i just remembered ur map, and gave it a test 
i have played a lot of maps here. some that have been incredibly pretty, and played badly. some that have had no visual appeal, but played incredible. some that were perfect in every aspect. some that were balanced.
your map was close to perfect. i just played 3 straight games, and none of them went too long, or too short. there were plenty of weapons. the bots worked around well.
the only things that i really noticed was the heavy use of bsp. but thats not a worry. also, i tried out the sniper on the sand dune bit, and began to wonder why HEADSHOT wasnt ringing out like usual... then i noticed the collisions on the grass XD.
well, thats not too bad either. i never thought id see the day of a female UT mapper, yet here you are.
keep it up
EDIT: i'll look into the collisions. i know its not a tickbox, and i know its in the Object Properties. il open up unrealed and tell u in a sec....
EDIT EDIT: kk, to remove collisions, simply open their properites (press F4 or whatever u want), then click on Collision (hehe) then, scroll down to the drop down box that lists diff types of collisions. simply select the one that says no collision. ther
done.

i have played a lot of maps here. some that have been incredibly pretty, and played badly. some that have had no visual appeal, but played incredible. some that were perfect in every aspect. some that were balanced.
your map was close to perfect. i just played 3 straight games, and none of them went too long, or too short. there were plenty of weapons. the bots worked around well.
the only things that i really noticed was the heavy use of bsp. but thats not a worry. also, i tried out the sniper on the sand dune bit, and began to wonder why HEADSHOT wasnt ringing out like usual... then i noticed the collisions on the grass XD.
well, thats not too bad either. i never thought id see the day of a female UT mapper, yet here you are.
keep it up

EDIT: i'll look into the collisions. i know its not a tickbox, and i know its in the Object Properties. il open up unrealed and tell u in a sec....
EDIT EDIT: kk, to remove collisions, simply open their properites (press F4 or whatever u want), then click on Collision (hehe) then, scroll down to the drop down box that lists diff types of collisions. simply select the one that says no collision. ther

Comment