFire
PS3: MediaFire
Installation instructions provided in the Readme in the download. Basically, place the UTGame folder in your My Documents\My Games\Unreal Tournament 3 folder.
Please post feedback!







Features
- Several very different link setups that completely change the way the map is played.
- Improved flow. Warfare does not need its flow restricted like (V)CTF. Jumppads lead up the giant "stairs" in the center of the wall and up to the Redeemer ledge.
- Four new, detailed buildings have been added to house extra nodes. Many existing structures have been slightly remodeled to provide better cover for nodes.
- The sandstorm, of course!
- Default: Axon versus Necris with a bit of everything.
- TopGun: Raptors versus Furies with some Cicadas, Mantas and Vipers thrown in.
- GroundWar: Two Leviathans and plenty of heavy armor battling for the ground level nodes (no Redeemer).
- Conquest: Connected cores with lots of standalone nodes in between for Battlefield style gameplay (no Redeemer).
- Classic: The all-Necris VCTF vehicle loadout on the (mostly) unmodified parts of the map.
- Invasion: Darkwalkers assault dug-in SPMA defenses in an asymmetrical war.
- Tested in Single Player. The bots are OK. They'll go everywhere and do everything. Don't expect unusual brilliance, of course.
- Multiplayer is untested. Let me know.
- Epic for making the map and the awesome Necris architecture meshes.
- Me for adapting the map.
- T-Shinzon for mapping assistance.
- ZeroFrag.com, justWARFARE.com and Titan Onslaught for feedback.
PC: MediaFire
PS3: MediaFire
Installation instructions provided in the Readme in the download. Basically, place the UTGame folder in your My Documents\My Games\Unreal Tournament 3 folder.
Please post feedback!
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