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Galtanor's Invasion [Beta][Pics][Updated 10/26/2008][v022][Patch 1.3]

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    Originally posted by Davision View Post
    Of course, i will do more work on it this weekend. I will also make the textures a bit more interresting. Very cool that you get it working!
    But can you also make that they can take only head damage? With body damage they cant be killed, just like real zombies you know, I think making the zombie mice slow would be cool, because "real" zombies are also normally slow and stupid.
    Nice Idea! I will do that and try making the head hit area just a little bigger.

    Originally posted by Davision View Post
    Right now the monsters config and waves seem very optimized for using the mod with RPG because when i play without RPG i simply suck and die in one of the early waves. I think it would be a good idea to make 2 versions of the monster config and wave tables, the current for with RPG and a 2nd config for without RPG and then making it automaticly swap. That would be also very good later on for the MSUC Judges that will most likely play without RPG and then they will die in one of the first waves and wont see much of the mod. Or maybe you can do this somehow with making a % value for all the monsters health and damage so they can be easily adjusted.
    I am adding a "per wave" difficulty level, so that should be easy to adjust. My mod also can detect if you are running BattleRPG, so I can adjust the difficulty based on wither or not it is running.

    Originally posted by Davision View Post
    UI for mods is not working right?
    If you mean settings for custom game types, correct. There is no way to alter the default settings screen. I was thinking about making a mutator to adjust the settings, but I dont know if I would have time to complete it.

    Originally posted by GUPraeToriaN View Post
    a couple of monsters i would like to see in the next version (014 if at all possible) is these monsters
    S.T.A.L.K.E.R shadow of chernobyl
    I will not be using copyrighted material from other companies' games as part of my mod. If I did, it would not be eligible for the make something unreal contest.

    - Galtanor

    Comment


      Originally posted by Galtanor View Post
      I will not be using copyrighted material from other companies' games as part of my mod. If I did, it would not be eligible for the make something unreal contest.
      You could consider making it a separate add on.

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        That sounds good Galtanor!

        @ GUPraeToriaN & BattleMode
        You guys should also consider that its a crapload of work making next gen characters!

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          Forget stalker monsters, i want to shoot south park characters ;p


          Love the idea of zombies that only take damage when you shoot them in the head! Excellent aim practice when i play instagib invasion. Want to see their heads explode and blood pour everywhere or their head get knocked off and roll on the floor while their body goes looking for it.

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            Just updated from v11 to v12 and it may be something I did, but when all players are dead, mapvote never comes up, we just spectate the monsters. Any thoughts?

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              http://utforums.epicgames.com/showthread.php?t=595952

              Aswell as the zombie rodents, these zombie players would be fun to frag in invasion.

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                Originally posted by Cyzmyass View Post
                Forget stalker monsters, i want to shoot south park characters ;p
                forget the south park gay characters, i wanna shoot futurama characters.
                :
                it is not our choice where it comes to monsters unless you could make them your self.
                Am pretty sure if your monster pack will be somewhat professional, GALTANOR will consider to add it to the INVASION

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                  I'm noticing any PC's I clear the cache on, if I connect to an invasion server, the CH_DHRodents_GICH.upk file downloads extremely slow (0.1% / second). I was using the public redirect, but even using my private redirect, creating a new copy in uz3 format it makes no difference. Can someone else verify if this happens to them on version 12 also?

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                    Originally posted by bushbomb View Post
                    I'm noticing any PC's I clear the cache on, if I connect to an invasion server, the CH_DHRodents_GICH.upk file downloads extremely slow (0.1% / second). I was using the public redirect, but even using my private redirect, creating a new copy in uz3 format it makes no difference. Can someone else verify if this happens to them on version 12 also?
                    nevermind, finally found another fast invasion server, cleared cache again and now all is good.

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                      Originally posted by Galtanor View Post
                      I will not be using copyrighted material from other companies' games as part of my mod. If I did, it would not be eligible for the make something unreal contest.

                      - Galtanor
                      well that's just a rough guess of what new monsters you could add...i mean not these monsters (unless you get permission from GHC) but it would be sweet to see some new ones. like that monster pumpkin head from the movie pumpkin head...maybe the titans from the old satore monster pack if the authur would let you do it...or maybe the monsters from the 1980 movie john carpenter's the thing..LOL maybe jason vorhees.he could throw knives and stuff

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                        just a weird glitch ide like to share...

                        theres this weird glitch in the invasion when you die sometimes a bio skull comes flying up to your screen and does what apears to be a little dance has anyone else noticed this?

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                          Originally posted by bushbomb View Post
                          Just updated from v11 to v12 and it may be something I did, but when all players are dead, mapvote never comes up, we just spectate the monsters. Any thoughts?
                          I'm noticing the same issue on my server.

                          Comment


                            v013 rdy?

                            Cant wait ;p

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                              Originally posted by Yoshi_last View Post
                              theres this weird glitch in the invasion when you die sometimes a bio skull comes flying up to your screen and does what apears to be a little dance has anyone else noticed this?
                              Its a feature! heh, seriously. I attempted to add an "idle" animation to the skulls, but as they are never really idle, it does not play. Except in this case, when all the players are dead.

                              Originally posted by bushbomb View Post
                              Just updated from v11 to v12 and it may be something I did, but when all players are dead, mapvote never comes up, we just spectate the monsters. Any thoughts?
                              I have not changed anything in the last couple of versions related to the way the gametype runs, so this is new. I will have to try it this weekend and see if I can replicate the issue. It just may be that you have lost the map vote settings. When I do not have map vote enabled or there is not enough maps to vote on, the game will sit there for a while, then restart the same level. Is this what you are seeing?

                              - Galtanor

                              Comment


                                In relation to the problem you have noticed with the mapvote never coming up and you just spectating the monsters, I think I have seen this before. I think with this I went back and did a comparison of the clean INI files with what had been updated on the server once the game was run. Several things had been updated incorrectly so I went back and replaced (adding my map cycle back) with a clean version again.

                                I think the only one I had to replace was UTGaltanorsInvasion.ini. Sorry, do not remember this specific settings within...

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