Version 014
Links have also been updated on the first post.
Once again Davision out does himself with his rodent models.
Download: FileFront
Alt Download: MediaFire
Version 014 Notes:
Features Added
General Improvements
Bugs Fixed
Other Notes:
I want to think everyone for their suggestions and contributions.
- Galtanor
Links have also been updated on the first post.
Once again Davision out does himself with his rodent models.
Download: FileFront
Alt Download: MediaFire
Version 014 Notes:
Features Added
- Added an option to specify the spawn protection time for players - requested by Cyzmyass
- Added a wave timer that ends the wave when time runs out - Requested by bushbomb
- Added an announcement when the boss monster spawns - requested by Cyzmyass
- Added an announcement when the boss monster is killed including the killer's name - requested by Cyzmyass
- Added an option to have the boss monsters to have name tags - requested by Cyzmyass
- Added the following monsters:
Obsidian Golem
General Improvements
- The firing rate and damage of the Freeze Bunny has been adjusted.
- Added a minimum freeze amount on the freeze gun. (prevents other bugs.)
- Removed the spawn protection on the monsters - requested by Cyzmyass
- Boss monsters will now show up in yellow on the radar map - requested by Cyzmyass
- Tweaked the Undead Mouse's head box (again).
- Added a small enhancement to the monster's AI.
Bugs Fixed
- The Load-Lag on normal monsters has been fixed.
- Fixed the beam on Freeze Rifle missing in 3rd person view. (When you see others/monsters use it.)
- Fixed the Spawn Frequency not working correctly. - reported by Cyzmyass
- The Shocking Mouse's Aura has has been fixed in network games.
- Fixed the custom score value not working. - reported by Cyzmyass
Other Notes:
- The vehicle version of the motherbug has been disabled for now. It seems spawning vehicles that are not part of the map is causing alot of lag (cause the clients have to stop and load them). The DarkWalker is not as big of an issue because it takes a minute for the vehicle to unfold before it can attack.
- There is a sound effect that plays when the boss announcements go off, let me know if you like/dislike it.
- There are 2 additional monsters, MonsterAttackBot001 and MonsterAttackBot002. I could not decide what weapons or effects to give them, so they just have enforcers atm.
- The UTGaltanorsInvasionWaves.ini now has a simple wave configuration only 12 waves long.
- The default wave timer is 300 seconds (5 minutes). By the time it shows up, usually a couple of seconds have gone by.
- Once the wave timer runs out, the monsters health will decay until they die.
- At the end of each wave there is now a 5 second pause before the game starts processing the next wave.
- Files are now cooked.
I want to think everyone for their suggestions and contributions.
- Galtanor
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