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Galtanor's Invasion [Beta][Pics][Updated 10/26/2008][v022][Patch 1.3]

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    Originally posted by chilau1 View Post
    since most of the monsters in galtanators invasion are bunny's here is an idea

    EASTER BUNNY PLZ!!!

    /me buys chilau a pair of glasses.

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      lol i dunt need glasses i have perfect vision and what about a pirate bunny/ninja bunny not to sound gay though...

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        /me buys chilau reading glasses.

        Hes made a ninja bunny already, you have a memory like a goldfish

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          @ chilau1
          You ever saw a real easter bunny? That egg patterned color changeing mean bunny is how i imagine a easter bunny! Btw the grenades he throws are eggtimer. If you want eggs, just make the easter bunny explode with a rocket!
          lol i dunt need glasses i have perfect vision and what about a pirate bunny/ninja bunny not to sound gay though...
          Maybe you just didnt see this screen?
          http://www.moddb.com/mods/galtanors-...bunny#imagebox
          The Ninja Bunny will be in the next version. What would a pirate bunny do?

          @ vZv
          You know this creepy masked guy with a tricyle? http://www.madmaxon.sk/tovar/551_tb_...tricycle_2.jpg
          I think a crazy clown on a very small tricyle is funny.

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            Well it might be good, but you need to add him BIG smile , little tricycle and make him laugh like hell !!!

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              Originally posted by Davision View Post
              @ chilau1
              You ever saw a real easter bunny? That egg patterned color changeing mean bunny is how i imagine a easter bunny! Btw the grenades he throws are eggtimer. If you want eggs, just make the easter bunny explode with a rocket!
              HAHAHAHA. I truely love the Ninja Bunny. It is my current character I'm using.

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                Originally posted by Cyzmyass View Post
                /me buys chilau reading glasses.

                Hes made a ninja bunny already, you have a memory like a goldfish
                lol i never seen the ninja bunny ingame...cause its not out right???

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                  I just started playing this today and am hooked.

                  Superb job you have done here, Galtanor! I think you have safely earned your spot in the gametype finalists.

                  I do have a few questions by the way.
                  Are there any plans to create the classic Unreal monsters? And I don't mean those cheap copies Epic put into UT2003/4, but new models with physics, new skins, etc. Basically remakes.

                  Will the next version be compatible with BattleRPG 10.1? I noticed that only magic weapons work in-game, I'm unable to see BattleRPG GUI, benefit from previous upgrades and no way to enter upgrade menu either. I'm not sure which side is the culprit (the gametype or BattleRPG itself) but I'm mentioning it here none the less.

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                    Originally posted by Bjossi View Post
                    Will the next version be compatible with BattleRPG 10.1? I noticed that only magic weapons work in-game, I'm unable to see BattleRPG GUI, benefit from previous upgrades and no way to enter upgrade menu either. I'm not sure which side is the culprit (the gametype or BattleRPG itself) but I'm mentioning it here none the less.
                    They should work together without problems, are you sure you used the special BattleRPG version for Galtanor's invasion (it is in the BattleRPG zip)?

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                      At the time when I downloaded BattleRPG it was something like Galtanor's Invasion 011 so long since have I replaced it with newer version.

                      EDIT: I misunderstood your post, I'll see if the special version will work.

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                        We have no problems with BattleRPG with v020 of Galtanor's Invasion. Like BattleMod said, you'll need to use the special version of BattleRPG, but works fine.

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                          I gave the special version a whirl in-game and everything is working.
                          Now I actually stand a chance in the later waves without the invisibility magic.

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                            v21 release this weekend?

                            pretty please

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                              Hey, I have another suggestion to add to the ones I mentioned earlier.
                              I like to use Monsters Drop Items mutator, but it seems to have limited ability to add items to the ini file.

                              For example I'd want monsters to drop ammo and weapons, like the enforcer or pitbull shotgun. Would it be possible to define the items available to be dropped by classname? That way one could add plethora of possible items from both custom and official content.

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                                I'm pretty sure you can just add the classes to the Monster Drop Items ini file. You may be able to find the classes in the UTGame.ini.

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