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Galtanor's Invasion [Beta][Pics][Updated 10/26/2008][v022][Patch 1.3]

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    I will check into the timeout values as well.. I noticed that today with the bugs. Was playing on the DM-Sanctuary map and the bugs kept doing some very strange things. On a few occasions they seemed to almost embed themselves in the structures and then I think the timeout would kick in but really made the wave length too long.

    Other things that seemed very unusual was they would sometimes fly off in a straight line and then seem to just keep going. Beyond the edge of the playable map. I could site on them with a sniper rifle but have no impact when shooting at them. At that point, the location on the HUD did not seem to match up either.

    Well keep looking....

    Comment


      Originally posted by Galtanor View Post
      Unfortunately, that looks like something with BattleRPG, not the Invasion. BattleMode may have missed a check (LeftMesh != none) before attempting to change the skin value.
      I just change the skin, UT3 does the error here. I could probably solve this by not changing the skin of the Enforcer.

      Comment


        Great i love the nightshade in warfare, i whored it in the usa v eu 14v14 warfare match and got a massacre!



        Cant wait to fight it in invasion, still waiting on that scavenger being driven by a skeleton monster, the scav is the round glow ball with tentacles that can come out of it which can be used to rip up the enemy or for walking.

        Comment


          keep up the good work man!

          Comment


            Galtanor...Could monster difficulty be added to each wave? If no value, use default otherwise use what is configured in the wave table?

            Would very much like to make the waves progressively harder as you go through a map. Initial waves are very difficult right now regardless (seemingly) of the level you are at.

            Thanks.....

            Comment


              Wow! OK... Made it to wave 5. These babies are kicking my butt. Currently at level 87 and the headshot monsters are deadly.

              I haven't noticed that raising the difficulty level really makes them chase me any more but certainly their accuracy is nothing to be fooled with. I am hiding on the 2 wave! Would like to go ahead a reset all the levels soon just to see what it is like for a brand new player. If the difficulty is that much worse than I think that could be very discouraging. People won't stick around the server for long.

              I stand by my earlier request. If we can tweak the difficulty level per wave then that could be a great help.

              Cheers!

              Comment


                Originally posted by {UR}Scorpion View Post
                Galtanor...Could monster difficulty be added to each wave? If no value, use default otherwise use what is configured in the wave table?
                Yeah, I can add that.

                - Galtanor

                Comment


                  Originally posted by {UR}Scorpion View Post
                  If we can tweak the difficulty level per wave then that could be a great help.

                  Cheers!
                  Can just add more monsters active during the wave to increase difficulty, thats what i do.

                  edit: actually tweaking monster difficulty for different waves is a great idea, im getting killed in wave1 if i set difficulty to max, even if its a single monster with an enforcer

                  Comment


                    Is there a health regen mutator about that we can use?

                    Comment


                      Originally posted by Cyzmyass View Post
                      Is there a health regen mutator about that we can use?
                      RPG mutator is what you need.
                      get it here
                      http://bigbattleservers.com/ut3mods.php

                      Comment


                        Thx.


                        About the InvasionSkeleton and Invasionkrall, the skeleton always spawns with enforcer and the krall with avril, can you give them the full weapon list so that each monster spawning has a random weapon. I know we can specify monster weapons now like all falk one wave and rockets the next wave, but its nice to have some monsters in the wave with a random weapon so you dont know what to expect.

                        In 2k4 i had nali spawning with these random weapons in each wave:-
                        shock
                        lg
                        flak
                        rockets
                        assault rifle
                        grenades
                        avril
                        link
                        mini
                        bio
                        shieldgun
                        ion painter!

                        was fun never knowing what to expect and seeing the people get wiped out by ion painter.
                        Would be cool to see the return of ion painter in invasion, its not overpowered since it takes time to charge up and the red dot gave away the monster position so was easy to take him down.


                        Also is a size + hp modifier for each wave possible so you can gradually make monsters bigger as you progress?

                        Comment


                          Also, the grey krall being used is almost impossible to see on alot of grey/blue/brown maps, my eyes are bad i know, can you use a brighter colour krall, something green would be nice, suits them being reptiles.

                          Otherwise i would need utcomp brightskins for invasion like deathmatch

                          Comment


                            Could you also add the liandri bot's as invasion monsters, again with random weapon on spawn.
                            Would be nice if we could increase their size later on in the game and fight giant robots.

                            Also can you give us the option of changing Boss weapon on each wave.

                            Comment


                              I have a question...
                              as a ps3 user who has been following this for a while im aware it isnt possible yet.
                              however i noticed when playing this on a friends PC your characters appear smaller and such
                              so question is:
                              Would it be Possible to make BIG versions of the bots and possibly rename them IE Cathode-XL or Torque-XL to avoid confusion, because ive seen you use smaller characters id like to know if big characters can be used, and could more Hp be coded into there character inis, or maybe they begin with sheilding or resist more damage etc? because i know you can improve there AI through the ini...ive noticed with tensor (the hidden liandri model that was taken from the ini and cooked for ps3) he is cleverer than other bots regardless of settings, and i read the ini and discovered he was coded that way...any help would be great

                              Comment


                                Originally posted by Cyzmyass View Post
                                Thx.


                                About the InvasionSkeleton and Invasionkrall, the skeleton always spawns with enforcer and the krall with avril, can you give them the full weapon list so that each monster spawning has a random weapon. I know we can specify monster weapons now like all falk one wave and rockets the next wave, but its nice to have some monsters in the wave with a random weapon so you dont know what to expect.

                                In 2k4 i had nali spawning with these random weapons in each wave:-
                                shock
                                lg
                                flak
                                rockets
                                assault rifle
                                grenades
                                avril
                                link
                                mini
                                bio
                                shieldgun
                                ion painter!

                                was fun never knowing what to expect and seeing the people get wiped out by ion painter.
                                Would be cool to see the return of ion painter in invasion, its not overpowered since it takes time to charge up and the red dot gave away the monster position so was easy to take him down.


                                Also is a size + hp modifier for each wave possible so you can gradually make monsters bigger as you progress?
                                i used to have the nali spawn with the deemer....not a good idea,they pulverized everyone on the map in around 15 seconds

                                Comment

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