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Galtanor's Invasion [Beta][Pics][Updated 10/26/2008][v022][Patch 1.3]

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    Its snowing!
    Snow, Ice and some raindrops:

    Looks much better in motion. The ice slides over the ground. When you hit the freeze bunnys they also splatter snow.
    I will release the freeze bunny also in my rodents faction pack, its so much fun fraging them

    Comment


      Originally posted by Galtanor View Post
      Nuky, there are already monster only starts, if I remember correct (at work atm), they are called MonsterStartPoint. They should show up in the editor in the actor browser under navigation points.
      oh, nice, mappers should use them

      Comment


        Originally posted by Cyzmyass View Post
        http://invasion.sudreal.org/index.ph...stersDropItems

        The loot drop system looks fantastic, cant wait to design new waves and beasties for it.

        New idea:
        Include berserk and amp loot to the list, however if a monster is carrying a berserk or amp then they get the bonus of those effects, there should be a redish glow/aura around the monster or its weapon. That way they stand out from the crowd as mini bosses that need to be killed quickly for a rewarding loot.
        Imagine seeing a Juggernaut flak monkey attacking you ;p
        Yeah, I thought about adding those but have not gotten to it yet. While you are on the invasion site, please read the updated wave manager and monster manager configuration pages and let me know if you have any questions about how the "alias" feature will work.

        Originally posted by Davision View Post
        Its snowing!
        Snow, Ice and some raindrops:
        Looks much better in motion. The ice slides over the ground. When you hit the freeze bunnys they also splatter snow.
        I will release the freeze bunny also in my rodents faction pack, its so much fun fraging them
        Nice! I really need to get those working with the monsters.

        - Galtanor

        Comment


          Alias feature looks straightforward, site explains it perfectly thanks, we are planning to do some special waves for every map, they will be really unique now thanks.


          Also invisibility would be nice option for loot, no use for player really but when added to a monsters inventory could make them invis, would be like fighting cloaked predators, a laser mouse would be scary with that powerup. Dont know if this is possible.


          The gibs look great Davison, Galt the eggs gibs use to work in the old versions (v013 or 012 i think), know what changed that made them go away?

          Comment


            I have to update the gibs of easter bunny now, they look a bit dull now compared to the freeze bunny gibs. They need some custom blood fx too.

            @ Cyzmyass
            I cant remember seeing any egg gibs in invasion!
            Maybe that was just me, using the easter bunny skin, playing on your server, pretending to be an easter bunny monster!

            Comment


              When you was playign on our server it was using newer versions, v013+, the egg gibs were only present in the old ones, something changed in the updates.

              I would shoot the easter bunny at it's gibs would go off flying everywhere like bingo balls, looks awesome no need to change it

              Comment


                Ok, maybe i just cant remember right.
                I wont change the egg gibs, i will only add some custom blood, color changeing blood and some explosion fx.

                Comment


                  Originally posted by Nuky View Post
                  oh, nice, mappers should use them
                  I attempted to with my INV-FortVoid map long before you knew that, but the Cooker goes boom when I try to cook it. (And no, I'm not going to release a supersized 35 mb unpublished version thank you <_<)

                  Comment


                    OH gawd I would love to make a map for this gamemode.
                    (Anyone want to tell me how to setup spawns for this? I am guessing Red is humans (lol) and blue is le monsters... If that is so I shall convert my current WIP map to a map just for this gamemode :3)

                    Comment


                      all you gotta do is make a plain DM level...also if you want to cook it use the UTFrontEnd.i use that over the unreal editors cooker this way it save both cpu and memory usage.just make sure you remove your config and published folder from your documents folder cause once you use the UTFrontEnd it will delete everything in those 2 folders.place those 2 folders on your desktop,use the utfronend and cook the map.before you put those folders back in your my documents\unreal tournament 3 folder go in game and make sure nothing is missing like meshes ETC.when you first fire up the game it will ask you for your cd key,put your cd key in and just choose to play offline.choose deathmatch & load your map and check it out to make sure everything is there.after you see everything good to go just zip file it and put it up for download.

                      Comment


                        Originally posted by GUPraeToriaN View Post
                        all you gotta do is make a plain DM level...
                        ...I was going for more of a defend the base type gameplay to start the level...thus the need for special spawns...

                        Comment


                          Cyzmyass, unfortunately you have an active imagination, I never got around to adding the special gibs for the Easter Bunny... they were never there at any point in the Invasion. You must have been seeing a player char (or bot) get killed. I am looking at adding them in as part of the next release.

                          Gikon, team player starts (for CTF/VCTF) work fine. You can also use regular player starts as long as you put them near a red or blue objective (say, a flag for CTF.) My game first checks for player vs monster starts, then checks for team 0 (red) vs team 1 (blue). If no team starts, then it looks for objectives (flags/cores) and marks the starts nearest the objective as for players (red) or monsters (blue). It also automatically disables the flags/cores, so its fine to leave them in the map. I personally prefer CTF maps for invasion as it gives you that defend/attack feel to it.

                          - Galtanor

                          Comment


                            hmmm you could be right, i do sometimes confuse my team mates who wear the bunny skin for invasion monster's and see their gibs fly when they die ;p

                            Comment


                              Originally posted by HTM~Minion View Post
                              Doh! Good eye Galtanor, I'm restarting now and hopefully that was the culprit. Thanks!
                              Nope, still having voting and end game lockup issues. I tried UTComp's voting, Biavote and the default voting to no avail. Possibly related to the 1.3 beta3 patch? I don't know, but vCTF and Battle Team Arena work smooth as silk, so for the time being I'll be running those gametypes. I wish I had more free time to work this out, as the gametype really does rock, but it does no good if it locks down the server.

                              Comment


                                "Fixed the sentinels showing up on the scoreboard."

                                Ah i think of this as a feature rather than a bug, if you remove it from scoreboard then we wont know how many sent's the team has and who owns the most, people like to check up on those stats during the game. Keep this feature in so players can monitor how strong their defences are and if they have to rebuild.

                                Gimme v016 plz ;p

                                Comment

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