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Galtanor's Invasion [Beta][Pics][Updated 10/26/2008][v022][Patch 1.3]

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    Originally posted by Davision View Post
    Galtanor...i have send you something per mail... its something with a timer...it should explode!

    I cant wait to play version 13, there will be some cool new stuff.
    Great! I have it downloaded and will take a look at it. I was getting some errors spawning the Easter Bunny mesh in the previous one, let me try it and see if it is fixed. Thanks.

    Originally posted by Slaughter View Post
    I know it's got some bugs (never saw your type of issues when I ran Warfare with it though), but BiaVote worked just fine and dandy on every Invasion version prior to 012.

    Shame I can't get BM to create BattleVote
    My tests with BiaVote worked fine with version 013. (Its all I have running.) I have not changed any of the game logic in several versions, so I dont see why it will not work with version 012.

    Originally posted by Cyzmyass View Post
    opps my mistake, just realised it was ABT mutator (needed for pause) that caused the bugs in warfare, biavote is fine.
    Ah, thanks for the info.

    Hopefully I can have every thing completed and released tomorrow.

    - Galtanor

    Comment


      omg cant wait, been dying to headshot some zombie monsters.

      Comment


        what is the INI entry for the invasion game type to have [BIA]Vote voting for invasion ?

        all i have is this
        Maps=( Map="DM-Construction_Dirts", Games=(Game="CTF",GameClass="GaltanorsInvasion")

        with that all maps are gone from voting list and i dotn know what to do.
        Do i have to type in the whole start up command line for this to work ?
        I mean for each map, server somewhat shuts down and starts from a new map ?

        Comment


          First you need to add a line for the game type:

          Games=(Game="INV",GameClass="GaltanorsInvasion.Gal tanorsInvasion", Title="Defend against hordes of invading monsters!" )

          Then add lines for each of the maps:

          Maps=(Map="CTF-OmicronDawn",Games="INV")
          Maps=(Map="VCTF-Corruption",Games="INV")

          There are also several lines that add a map to all gametypes which you may want to remove if you do not want those maps in invasion:

          Maps=( Map="DM-Arsenal", Games="*")

          That is all I did to make it work. (That and you have to either specify the mutator on the command line or use some other means to run it.)

          - Galtanor

          Comment


            Thanks got it.

            Question:
            Can i add mutators for each map separately by adding option="mutator=what.ever" ??????
            If so, will this option override the Games= blah blah ?

            By the way Galtanor I dont know if u care or not, "obviously i dont" but then your invasion plays with RPG, the "THE INVASION HAS BEGUN" voice is gone.

            To be honest i really dont want to hear this scary announcement but if you will try to fix it, please give us an option to shut his mouth LOL
            I mean no offence but this guy sounds GAY and trust me, gay is not good.

            Unless someone will provide some better sounds exported from UT2004 (those were cool) and its not hard to do.

            Thanks again man!! we love you for what you do, even if you dont do nothing lol (you know what i mean ? Come on, give us something new)

            Comment


              Originally posted by microbious View Post
              Question:
              Can i add mutators for each map separately by adding option="mutator=what.ever" ??????
              If so, will this option override the Games= blah blah ?
              According the documentation that comes with BiaVote, the option="mutator=what.ever" does not work, so I do not know how you would go about enabling mutators.

              Originally posted by microbious View Post
              By the way Galtanor I dont know if u care or not, "obviously i dont" but then your invasion plays with RPG, the "THE INVASION HAS BEGUN" voice is gone.

              To be honest i really dont want to hear this scary announcement but if you will try to fix it, please give us an option to shut his mouth LOL
              I mean no offence but this guy sounds GAY and trust me, gay is not good.

              Unless someone will provide some better sounds exported from UT2004 (those were cool) and its not hard to do.
              Oh? Those ARE the announcements from the UT2K4 invasion...

              - Galtanor

              Comment


                how to ya make monsters??

                Comment


                  Back to the original issue because I think people are thinking that BiaVote is broken with v012, which it is not.

                  Originally posted by bushbomb View Post
                  Just updated from v11 to v12 and it may be something I did, but when all players are dead, mapvote never comes up, we just spectate the monsters. Any thoughts?
                  I can hit 'Home' to bring BiaVote up manually and change to another map, but we never had to do this before. When all players were dead the Invasion was over. That is not happening now. That is the issue.

                  Comment


                    *pokes Galty in the eye*

                    Comment


                      Originally posted by Slaughter View Post
                      Back to the original issue because I think people are thinking that BiaVote is broken with v012, which it is not.



