1 minor bug, very easy for you to fix. The Orientation on the Map needs to be rotated 90 degrees.
It shows the monsters correctly, even as you walk around they're correct, the green FOV indication is good too. Here's how it is off:
If I move Forward, the dot on the map moves left
If I move Left, the dot on the map moves down
If I move down, the dot on the map moves right
If I move right, the dot on the map moves up
so, lookin good, but it needs to be rotated 90 degrees so it lines up with your actual movement.
Version 004 ... doesnt seem like its been that long since the last one...
Downloads in the first post have been updated.
Version 004 Notes:
Updates:
. NO MORE FUGLY MONSTERS IN NETWORK!!!
. Fixed the background of the Radar map not scrolling correctly.
. Fixed the weapons not appearing in the HUD... dunno why that option got turned off.
. Fixed the Number of Lives not updating on Network games.
. Added an option that will port a monster/bot/player back to a starting location if they have not moved in a specified time period
Galtanor -- Quick question following up with the novel-length stuff I posted before...
How is your end of match/game event set up? I think ideally you should want a generic "End Match" event that is normally called after wave 16, but can be configured to occur after a number of waves (or not at all -- in those cases an end match event would be triggered by a map trigger instead).
It'd also be nice to have built-in triggers that happen on every wave so that mappers can hook into that and trigger events to happen on a wave basis.
Version 004 Notes:
Updates:
. NO MORE FUGLY MONSTERS IN NETWORK!!!
. Fixed the background of the Radar map not scrolling correctly.
. Fixed the weapons not appearing in the HUD... dunno why that option got turned off.
. Fixed the Number of Lives not updating on Network games.
. Added an option that will port a monster/bot/player back to a starting location if they have not moved in a specified time period
Hi galtanor , first i wanna say i have big respect ,,that you started a invasion mod , this was the worst and most greedy/fast ut release ..they wanted to relase it fast for christmass to make $$
Annyway after i installed 004 and started my dedicated server
line look like this >
Warning: Warning, Missing FloatProperty UTGame.UTPawnefaultMeshScale referenced by package 'GaltanorsInvasion'
and after game start the whole serv crash ... 003 played the best for so far .. but the skins where buggy
if i can provide anny logs etc ... to improve the mod or help you , pm me or reply to this post
Quick question I have, are you possibly planning to implement a Fraghouse-esque version (set spawn point for monsters, players defend a space). This was my absolute favorite mod from ut2k4, I'd love to see it done again.
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