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Galtanor's Invasion [Beta][Pics][Updated 10/26/2008][v022][Patch 1.3]

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    Version 014

    Links have also been updated on the first post.

    Once again Davision out does himself with his rodent models.

    Download: FileFront
    Alt Download: MediaFire

    Version 014 Notes:
    Features Added
    • Added an option to specify the spawn protection time for players - requested by Cyzmyass
    • Added a wave timer that ends the wave when time runs out - Requested by bushbomb
    • Added an announcement when the boss monster spawns - requested by Cyzmyass
    • Added an announcement when the boss monster is killed including the killer's name - requested by Cyzmyass
    • Added an option to have the boss monsters to have name tags - requested by Cyzmyass
    • Added the following monsters:
      Obsidian Golem

    General Improvements
    • The firing rate and damage of the Freeze Bunny has been adjusted.
    • Added a minimum freeze amount on the freeze gun. (prevents other bugs.)
    • Removed the spawn protection on the monsters - requested by Cyzmyass
    • Boss monsters will now show up in yellow on the radar map - requested by Cyzmyass
    • Tweaked the Undead Mouse's head box (again).
    • Added a small enhancement to the monster's AI.

    Bugs Fixed
    • The Load-Lag on normal monsters has been fixed.
    • Fixed the beam on Freeze Rifle missing in 3rd person view. (When you see others/monsters use it.)
    • Fixed the Spawn Frequency not working correctly. - reported by Cyzmyass
    • The Shocking Mouse's Aura has has been fixed in network games.
    • Fixed the custom score value not working. - reported by Cyzmyass


    Other Notes:
    • The vehicle version of the motherbug has been disabled for now. It seems spawning vehicles that are not part of the map is causing alot of lag (cause the clients have to stop and load them). The DarkWalker is not as big of an issue because it takes a minute for the vehicle to unfold before it can attack.
    • There is a sound effect that plays when the boss announcements go off, let me know if you like/dislike it.
    • There are 2 additional monsters, MonsterAttackBot001 and MonsterAttackBot002. I could not decide what weapons or effects to give them, so they just have enforcers atm.
    • The UTGaltanorsInvasionWaves.ini now has a simple wave configuration only 12 waves long.
    • The default wave timer is 300 seconds (5 minutes). By the time it shows up, usually a couple of seconds have gone by.
    • Once the wave timer runs out, the monsters health will decay until they die.
    • At the end of each wave there is now a 5 second pause before the game starts processing the next wave.
    • Files are now cooked.


    I want to think everyone for their suggestions and contributions.

    - Galtanor

    Comment


      Great! Installed 014 on the BBS Invasion RPG server now.

      Comment


        Woah, you nailed every gripe i had with the old versions, this just looks so perfect now, thanks.

        We will have alot of fun with this tonite.

        Comment


          In the monster config, what are the max values you can put as skillvalue and speedvalue, and what are the default values?

          Does setting wave difficulty in the wave ini affect these values?

          Comment


            Great job on that mod, I have lots of fun on Cyzmyass' server.

            Respawn point choice seem to be random at the moment. It would be nice if you made it so that we never respawn where we just died (ie. in a room full of angry monsters :F).


            I'm glad you fixed the load times and freeze bunnies !

            Comment


              Version 14 up and running on the ]UR[ Community UT3 Server! Really looking forward to all of the changes!

              Comment


                Originally posted by Cyzmyass View Post
                In the monster config, what are the max values you can put as skillvalue and speedvalue, and what are the default values?

                Does setting wave difficulty in the wave ini affect these values?
                Skill range for the monsters is the same as the normal game skill, 0.0 to 7.0. The wave difficulty 'adjusts' the skill of all the monsters. Setting the wave difficulty higher then 0.5 will raise the skill level of all the monsters up while settiing it less then 0.5 will lower them all.

                Speed value works the similar but not quite the same as health. For Modify_OverRide it sets the ground speed to specified and adjusts the others based on how much more or less you adjust the ground speed. For Modify_Multiply it works the same as the health adjust.

                - Galtanor

                Comment


                  What is the speed value range, i want to make the fastest possible rocketkrall.

                  Thanks for the quick response.

                  Comment


                    Originally posted by Cyzmyass View Post
                    What is the speed value range, i want to make the fastest possible rocketkrall.
                    Set SpeedModify=Modify_Multiply and SpeedValue=10.0 and he should be 10 times as fast as normal... there is no upper limit for the value, but there is practical limits as far as how well it will handle a pawn going that fast.

                    - Galtanor

                    Comment


                      Originally posted by Cyzmyass View Post
                      i want to make the fastest possible rocketkrall.
                      o shi-

                      /runs

                      Comment


                        Originally posted by Galtanor View Post
                        Set SpeedModify=Modify_Multiply and SpeedValue=10.0 and he should be 10 times as fast as normal... there is no upper limit for the value, but there is practical limits as far as how well it will handle a pawn going that fast.

