Epic's vCTF-Corruption converted to Warfare.
Beautiful map, furious fighting around the center, lots of different vehicles, plenty to do for people on foot, bots are pretty aggressive.
Comments:
Beautiful map, great terrain... but if you ask me vCTF plays **** without being able to carry the flag in ground vehicles. I just had to move it over to Warfare.
I had some trouble finding good spots for nodes despite the varied terrain. The map is very linear and most spots are quite exposed in several directions.
Adjustments:
Still no flying vehicles. The map wasn't built to support that. If you'd go high enough, you'd see all sorts of things you weren't meant to see, like the insides of meshes, missing polygons and whatnot.
I am a n00b mapper and not aspiring to learn how to map properly, but if I can improve on the following stuff in a simple manner, then please tell me all about it:


Version:
Beta 1
Compatibility:
Tested in Single Player. The bots are OK. They'll go everywhere and do everything. They may do some stupid stuff and/or abandon vehicles in strange places. No different from vCTF-Corruption.
Multiplayer is untested. Let me know.
Credits:
Epic for making the map.
Me for adapting the map. Which was like 0.02% of the overall effort.
Download:
CorruptionX.zip (MediaFire)
(only 82 megs...)
Installation instructions provided in the Readme in the download. Basically, extract to My Documents\My Games\Unreal Tournament 3.
Feedback appreciated!
Beautiful map, furious fighting around the center, lots of different vehicles, plenty to do for people on foot, bots are pretty aggressive.
Comments:
Beautiful map, great terrain... but if you ask me vCTF plays **** without being able to carry the flag in ground vehicles. I just had to move it over to Warfare.
I had some trouble finding good spots for nodes despite the varied terrain. The map is very linear and most spots are quite exposed in several directions.
Adjustments:
- The bases house the cores. Flags have been replaced with orb spawners. I added nodes to the sniper perches, in the river by the armor vest and in the building with the waterwheel.
- Includes two different node link setups.
- I moved the dragon statues at the back of the base up the stairs to make room for the cores.
Still no flying vehicles. The map wasn't built to support that. If you'd go high enough, you'd see all sorts of things you weren't meant to see, like the insides of meshes, missing polygons and whatnot.
I am a n00b mapper and not aspiring to learn how to map properly, but if I can improve on the following stuff in a simple manner, then please tell me all about it:
- Axon versus Necris. Balanced or not?
- The Darkwalker can hit Red's closest node from halfway across the map... does that need to be "fixed"? I suppose I could plant some rock in front of the node, but it might not be pretty.
- Any areas you still wouldn't go to? Any pickups I could place there to make it worth the detour?
- Any way I can reduce the ridiculous file size?
- Any way I can improve bot behavior?








Version:
Beta 1
Compatibility:
Tested in Single Player. The bots are OK. They'll go everywhere and do everything. They may do some stupid stuff and/or abandon vehicles in strange places. No different from vCTF-Corruption.
Multiplayer is untested. Let me know.
Credits:
Epic for making the map.
Me for adapting the map. Which was like 0.02% of the overall effort.
Download:
CorruptionX.zip (MediaFire)
(only 82 megs...)
Installation instructions provided in the Readme in the download. Basically, extract to My Documents\My Games\Unreal Tournament 3.
Feedback appreciated!
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