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Galtanor's Invasion [Beta][Pics][Updated 10/26/2008][v022][Patch 1.3]

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    #76
    Originally posted by zidane01970 View Post
    Honestly, somebody needs to do a Poll or something. It is a GREAT gametype, but I don't like the fact that all the Monsters are using normal weapons, it's the same as playing Death Match/Team Death Match. I would like to see some more traditional monsters; Even though they are not top-quality.
    Which is why I just want him to port the monsters I listed from Unreal, and put an option in the gametype that lets you use updated graphics for the monsters, if he ever remodels them, or someone else remodels them.

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      #77
      Originally posted by unrealfan View Post
      Which is why I just want him to port the monsters I listed from Unreal, and put an option in the gametype that lets you use updated graphics for the monsters, if he ever remodels them, or someone else remodels them.
      I think he has a lot of good code to use, but it may need to be re-done from the beginning and copy in a lot of parts that are useful. I'm surprised no one else has started making an invasion mod yet...at least no one has posted so.

      The monsters need to have their own class, similar to how they did in UT2004. If no one gets to it, I may sit down to at least coding part of the old invasion up from scratch, but I'm waiting for something like WOTgreal to step out of the Dev version for UT3 before I jump in too much. I could re-do UT2004 invasion easily in the old environment....still unfamiliar with all the restructuring of classes.

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        #78
        Originally posted by bushbomb View Post
        I think he has a lot of good code to use, but it may need to be re-done from the beginning and copy in a lot of parts that are useful. I'm surprised no one else has started making an invasion mod yet...at least no one has posted so.

        The monsters need to have their own class, similar to how they did in UT2004. If no one gets to it, I may sit down to at least coding part of the old invasion up from scratch, but I'm waiting for something like WOTgreal to step out of the Dev version for UT3 before I jump in too much. I could re-do UT2004 invasion easily in the old environment....still unfamiliar with all the restructuring of classes.

        Why start a different effort. Ill offer any help I can, starting a nice invasion group to bring back the best gametype IMHO would be great. Ill donate a group server, and webspace, svn space etc etc..

        Codeslave

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          #79
          You da man code!

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            #80
            Originally posted by Codeslave View Post
            Why start a different effort. Ill offer any help I can, starting a nice invasion group to bring back the best gametype IMHO would be great. Ill donate a group server, and webspace, svn space etc etc..

            Codeslave
            I see no reason to start a different effort, but it may need a big restructure to use a monster class instead of the way it is now. None of the effort made so far is wasted, it can all be used, even if restructuring.

            And I 2nd that invasion is one of the best gametypes from ut2004....we really need it back.

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              #81
              I really hope to see a Monster Class rather then the normal that it already is, and I hope to see some traditional monsters. I feel like i'm playing Team Deathmatch against weird monsters rather then normal bots. That's about it. Honestly, even if they do not meet the "Graphical Standards" just place them in now and have them remodeled later. Or if you want to be picky, make two versions, one for "Graphical Standards" and one for the fun stuff.

              By the way, do us all a huge favor and when you do add the Monster Class rather then the other make sure it has support for the RPG mutator. That would be awesome. Thanks, and great job so far. Hope to see what I have suggested, and if not hope to see some great models so we can have something like what I suggested.

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                #82
                I hope it never becomes rpg invasion. worst idea ever. Pure invasion. we need bugs and mantas

                I think it definately needs a monster class when monsters are ready for it. that way monster specific code can be implemented and extended

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                  #83
                  Originally posted by Codeslave View Post
                  I hope it never becomes rpg invasion. worst idea ever. Pure invasion. we need bugs and mantas
                  I second that. Also, you forgot a very important creature, the deemer cows

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                    #84
                    Nononono. There already is an RPG Mutator, I just meant so that Mutator will work with this. And who the hell doesn't like RPG invasion? 0.o I loved it, and it's the only thing I played after awhile. LOL

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                      #85
                      I liked RPG to fool around in, but I lost interest after a bit because it was not very challenging, even at the lower levels. What sucked was when 99% of the inv servers decided to run that junk.

                      Edit: I don't see why it wouldn't work, especially once monster classes were added. However, the RPG mutator will most likely need to be updated once we get a stable INV mut with all the goodies.

                      Comment


                        #86
                        Originally posted by zidane01970 View Post
                        I really hope to see a Monster Class rather then the normal that it already is, and I hope to see some traditional monsters. I feel like i'm playing Team Deathmatch against weird monsters rather then normal bots. That's about it. Honestly, even if they do not meet the "Graphical Standards" just place them in now and have them remodeled later. Or if you want to be picky, make two versions, one for "Graphical Standards" and one for the fun stuff.

