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Galtanor's Invasion [Beta][Pics][Updated 10/26/2008][v022][Patch 1.3]

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    #91
    [QUOTE=Galtanor;25168252] I would certainly like to add more monsters. I will have to see if it is possible to export the originals.QUOTE]


    It's possible, just keep at it. Are you going to import a couple of different monsters, or all of them?

    IMPORTANT,LISTEN: If possible, can you make two different options for the monsters?

    Option 1:Classic monster skins:This would keep the nostalgia of the original Unreal, and keep FPS from dropping on lower end systems.

    Option 2:After you export the original Unreal monsters,( If you do, that is.)you can make a seperate set, which have the same animations, attacks, etc., but with new models and skins.

    Also Important!!: Monster Config. This is something I'd like to see, which lets you pick what monsters, how many, and how powerful each class is, for each individual wave.

    Comment


      #92
      [QUOTE=unrealfan;25168332]
      Originally posted by Galtanor View Post
      I would certainly like to add more monsters. I will have to see if it is possible to export the originals.QUOTE]


      It's possible, just keep at it. Are you going to import a couple of different monsters, or all of them?

      IMPORTANT,LISTEN: If possible, can you make two different options for the monsters?

      Option 1:Classic monster skins:This would keep the nostalgia of the original Unreal, and keep FPS from dropping on lower end systems.

      Option 2:After you export the original Unreal monsters,( If you do, that is.)you can make a seperate set, which have the same animations, attacks, etc., but with new models and skins.

      Also Important!!: Monster Config. This is something I'd like to see, which lets you pick what monsters, how many, and how powerful each class is, for each individual wave.
      I'm not sure what his plans are for this, but I don't think there would be a need for the two options. I think we should just use the classic monsters as place holders, and as people re-skin them we replace the old with the new. Same monsters, just better looking. Adding completely new monsters would be nice as well.

      As for that last part, check out sudvasion for ut2k4. We (Sudreal) are hopefully going to remake Sudvasion for UT3. We are trying to familiarize ourselves with the new tools right now.

      Comment


        #93
        thank you for your hard work with this

        cant wait to try it out. DLing now

        Comment


          #94
          Originally posted by Galtanor View Post
          Ahead of you bro. Monsters already have their own class for pawns, controllers, team AI, and squad AI.
          Awesome, I'm up for testing anything you need, you got my support. I have a dedicated UT3 server just for testing. Send me a PM if you can use help testing or have msn messenger.

          Keep up the great progress, moving very quickly!

          Comment


            #95
            Originally posted by zidane01970 View Post
            Thank you for reading what I said. But what I meant was, BattleMode is creating a "RPG" Mutator. I do not know if his would work with the "Monster Class" if/when you get that implimented or not. I was not sure if that would require this to be edited, or his mutator.
            I like straight invasion as well as RPG invasion, but it really has to go like this:
            Invasion developed
            RPG developed

            I think he should continue all his work ignoring anything with the letters RPG
            Actually, to help this mod out, It would be nice if RPG banter was posted in a new thread to keep this one about his specific Mod, not "RPG invasion is Good, no it's BAD, no it's Good".

            RPG will need to be developed to fit On top of Invasion, not mixed with the invasion. He shouldn't need to do anything to "make" invasion work with RPG....Epic never did and it worked out great in UT2004. just my thoughts, don't bash me people.

            Comment


              #96
              great start for Invasion. I also made a script but i don't got a good editor for it... many errors in my Script .... WOTgreal isn't good for UScript3

              You can get my try of Invasion here:
              Invasion Script

              i tried to make it even more compatible to other Scripts. Also the Mutator creating is more comfortable using a Sub Mutator witch includes the functios like "MonsterSpawned", "NextWave" ... i think you should include this also. Also the GameRules handling should be more comfortable to UScript so new muts can handle Invasion.

              It's just an idea.

              you also can check this UT2k4 Server: ut2004://mistys-playground.homeip.net:7777 ... most of the monsters are made by me.... i'm also nut such a good modler but i know how to make scrpts. my monsters are using custom scripts. So maybe if you need some help you can ask

              would be creat if you could add the mutator and GameRules extras so in future it will be bit easier to create Invasion Mutators

              Comment


                #97
                Originally posted by Ausbrecher View Post
                great start for Invasion. I also made a script but i don't got a good editor for it... many errors in my Script .... WOTgreal isn't good for UScript3

                You can get my try of Invasion here:
                Invasion Script

                i tried to make it even more compatible to other Scripts. Also the Mutator creating is more comfortable using a Sub Mutator witch includes the functios like "MonsterSpawned", "NextWave" ... i think you should include this also. Also the GameRules handling should be more comfortable to UScript so new muts can handle Invasion.

                It's just an idea.

                you also can check this UT2k4 Server: ut2004://mistys-playground.homeip.net:7777 ... most of the monsters are made by me.... i'm also nut such a good modler but i know how to make scrpts. my monsters are using custom scripts. So maybe if you need some help you can ask

                would be creat if you could add the mutator and GameRules extras so in future it will be bit easier to create Invasion Mutators
                You're not the only one. I've actually been working on my own version for a while and I think Druid is going to do one also. Unfortunately I didn't check online soon enough to see how many others wanted this mode back . Figures with such a popular gamemode.

                I liked your addition of events into your system so mutators can directly affect the invasion game Ausbrecher. In my system I was extending it by abstracting the concept of a wave. I'm hoping to add more kinds of waves besides just monster waves. (Boss waves, bonus waves, endurance waves.)

                As for the radar, I have that mostly working as an actor postrender right now. I should toss the code up as soon as I finish working out a couple of replication issues. Unfortunately all I have for monsters are just normal bots, until monster packs come out.

                Comment


                  #98
                  Originally posted by Kearin View Post
                  You're not the only one. I've actually been working on my own version for a while and I think Druid is going to do one also. Unfortunately I didn't check online soon enough to see how many others wanted this mode back . Figures with such a popular gamemode.

                  I liked your addition of events into your system so mutators can directly affect the invasion game Ausbrecher. In my system I was extending it by abstracting the concept of a wave. I'm hoping to add more kinds of waves besides just monster waves. (Boss waves, bonus waves, endurance waves.)

                  As for the radar, I have that mostly working as an actor postrender right now. I should toss the code up as soon as I finish working out a couple of replication issues. Unfortunately all I have for monsters are just normal bots, until monster packs come out.
                  Sounds awesome, are you going to use Unreal Monsters?

                  Comment


                    #99
                    Horray a update :P

                    Comment


                      Originally posted by unrealfan View Post
                      Sounds awesome, are you going to use Unreal Monsters?
                      Actually, I'm not much for doing AI and stuff. :P I could probably rip the old monsters, but honestly... In UT3 they'd look like ****. I hope once the game mode is made that others will start making monster packs.

                      Aside from that, all of us working on invasion should collaborate at some point. ;p It really doesn't make sense for there to be 20 different versions out there.

                      Comment


                        Originally posted by Kearin View Post
                        Actually, I'm not much for doing AI and stuff. :P I could probably rip the old monsters, but honestly... In UE3 they'd look like ****. I hope once the game mode is made that others will start making monster packs.

                        Aside from that, all of us working on invasion should collaborate at some point. ;p It really doesn't make sense for there to be 20 different versions out there.
                        ... Why do people keep saying that ****? Nobody cares if they don't look pretty, we want invasion, not Team Deathmatch named "Invasion"..

                        Comment


                          Is this Invasion working on any servers? If so do you have to download it before you join a server or will it come up on say DM server list & you can download it?

                          Comment


                            Looks good.
                            But i`ll wait for the final version

                            Comment


                              Look for more info soon. Im setting up the official site for Galtanor, And my server will be running the latest and greatest.

                              208.167.251.23:7777

                              Codeslave

                              Comment


                                Version 003

                                New Version is up... Links are in the first post.

                                Version 003 Notes:
                                Updates:
                                . Fixed radarmap not working in network.
                                . Added config float variable called "UpdateRadarRate" that specifies how often the radar map updates on a network game. (Since this involves replicating additional data.)
                                . Fixed view changing to behindview on respawn.

                                Hopefully fixed the following:
                                . HUD disappearing on map switch.
                                . Unable to join late (after the initial wave started). Map changes do not allow spectators to join

                                The last 3 I really need someone to test. It seems to work on my test server, but my server is not on the internet where I can have other people join.

                                Current Bugs
                                . The menu does not show which "wave" you are on. Not even sure how difficult that one is gonna be. - reported by harrier_rada
                                This may not be possible right now, the menu does not appear to support custom game settings. This may be fixed/changed in a later patch from Epic.

                                . after the switch no mapvote either - reported by Codeslave
                                I could not find any reason why the map switch would not come up, other then maybe I forgot to enable it in the ini file of that version of the game.

                                . monsters look fugly in network -
                                Still working on it... somewhere in the network code, the game is over writing the monster skin with a generic team skin.

                                Other News
                                I want to say a big Thank You! to CodeSlave, as he has generously donated hosting for a website. Once we get some content up, I will be posting the URL here.
                                Also, someone, (I am not naming him yet, cause he has not made it public) has generously offered to see if he can make us some monsters. Hopefully we can make this a proper invasion gametype soon

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