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Galtanor's Invasion [Beta][Pics][Updated 10/26/2008][v022][Patch 1.3]
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Ess_Tales repliedWill this be available for the ps3? The enemies in this looks sweet. Right now though, isn't there like 3 types of Invasion mods for ut3? Well anyways keep up the good job, and can someone msg me if a ps3 cook of this will be created.
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Jonny repliedOriginally posted by Bananna_manuk View Postopen the folder where the file is then right klik on it,when the popup window appears, select properties, at the bottom of the properties window you should see atributes if the read only box is checked try removing the check and apply the change..
hopefully now you should be able to edit the file
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Bananna_manuk repliedopen the folder where the file is then right klik on it,when the popup window appears, select properties, at the bottom of the properties window you should see atributes if the read only box is checked try removing the check and apply the change..
hopefully now you should be able to edit the file
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Jonny repliedHey, i wanted to edit the galtanors invasion ini file to change it so vehicles spanwed for used on VCTF and WAR maps, but it wouldnt let me save any edits as it said it was read only, though i could edit the other config files.
A fix for this would be great, thanks.
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Zenoth repliedOriginally posted by Slaughter View PostTo fix the errors:
1) The first two refer to the attempt to have multiple BossClassName entries in waves 11 and 12. You can't do that as far as I know.
2) The next two errors refer to WaveTable2 entries that are missing a comma between monster names (i.e. "" instead of ",")
I only had time to play a bit of wave 1 to see if it worked though I would think your waves are pretty hard and fun. Could be too many MechanicalGolems in the last few waves unless you specify a very large number of MaxLives.
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Slaughter repliedTo fix the errors:
1) The first two refer to the attempt to have multiple BossClassName entries in waves 11 and 12. You can't do that as far as I know.
2) The next two errors refer to WaveTable2 entries that are missing a comma between monster names (i.e. "" instead of ",")
I only had time to play a bit of wave 1 to see if it worked though I would think your waves are pretty hard and fun. Could be too many MechanicalGolems in the last few waves unless you specify a very large number of MaxLives.
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Zenoth repliedOriginally posted by Slaughter View PostI loaded up your wave configurations and the MaxActive works okay for me. This shows Wave 1 with 20 active:
Double check that this version of the ini file is in the correct Config folder.
C > Users > (User Name) > Documents > MY Games > Unreal Tournament 3 > UTGame > Config
That's where I've always placed my custom configuration files unless otherwise specified in the readme file of the mutators/custom content I download. I re-tested again on many different maps, official ones and custom ones, but it still doesn't work, but everything else from that config does work, it's just the number of monsters at once, it's not being applied.
You said you detected errors? Any suggestions? Maybe I need to change a few things in my config, or there are repeats maybe? And on a side note, you've tried my config, you liked it?
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Slaughter repliedI loaded up your wave configurations and the MaxActive works okay for me. This shows Wave 1 with 20 active:
Double check that this version of the ini file is in the correct Config folder.
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Slaughter repliedHe has a MaxActive entry for each wave, it just isn't being honored for some reason.
My first test shows some errors in a couple of WaveTable entries though I won't have a chance to play test until later:
Code:Error: Error, ImportText (WaveTable1): Unknown member "ObsidianGolem","IceGolem",MaxBosses in: (MaxActive=40,MaxWave=330,BossClassName="MechanicalGolem","Obsidi anGolem","IceGolem",MaxBosses=10) Error: Error, ImportText (WaveTable1): Unknown member "ObsidianGolem","IceGolem",MaxBosses in: (MaxActive=50,MaxWave=400,BossClassName="MechanicalGolem","Obsidi anGolem","IceGolem",MaxBosses=14) Error: Error, ImportText (WaveTable2): Property import failed for ClassName in: (ClassName=("MiniMouse","MiniMonkey","GunSlinger","HammerKrall","ShockingMouse", "TommyWabbit","FlakMonkey""RocketScientist","PlasmaSkull")) Error: Error, ImportText (WaveTable2): Property import failed for ClassName in: (ClassName=("MiniMouse","MiniMonkey","GunSlinger","ShockingMouse","FlakMonkey"," ElectricBug""TommyWabbit","RocketScientist","PlasmaSkull","HeadHunter","RocketSkull"))
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1337_Sniper repliedOriginally posted by Zenoth View PostHey guys,
I'd appreciate some help about waves configuration. My current configuration looks like this:
Code:[DEFAULT InvWaveManager] MaxWaveNumber=12 WaitingForMatchAlt= WaveTotalModifyType=Modify_None RecommendedPlayers=32 bDisableWaveTimer=True WaveTable1=(MaxActive=20,MaxWave=200,BossClassName="BioGolem",MaxBosses=6) WaveTable2=(ClassName=("MiniMouse","MiniMonkey","GunSlinger","HammerKrall","TommyWabbit")) WaveTable3=(Frequency=(2,2,1,2,1)) WaveTable1=(MaxActive=22,MaxWave=210,BossClassName="BioGolem",MaxBosses=6) WaveTable2=(ClassName=("MiniMouse","MiniMonkey","GunSlinger","HammerKrall","TommyWabbit","ShockingMouse","FlakMonkey")) WaveTable3=(Frequency=(2,2,1,2,1,2,1))
Anyone got any suggestions?
Thanks.
In the stock ini, there are multiple wave configs. You will have to change each one.