                      I can hit 'Home' to bring BiaVote up manually and change to another map, but we never had to do this before. When all players were dead the Invasion was over. That is not happening now. That is the issue.
                      Same issue here, mentioned a few pages ago. When we all succeed, no problem, vote and next map. When we all die, we sit there spectating. I'm only running BattleRPG v10.1 and Galtanor's invasion v12...and my own mut.

                      Comment


                        Originally posted by big__smil View Post
                        how to ya make monsters??
                        LOL what a painfull question lol

                        Comment


                          Originally posted by Slaughter View Post
                          Back to the original issue because I think people are thinking that BiaVote is broken with v012, which it is not.



                          I can hit 'Home' to bring BiaVote up manually and change to another map, but we never had to do this before. When all players were dead the Invasion was over. That is not happening now. That is the issue.
                          actualy it does, it just takes a while for some reasons

                          Comment


                            Took me a while to figure out why monsters misbehave and act stupid toward players.
                            Epic didnt make monsters unique navigation just like they did for ut2004, so ut3 monsters are following any available path there is.
                            ******** even aim for weapon lockers or anything that has a higher priority other than the path nodes or even players.

                            Hope there will be a geek who will rewrite the AI for monsters.

                            Comment


                              Version 013

                              Links have also been updated on the first post.

                              I want to thank Davision, his rodents have been a spectacular edition to the Invasion.

                              Download: FileFront
                              Alt Download: MediaFire

                              Version 013 Notes:
                              Features Added
                              • Added an option to specify the wave configuration based on the map prefix - requested by AndrewofDoom
                              • Added an option to specify the wave difficulty per wave - requested by {UR}Scorpion
                              • Added an option to specify "random" as a weapon. - requested by Cyzmyass
                              • Added an option to specify "none" as a weapon. - requested by microbious
                              • Added the following monsters:
                                Demolition Wabbit
                                Easter Bunny
                                Freeze Bunny
                                Undead Mouse
                                Undead Crawling Mouse

                              General Improvements
                              • Reworked the monster's weapons. Now all the monsters that use standard skeletons can be given any weapon.
                              • Changed the Krall's skin to the blue team one for better visibility.
                              • Added a small enhancement to the monster's AI.

                              Bugs Fixed
                              • Numerous small bug fixes that cleaned up errors in the log file.

                              Known Issues
                              • The option for scaling the monsters exists, but it does not work correctly.
                              • The Shocking Mouse's Aura has disappeared again.
                              • The beam on Freeze Rifle is missing in 3rd person view. (When you see others/monsters use it.)
                              • BiaVote hangs when the players lose the game instead of going directly to the map vote.


                              Bonus Stuff
                              All the monster's weapons are now usable by players. You can use the mutator that Epic provided to switch them out. NOTE: I will NOT be actively developing these beyond what is needed for the monsters. (So don't ask me about them.) Many of them simply use the stock weapon meshes and textures. They are unbalanced, over the top, and possibly alot of fun. The names are as follows:
                              • GaltanorsInvasion.GaltanorsWeapon001 - Galtanor's Rocket Launcher - Rocket launcher that fires different projectiles (selectable with the alt-fire).
                              • GaltanorsInvasion.GaltanorsWeapon002 - Galtanor's Plasma Rifle - Primary is the plasma beam, alt is the plasma bolts.
                              • GaltanorsInvasion.GaltanorsWeapon003 - Galtanor's Electric Rifle - Primary is the electric beam, alt is the area shock effect.
                              • GaltanorsInvasion.GaltanorsWeapon004 - Galtanor's Bio Rifle - Primary is the bioglobs, alt is the suicide attack.
                              • GaltanorsInvasion.GaltanorsWeapon005 - Galtanor's Stinger Gun -
                              • GaltanorsInvasion.GaltanorsWeapon006 - Galtanor's Deployer - Deployes different mines (including the egg bombs), selectable with the alt-fire.
                              • GaltanorsInvasion.GaltanorsWeapon007 - Galtanor's Shock Rifle - Primary is the does the freeze hit, alt is the shock balls.
                              • GaltanorsInvasion.GaltanorsWeapon008 - Galtanor's Grenade Launcher - Fires different grenades, selectable with the alt-fire.


                              From here until the contest, I will only be working on bug fixes. (Odd, I have not seen the entry form up yet.)

                              - Galtanor

                              Comment


                                oh boy sounds good.

                                Like the sound of freeze monster, kinda like freon, hope it disables players for few seconds. Shame about the size changing not working, was hoping to make some big boss creatures and mini babies running around the map.

                                Comment

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