Announcement
Collapse
No announcement yet.
Galtanor's Invasion [Beta][Pics][Updated 10/26/2008][v022][Patch 1.3]
Collapse
X
-
[PHX]Big_Deal repliedNo all standard with Davisions's and Fraegers's Monsters. This happens also when i play offline. Downloaded all from http://invasion.sudreal.org/index.php?title=Downloads with the last BattleRPG.
Leave a comment:
-
Slaughter repliedI have not seen this issue. Do you have an excessive number of monsters in the waves?
Leave a comment:
-
[PHX]Big_Deal repliedWhen i play invasion and how longer i play it feels more and more like lag. It looks like that frames going from 150 to 10. CPU and Memory stay at 50% so this has nothing to do with my Hardware. Someone have a solution for this?
Leave a comment:
-
wildman repliedOriginally posted by JeroKane View PostDon't make it hard on yourself and just install the mod. It's so easy.
And there is basically only 1 - 2 server(s) at the moment.
Real shame that Invasion doesn't seem to come off the ground in UT3.
This mod, together with BattleRPG is just plain addictive.
Jer
Oh i totally agree it is very addictive. But i think people are worrying about installing it.
Leave a comment:
-
JeroKane repliedOriginally posted by wildman View PostCan someone join a server with this mod, that doesn't have it install on their computer??
For eg. From a IP address,
I know the only way you can see server's that run this invasion mod you have to have it installed.
And there is basically only 1 - 2 server(s) at the moment.
Real shame that Invasion doesn't seem to come off the ground in UT3.
This mod, together with BattleRPG is just plain addictive.
Jer
Leave a comment:
-
wildman repliedCan someone join a server with this mod, that doesn't have it install on their computer??
For eg. From a IP address,
I know the only way you can see server's that run this invasion mod you have to have it installed.
Leave a comment:
-
Cels1287 repliedOriginally posted by slidey View PostYes, I have that exact problem. Can anyone out there confirm they have the HUD and wave # readout working along with Titan mod? (Or, confirm this is a real issue?)
I'm perfectly fine waiting for a new version, should one come (or not) - just want to avoid chasing ghosts if I didn't do something wrong to end up with this behavior....
Leave a comment:
-
slidey repliedOriginally posted by Cels1287 View PostUm there is one small problem with invasion for me... Has anyone noticed if you use the Titan mutator with Galt's Invasion, there are no blips on your radar and some of your hud doesnt show up? does anyone else have this problem?
I'm perfectly fine waiting for a new version, should one come (or not) - just want to avoid chasing ghosts if I didn't do something wrong to end up with this behavior....
Leave a comment:
-
NakajimaYusuke repliedHello, Mr.Galtanor.
I am a biginner of Unreal Script from Japan.
Can I use some of scripts in "Galtanor's Golem Weapon" for my mutators?
Because, I'm making a weapon "SpiderMine AvriL" for UT3.
And, some scripts in "GaltanorsWeapon009Proj003.uc" for SpiderMine is necessary to make it.
When I specified Normal spiderMine for the AvriL's bullet. They has exploded soon.(It is a failure. )
But, when I specified your Golem Weapon's spiderMine, They did not explode soon. (It is a success. )
Therefore, I want to use some scripts in "GaltanorsWeapon009Proj003.uc". Could you authorize?
If I completed my mutator, I want to open it to the public in My web page and Epic forum.
I'm sorry in strange English.
Leave a comment:
-
xfuture repliedHey gaunlet, I run a windows server so I don't know if this will help or not especially considering how close what you have is to what I have.
This is a portion of my maplist.ini
GameProfiles=(GameClass="GaltanorsInvasion.Galtano rsInvasion",GameName="GaltanorsInvasion",MapListNa me="GaltanorsInvasion",Options=,Mutators=,Excluded Muts=,bIsTeamGame=True)
[GaltanorsInvasion UTMapList]
LastActiveMapIndex=61
AutoLoadPrefixes=
Maps=(Map="DM-Arsenal",ExtraData=)
Maps=(Map="DM-Biohazard",ExtraData=)
Maps=(Map="DM-Sanctuary",ExtraData=)
Maps=(Map="DM-Deck",ExtraData=)
Maps=(Map="DM-Defiance",ExtraData=)
Maps=(Map="DM-Deimos",ExtraData=)
Maps=(Map="DM-Diesel",ExtraData=)
Maps=(Map="DM-Gateway",ExtraData=)
Maps=(Map="DM-HeatRay",ExtraData=)
Maps=(Map="DM-Fearless",ExtraData=)
Maps=(Map="DM-RisingSun",ExtraData=)
Maps=(Map="DM-Sentinel",ExtraData=)
Maps=(Map="DM-ShangriLa",ExtraData=)
Maps=(Map="DM-Carbonfire",ExtraData=)
...many more...
The only real difference is that you have teamgame false and I have true.
The LastActiveMapIndex line was inserted after play as was the AutoLoadPrefixes line and the ExtraData portion of the maplist gets populated after you play that certain map. I don't know if you need the ExtraData= part or not because some of the lists have it and some don't. I just put it in there and it works.
I also left the mapcycle portion of the game.ini file alone. Don't know if it is still used but I didn't touch it and it didn't seem to hurt anything. But obviously that alone did not do the trick after the patch.
EDIT:
Well what a difference a day makes. It was working fine yesterday but today after this post I started it up to test it again and no maps at all showed up in the list. Not even the default ones. It's back to the drawing board for me. Sorry. Even in my Freeze tag server all I get is "Transferring..." but no maps. Odd stuff.
EDIT 2: Odder still is that now my Freeze Tag Servers work fine with map voting but Galtanor's Invasion does not. Don't know what is going on. Hopefully some of the best and brightest out there will get all the details worked out.
Leave a comment:
Leave a comment: