Originally posted by maxtrix
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Gonna add a few more things to the map, Beta v1.2 is cooking as I type, so that D/L should be available...
Only need to find a few things before this gets it's final rundown...
To-Do (things I could use pointers on):
- Fog Effect: I want to make the whole level look very dusty, dust hanging in the air, really give it that really old temple in the middle of some desert oasis feel.
-Acoustic/Reverb Volumes: Didn't see a tutorial for this, but the bigger rooms definitely should have some echoing going on. With all the action that goes on in that room it'd be cool to hear the rocket blast reverberating through the rooms near there.
-Music: Don't even know where to start, what file types can be used, or anything.
-Ambient Sound Effects: Mainly in the rooms with the open ceilings, some sort of wind whistling by.
-Particle Emitters: Is there a special way to make leaves fall from the trees? I don't want a ton of leaves falling, but just an occassional 1-3 leaves fluttering down at random intervals. Also, I would love to put an emitter somewhere that generates a small "dust devil" with the sand, also at random intervals.
Any pointers/help would rock.

PS - Still awaiting gameplay feedback...

EDIT: Beta v1.2 available for download on the first post.

EDIT 2: Scratch that, I typoed badly when changing the lights and set the hall lamps at 62 instead of .62

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