                        - Galtanor
                        I had the multiplier on 4, will try 10 for fun

                        Comment


                          Nice work, didnt thought you finish it this fast!

                          @ Cyzmyass
                          Seems i have to expect even harder waves tonight!

                          Comment


                            Here are the latest I can find....
                            1. On the radar image, the vehicles turn yellow as well as the boss when it spawns. When Boss is killed or dies off, the turn back to red. (Torlan map)
                            2. Visual indicator when countdown starts? When the wave reaches its timeout, can we get some sort of visual indicator of the countdown?
                            3. Where is the wave timeout value configured or is it just set to a specific value?
                            4. Received BLUE SCREEN of DEATH on wave 9. Default setup. I don't have much more information other than a very hard crash. Getting a lot of errors on local log as well as server log.

                            Server Log

                            Code:
                            Error: Objects MaterialExpressionVertexColor Envy_Effects.Snow.Materials.M_EFX_Snow_Clumped_01:MaterialExpressionVertexColor_1 and MaterialExpressionTextureSample Envy_Effects.Beams.Materials.M_EFX_Beam_EnergyCore:MaterialExpressionTextureSample_2 have duplicate NetIndex 11304
                            Error: Objects Texture2D Envy_Effects.Snow.Materials.T_Snow_Clumped_01 and ParticleModuleVelocity Envy_Effects.VH_Deaths.P_VH_Death_LARGEL_Near:ParticleModuleVelocity_95 have duplicate NetIndex 19440
                            Error: Objects MaterialExpressionVertexColor Envy_Effects.Snow.Materials.M_EFX_Snow_Tuft_01:MaterialExpressionVertexColor_1 and MaterialExpressionTextureSample Envy_Effects.Beams.Materials.M_EFX_Beam_EnergyFlare_Centered:MaterialExpressionTextureSample_11 have duplicate NetIndex 11307
                            Error: Objects Texture2D Envy_Effects.Snow.Materials.T_EFX_Snow_Fluff_02 and ParticleModuleVelocity Envy_Effects.VH_Deaths.P_VH_Death_LARGEL_Near:ParticleModuleVelocity_94 have duplicate NetIndex 19439
                            BiaVote Error
                            Code:
                            ScriptLog: BiaVote: new (player|bot) started: Undead Crawling Mouse
                            ScriptWarning: BiaVote *Warning*: BiaVoteClient:ClientSyncGiving up on sync - client is not Acking the server
                            ScriptError: BiaVote ***ERROR: BiaVoteClient:ServerAck badstate - called outside of applicable state
                            Here is where the log ended on my local system...
                            Code:
                            Error: Objects ParticleSpriteEmitter Envy_Effects.VH_Deaths.P_DarkWalker_Death_Main:ParticleSpriteEmitter_23 and ParticleModuleTypeDataMesh Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Far:ParticleModuleTypeDataMesh_41 have duplicate NetIndex 19076
                            Error: Objects ParticleSpriteEmitter Envy_Effects.VH_Deaths.P_DarkWalker_Death_Main:ParticleSpriteEmitter_20 and ParticleModuleTypeDataMesh Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Far:ParticleModuleTypeDataMesh_14 have duplicate NetIndex 19074
                            Error: Objects ParticleSpriteEmitter Envy_Effects.VH_Deaths.P_DarkWalker_Death
                            Hope this is helpful....

                            Comment


                              Originally posted by {UR}Scorpion View Post
                              On the radar image, the vehicles turn yellow as well as the boss when it spawns. When Boss is killed or dies off, the turn back to red. (Torlan map)
                              Yeah, I missed something there. I will fix it.

                              Originally posted by {UR}Scorpion View Post
                              Visual indicator when countdown starts? When the wave reaches its timeout, can we get some sort of visual indicator of the countdown?
                              You mean the time after the wave timer runs out? That will all vary depending on the health the monsters have left and how much the players damage them during that time.

                              Originally posted by {UR}Scorpion View Post
                              Where is the wave timeout value configured or is it just set to a specific value?
                              It is a config variable in UTGaltanorsInvasionWaves.ini called MaxWaveSeconds. If you do not specify it, it defaults to 300 (5 minutes).

                              Originally posted by {UR}Scorpion View Post
                              Received BLUE SCREEN of DEATH on wave 9. Default setup. I don't have much more information other than a very hard crash. Getting a lot of errors on local log as well as server log.
                              Unfortunately the errors tell me little. The "duplicate NetIndex" errors which may mean a file sync issue between the client/server. The BiaVote error may be caused by the fact the monster is not actually a player.

                              You said it crashed on wave 9? Are you using the default wave config I included or did you customize it?

                              - Galtanor

                              Comment


                                try updating your motherboard,sound and vid card drivers if you still continue to get the BSOD...the BSOD is comming from the possibility of the drivers.

                                Comment

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