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Galtanor's Invasion [Beta][Pics][Updated 10/26/2008][v022][Patch 1.3]

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    Works very nice online! Packages pushed and the animations all seem to work beautifully. The mice even have their matching textures on. Great job, thank you for the update!



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      Originally posted by Galtanor View Post
      [COLOR="Red"][B]Version 012
      Cool! Tested 012 with BattleRPG V10.1 and everything seems to work there.


      Originally posted by Galtanor View Post
      [*]Added an EXEC command, WaveJump. It allows the Admin to jump the Invasion to a specific wave.[*]Added an EXEC command, EndWave. It allows the Admin to stop any more monsters from spawning in the current wave (making it end).[/LIST]
      I could not get these to work (did an adminlogin, tried these commands). Am I missing something here? I tried in a client+server setup.

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        thank you for Update many time again !

        and really Good luck for "Make Something Unreal" !!!

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          Nice, the Mother bug is very cool, i expected him to be bigger though.

          @ HTM~Minion
          That first one is a bunny and that 2nd a mouse , ok you got that 2nd right, some people tend to call it a rat.

          Comment


            Originally posted by BattleMode View Post
            I could not get these to work (did an adminlogin, tried these commands). Am I missing something here? I tried in a client+server setup.
            You are probably not missing anything. I did them as a test (altho an earlier attempt was supposedly working, I never got any complaints.) Basically once you are in the game as an admin go to the command console and type (with out quotes) "EndWave" or "WaveJump #" (where # is the number of the wave you want to jump to.) It works fine on single player, I will have to test on my server and see if there are any problems on networking.

            EDIT: I just tested it, worked fine on my test server. You do need to be in game and login as the admin using "AdminLogin <password>" on the console line. Once you are in, the "EndWave" or "WaveJump #" should work. And yes, there is no "admin" prefix on those... I do fairly extensive checking to make sure they are only executable by the admin tho.

            Originally posted by Davision View Post
            Nice, the Mother bug is very cool, i expected him to be bigger though.
            Like all vehicle monsters, there are 2 versions... the outdoor one and the indoor one. The outdoor one is the NightShade vehicle and the indoor one is a oversized mining bot with a green shimmer texture. If you are seeing the smaller one, its probably because the map you are on has no vehicle spawns.

            - Galtanor

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              Originally posted by Davision View Post
              @ HTM~Minion
              That first one is a bunny and that 2nd a mouse , ok you got that 2nd right, some people tend to call it a rat.
              Doh! I was so excited that these guys were working as well as the vehicles I didn't even pay attention to my screenies..lol.

              Thanks for the hard work fellas, and gl on that MSU contest!

              Comment


                Originally posted by Galtanor View Post
                You are probably not missing anything. I did them as a test (altho an earlier attempt was supposedly working, I never got any complaints.) Basically once you are in the game as an admin go to the command console and type (with out quotes) "EndWave" or "WaveJump #" (where # is the number of the wave you want to jump to.) It works fine on single player, I will have to test on my server and see if there are any problems on networking.
                I think I did exactly what you are describing here in networked mode. But nothing seemed to happen.

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                  Dear Galtanor:
                  Before you retire, is there a chance that if you ever make next version for invasion there will be an INI where all custom monsters could be stored ?

                  Comment


                    Originally posted by microbious View Post
                    Dear Galtanor: Before you retire
                    Galtanor is going to retire ???

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                      Originally posted by BattleMode View Post
                      I think I did exactly what you are describing here in networked mode. But nothing seemed to happen.
                      You don not get any messages when it succeeds (I will add something in...) But if you enter "WaveJump 5" for example, you should see the wave number on the display change.

                      Originally posted by microbious View Post
                      Dear Galtanor:
                      Before you retire, is there a chance that if you ever make next version for invasion there will be an INI where all custom monsters could be stored ?
                      Not sure what you are asking for. There is no "ini" file that defines the monsters. They are all defined in code.

                      - Galtanor

                      Comment


                        Originally posted by Galtanor View Post
                        You don not get any messages when it succeeds (I will add something in...) But if you enter "WaveJump 5" for example, you should see the wave number on the display change.



                        Not sure what you are asking for. There is no "ini" file that defines the monsters. They are all defined in code.

                        - Galtanor
                        Exactly

                        So i was thinking if there is a way to code it so it would take monsters from INI files instead of encoding them into the mutator it self. Like Satore Monsters Pack for ut2004

                        Comment


                          Originally posted by microbious View Post
                          So i was thinking if there is a way to code it so it would take monsters from INI files instead of encoding them into the mutator it self. Like Satore Monsters Pack for ut2004
                          Actually Satore works the same way as Galtanor. You need to create code for monsters. The only thing the INI does is telling Invasion where it can find the code (classes) for the monsters.

                          BTW I did some more testing with EndWave or WaveJump #. Cannot get those to work. I am suspecting that BattleRPG might be the problem. Since BattleRPG is compiled with Galtanor V011 perhaps somehow the Exec functions do not get executed.

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                            DIRTY RULES !!!!!!!!!!!!!!!!!!! lol

                            Galtanor
                            Can you post a source code before you go ?
                            That way someone might take over and improve it later, because even now it still doesnt feel like invasion.
                            I mean its way better than the other invasion game type but still something is just not right. It could be RPG am not sure.

                            Oh yeah !! about maps for your game type.
                            Blue stands for monster team and red for players, so what if i place a regular playerstart, who will spawn at that point ?

                            Comment


                              Originally posted by microbious View Post
                              Can you post a source code before you go ?
                              Where is he going? What is all this talk about retirement?

                              Comment


                                I think folks are confused. He's not retiring or giving up:

                                Originally posted by Galtanor
                                By the end of next month I want to have this mod polished off. (I may move it to the Final releases forum, dunno yet). The deadline for phase 1 of the Make Something Unreal contest (that includes GameTypes) I believe is on June 27. If, and that is a big if, I win, I will endeavor to share with those who have made significant contributions
                                I believe he just wants a sufficiently stable release so it can get out of beta and ready for the contest. This doesn't mean that he can't or won't improve on it as time goes by.

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