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    CTF-TutorialClassic

    Name: CTF-TutorialClassic
    Compatibility: UT3
    Release: Beta2

    This is my remake of the original CTF-Tutorial map of UT. I would like to get some feedback, especially some ideas for weapon placement and ammo placement. I don't play normal weapons so I really have no idea where to put those.

    Some general feedback will also be nice

    You can get the map here.

    [shot]http://www.tresq.de/UT3/ctf-tut1.png[/shot]

    [shot]http://www.tresq.de/UT3/ctf-tut2.png[/shot]

    [shot]http://www.tresq.de/UT3/ctf-tut3.png[/shot]

    [shot]http://www.tresq.de/UT3/ctf-tut4.png[/shot]

    UPDATE: Changed some things based on player feedback.

    #2
    I want to try it, but would prefer to know what it looks like before I DL it (precautionary habit).

    I don't think I've played the classic tutorial level before.. :\

    Comment


      #3
      Originally posted by Jagnot View Post
      I want to try it, but would prefer to know what it looks like before I DL it (precautionary habit).

      I don't think I've played the classic tutorial level before.. :\
      Added the screenshots

      Comment


        #4
        The ceiling is very blank, and the range of static meshes isnt wide enough. Also work on texture Aglinement

        Comment


          #5
          Originally posted by bagotios View Post
          Name: CTF-TutorialClassic
          Compatibility: UT3
          Release: Beta1

          This is my remake of the original CTF-Tutorial map of UT. I would like to get some feedback, especially some ideas for weapon placement and ammo placement. I don't play normal weapons so I really have no idea where to put those.

          Some general feedback will also be nice

          You can get the map here.

          [shot]http://www.tresq.de/UT3/ctf-tut1.png[/shot]

          [shot]http://www.tresq.de/UT3/ctf-tut2.png[/shot]

          [shot]http://www.tresq.de/UT3/ctf-tut3.png[/shot]

          [shot]http://www.tresq.de/UT3/ctf-tut4.png[/shot]
          Please use <shot> tags instead of <img> tags. Thanks.

          Comment


            #6
            hi

            As an old ut99 players, i think your map looks good but it seems dark and you should add more red in the map like the real tutorial
            Furthermore, the distance between the respawn spot and the two main doors at the middle is a bit too long

            Good job, keep it up.

            Its nice, you can bring back old memories

            Comment


              #7
              The map is not overloaded with too many Static Meshes and is looking very much like the original CTF-Tutorial map, with some changes that, in my opinion, are making the map better playable for this game. I surely recommend to try it out.

              Comment

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