Name: UT3 Magick builder
Purpose : smart UT3 script compiler
Version: 1.0 [Beta]
Compatibility: UT3, UT3 v1.1 needs testing
Description:
Are you tired of manually editing UnrealEditor.ini and hoping that you've added the right directoryname to the ModPackages-section ?
Here's the solution : UT3 Magick Builder
What does it do ?
It automagically locates your version of UT3.
It detects which packages you've got in
"[My Documents]"\My Games\Unreal Tournament 3\UTGame\Src
And it edits UnrealEditor.ini to make sure all of them are added to the list, while the missing directories are removed.
How do you use it ?
Simple ... install and then run the console-application whenever you need to rebuild your mutator.
Options ?
none
Well ok ... if for some reason it fails to locate your version of UT3 then you add the proper location as an argument.
ie :
if you've got UT3 installed in "E:\MyUT3\"
then you start the build like this
Easy, isn't it ?
It should save coders quite a bit of time as the UnrealEditor.ini is correctly modified.
Screenshot: it's a console-application, output is no different from UT3 Make itself.
Known issues ?
The ModOutputDir-setting is ignored.
The ModPackagesInPath-setting in ModPackages-setting should work as advertised, provided you use a relative path.
Credits: me, Microsoft for delivering Visual Studio Express 2008 and of course Epic
Homepage: none at this time.
Download (v1.0.0.0) :
Unreal Central : download here
updated version (v1.0.0.1) :
Is at the BeyondUnreal-forum-topic.
topic : http://forums.beyondunreal.com/showthread.php?p=2411948
Fixes :
= Magickbuilder would assume the location of UT3 was "D:\Unreal Tournament 3" even though it did find the correct location in the registry.
= more info on the locations found is shown
Requirements :
= UT3 (of course)
= Microsoft .Net Framework 2.0
= Microsoft Windows XP or Vista
Purpose : smart UT3 script compiler
Version: 1.0 [Beta]
Compatibility: UT3, UT3 v1.1 needs testing
Description:
Are you tired of manually editing UnrealEditor.ini and hoping that you've added the right directoryname to the ModPackages-section ?
Here's the solution : UT3 Magick Builder
What does it do ?
It automagically locates your version of UT3.
It detects which packages you've got in
"[My Documents]"\My Games\Unreal Tournament 3\UTGame\Src
And it edits UnrealEditor.ini to make sure all of them are added to the list, while the missing directories are removed.
How do you use it ?
Simple ... install and then run the console-application whenever you need to rebuild your mutator.
Options ?
none
Well ok ... if for some reason it fails to locate your version of UT3 then you add the proper location as an argument.
ie :
if you've got UT3 installed in "E:\MyUT3\"
then you start the build like this
Code:
UT3Magickbuilder E:\MyUt3\
It should save coders quite a bit of time as the UnrealEditor.ini is correctly modified.
Screenshot: it's a console-application, output is no different from UT3 Make itself.
Known issues ?
The ModOutputDir-setting is ignored.
The ModPackagesInPath-setting in ModPackages-setting should work as advertised, provided you use a relative path.
Credits: me, Microsoft for delivering Visual Studio Express 2008 and of course Epic

Homepage: none at this time.
Download (v1.0.0.0) :
Unreal Central : download here
updated version (v1.0.0.1) :
Is at the BeyondUnreal-forum-topic.
topic : http://forums.beyondunreal.com/showthread.php?p=2411948
Fixes :
= Magickbuilder would assume the location of UT3 was "D:\Unreal Tournament 3" even though it did find the correct location in the registry.
= more info on the locations found is shown
Requirements :
= UT3 (of course)
= Microsoft .Net Framework 2.0
= Microsoft Windows XP or Vista
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