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DM-Krazy ]|[ ; Alpha preview (Input Appreciated)

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    DM-Krazy ]|[ ; Alpha preview (Input Appreciated)

    Name: DM-Krazy ]|[
    Version: Pre Pre Alpha
    Requirements: UT3 PC
    Players: 2 to 16
    Download: In a week or 2

    Firstly, this is my first map... I've wanted to do some maps before and even set out to do a few, but I'm highly focused on gameplay, and want to test as I go (dodge distances, accesability, height, everything), and up until now that has been far to troublesome (load times, etc).. the inclusion of the in editor game test is spectacular. I couldn't be happier, it has allowed me to play test this map every step of the way.

    This is a wholey changed updated, modified and revamped port of an old map called DM-Krazy which origially came with a "special edition" of Unreal 1 packaged with some Sound Blaster cards back in 98. If you had played the Original you'll recognize the 4 air shafts, the enclosed bridge in the middle, the pool and the general layout of walkway. Other than that, this is a whole new monster, hell I might even rename it.

    This is more of a "See what I've Done, Tell me what yopu think post, it is not in playable form yet, I haven't even started on lighting, Path nodes or Item placement and have barely started on decoration, (as you can see I haven't even finished on side of the level hanging support) I have been testing movement and flow extensively as I got the layout down and tweaked on par with UT3's movement system and dodging. The speed and flow feels fantastic. so tell me what you think

    Preview screenshots: (Widescreen 1900x1200, no lighting.)
    Click for High Res.


    [SHOT]http://i68.photobucket.com/albums/i25/Mutal1ty/sc1.jpg[/SHOT]

    [SHOT]http://i68.photobucket.com/albums/i25/Mutal1ty/sc2.jpg[/SHOT]

    [SHOT]http://i68.photobucket.com/albums/i25/Mutal1ty/sc3.jpg[/SHOT]

    [SHOT]http://i68.photobucket.com/albums/i25/Mutal1ty/sc4.jpg[/SHOT]

    #2
    Looking nice. Do you have shots with lighting enabled?

    Comment


      #3
      Originally posted by fuegerstef View Post
      Looking nice. Do you have shots with lighting enabled?
      I've only done the hall lights so far, the rest is only work lights. I can't do any further work until my weekend starts on Sunday, since I work 12 hour days .

      Comment


        #4
        please use the [ shot ] [ /shot ] tags when posting images...those things are huge

        as for the map, looks like you're off to a good start there.

        Comment


          #5
          Originally posted by -VT- View Post
          please use the [ shot ] [ /shot ] tags when posting images...those things are huge

          as for the map, looks like you're off to a good start there.
          Oops, fixed

          Comment


            #6
            This could looks really spectacular with lighting. Can't wait until you get that in there!

            Comment


              #7
              looking great, keep going!!!

              Comment

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