                        By the way, do us all a huge favor and when you do add the Monster Class rather then the other make sure it has support for the RPG mutator. That would be awesome. Thanks, and great job so far. Hope to see what I have suggested, and if not hope to see some great models so we can have something like what I suggested.
                        NOW THAT, is what I meant.

                        Just like Zidane and I said, take the original monsters, port them, and then make an option that let's you use better looking ones for people that like graphics or people that have higher end PCs.

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                          #87
                          We just spent a couple hours on this and here is what we have so far

                          -On a map switch we lose our hud and ability to text chat
                          - On the map switch when everyone died it would go to another map (after one switch)
                          - after the switch no mapvote either
                          - people cant join while a wave is in progress it makes them a spectator, then on next wave they dont join automatically
                          this is all on a dedicated server

                          Just giving some feedback if youd like it through email gimme a pm

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                            #88
                            Noticing 2 big things right now.

                            1) We seem to be losing our HUD between map changes. Can't see crosshairs, health, chat window, anything.

                            2) Unable to join late. Once the first person joins you have like 10 seconds to join or else you get stuck in spectator. Even when the next "wave" starts you stay in spectator. Map changes do not allow spectators to join either. You have to leave the server and rejoin right when the next map starts.

                            Some smaller things as well. Stuff that can wait til later, but good to know.

                            1)The menu does not show which "wave" you are on. Not even sure how difficult that one is gonna be.

                            2)Actually, thats all for now. Keep up the good work! Cheers!

                            Comment


                              #89
                              Originally posted by Mr.UglyPants View Post
                              Is there a kill count?
                              Yes, the game still keeps track of kill counts... I would like to do a custom scoreboard and put it on there. I removed it from the HUD just to clean it up, but I can add it back if you like.

                              Originally posted by bushbomb View Post
                              The monsters need to have their own class, similar to how they did in UT2004. If no one gets to it, I may sit down to at least coding part of the old invasion up from scratch, but I'm waiting for something like WOTgreal to step out of the Dev version for UT3 before I jump in too much. I could re-do UT2004 invasion easily in the old environment....still unfamiliar with all the restructuring of classes.
                              Ahead of you bro. Monsters already have their own class for pawns, controllers, team AI, and squad AI.

                              Originally posted by Codeslave View Post
                              I hope it never becomes rpg invasion. worst idea ever. Pure invasion. we need bugs and mantas
                              Done. My original intention is to remake the classic Invasion gametype. I will let others make the RPG version if they wish.

                              Originally posted by zidane01970 View Post
                              I really hope to see a Monster Class rather then the normal that it already is, and I hope to see some traditional monsters. I feel like i'm playing Team Deathmatch against weird monsters rather then normal bots. That's about it. Honestly, even if they do not meet the "Graphical Standards" just place them in now and have them remodeled later. Or if you want to be picky, make two versions, one for "Graphical Standards" and one for the fun stuff.

                              By the way, do us all a huge favor and when you do add the Monster Class rather then the other make sure it has support for the RPG mutator. That would be awesome. Thanks, and great job so far. Hope to see what I have suggested, and if not hope to see some great models so we can have something like what I suggested.
                              As stated, its not my intention to make the RPG version of Invasion. I would be happy to add support, but I will need to know what you require.

                              As far as using the skeletons and krall as monsters... its a hack, really I would certainly like to add more monsters. I will have to see if it is possible to export the originals.

                              I have a long weekend ahead... I will take a look at the bugs mentioned and see if I can get them fixed.

                              Thanks everyone for being patient with me. I certainly want this to be a success and something everyone can enjoy.

                              Comment


                                #90
                                Originally posted by Galtanor View Post
                                Yes, the game still keeps track of kill counts... I would like to do a custom scoreboard and put it on there. I removed it from the HUD just to clean it up, but I can add it back if you like.



                                Ahead of you bro. Monsters already have their own class for pawns, controllers, team AI, and squad AI.



                                Done. My original intention is to remake the classic Invasion gametype. I will let others make the RPG version if they wish.



                                As stated, its not my intention to make the RPG version of Invasion. I would be happy to add support, but I will need to know what you require.

                                As far as using the skeletons and krall as monsters... its a hack, really I would certainly like to add more monsters. I will have to see if it is possible to export the originals.

                                I have a long weekend ahead... I will take a look at the bugs mentioned and see if I can get them fixed.

                                Thanks everyone for being patient with me. I certainly want this to be a success and something everyone can enjoy.
                                Thank you for reading what I said. But what I meant was, BattleMode is creating a "RPG" Mutator. I do not know if his would work with the "Monster Class" if/when you get that implimented or not. I was not sure if that would require this to be edited, or his mutator.

                                Honestly though, if you feel strongly that they are not good because of the graphics it still would be nice to see them in a "Pre-release" version. Overall, I am sure someone would remodel them anyway. xD

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