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Zenoth repliedHey guys,
I'd appreciate some help about waves configuration. My current configuration looks like this:
Code:[DEFAULT InvWaveManager] MaxWaveNumber=12 WaitingForMatchAlt= WaveTotalModifyType=Modify_None RecommendedPlayers=32 bDisableWaveTimer=True WaveTable1=(MaxActive=20,MaxWave=200,BossClassName="BioGolem",MaxBosses=6) WaveTable2=(ClassName=("MiniMouse","MiniMonkey","GunSlinger","HammerKrall","TommyWabbit")) WaveTable3=(Frequency=(2,2,1,2,1)) WaveTable1=(MaxActive=22,MaxWave=210,BossClassName="BioGolem",MaxBosses=6) WaveTable2=(ClassName=("MiniMouse","MiniMonkey","GunSlinger","HammerKrall","TommyWabbit","ShockingMouse","FlakMonkey")) WaveTable3=(Frequency=(2,2,1,2,1,2,1)) WaveTable1=(MaxActive=24,MaxWave=220,BossClassName="FireGolem",MaxBosses=6) WaveTable2=(ClassName=("MiniMouse","MiniMonkey","GunSlinger","HammerKrall","ShockingMouse","TommyWabbit","FlakMonkey""RocketScientist","PlasmaSkull")) WaveTable3=(Frequency=(2,2,1,2,2,1,1,1,1)) WaveTable1=(MaxActive=26,MaxWave=230,BossClassName="FireGolem",MaxBosses=7) WaveTable2=(ClassName=("MiniMouse","MiniMonkey","GunSlinger","ShockingMouse","FlakMonkey","ElectricBug""TommyWabbit","RocketScientist","PlasmaSkull","HeadHunter","RocketSkull")) WaveTable3=(Frequency=(2,2,1,2,1,1,1,1,1,1,1)) WaveTable1=(MaxActive=28,MaxWave=240,BossClassName="IceGolem",MaxBosses=7) WaveTable2=(ClassName=("MiniMouse","MiniMonkey","GunSlinger","ShockingMouse","FlakMonkey","ElectricBug","TommyWabbit","RocketScientist","PlasmaSkull","HeadHunter","GloberSkull","RocketSkull")) WaveTable3=(Frequency=(2,2,1,2,1,1,1,1,1,1,1,1)) WaveTable1=(MaxActive=30,MaxWave=250,BossClassName="IceGolem",MaxBosses=7) WaveTable2=(ClassName=("TommyWabbit","GunSlinger","ShockingMouse","FlakMonkey","ElectricBug","RocketScientist","RocketKrall","ElectricMouse","PlasmaSkull","SwordMasterBunny","HeadHunter","GloberSkull","PlasmaMechSpider","RocketSkull")) WaveTable3=(Frequency=(1,1,2,1,1,1,1,1,1,1,1,1,1,1)) WaveTable1=(MaxActive=32,MaxWave=260,BossClassName="ObsidianGolem",MaxBosses=8) WaveTable2=(ClassName=("RocketScientist","ShockingMouse","FlakMonkey","ElectricBug","RocketKrall","GloberBug","TommyWabbit","UndeadCrawlingMouse","ElectricMouse","PlasmaSkull","SwordMasterBunny","HeadHunter","GloberSkull","PlasmaMechSpider","RocketSkull")) WaveTable3=(Frequency=(1,2,1,1,1,1,1,1,1,1,1,1,1,1,1)) WaveTable1=(MaxActive=34,MaxWave=270,BossClassName="ObsidianGolem",MaxBosses=8) WaveTable2=(ClassName=("GloberBug","FlakMonkey","ShockingMouse","ElectricBug","UndeadCrawlingMouse","HellBoundHare","MagmaBones","RocketScientist","TommyWabbit","ElectricMouse","LaserMouse","SwordMasterBunny","GloberSkull","PlasmaMechSpider","RocketSkull")) WaveTable3=(Frequency=(1,1,2,1,1,1,1,1,1,1,1,1,1,1,1)) WaveTable1=(MaxActive=36,MaxWave=280,BossClassName="MechanicalGolem",MaxBosses=8) WaveTable2=(ClassName=("MagmaBones","FlakMonkey","ShockingMouse","ElectricBug","UndeadCrawlingMouse","HellBoundHare","RocketScientist","TommyWabbit","ElectricMouse","LaserMouse","SwordMasterBunny","GloberSkull","MasterMonkey","MagmaBones")) WaveTable3=(Frequency=(1,1,2,1,1,1,1,1,1,1,1,1,1,1)) WaveTable1=(MaxActive=38,MaxWave=300,BossClassName="MechanicalGolem",MaxBosses=10) WaveTable2=(ClassName=("ShockingMouse","MagmaBones","FlakMonkey","ElectricBug","UndeadCrawlingMouse","HellBoundHare","FreezeBunny","RocketScientist","TommyWabbit","ElectricMouse","LaserMouse","SwordMasterBunny","SuperLaserMouse","MasterMonkey","MagmaBones")) WaveTable3=(Frequency=(2,1,1,1,1,1,1,1,1,1,1,1,1,1,1)) WaveTable1=(MaxActive=40,MaxWave=330,BossClassName="MechanicalGolem","ObsidianGolem","IceGolem",MaxBosses=10) WaveTable2=(ClassName=("ShockingMouse","StingerBug","FlakMonkey","UndeadCrawlingMouse","FreezeBunny","HellBoundHare","RocketScientist","TommyWabbit","ElectricMouse","LaserMouse","SwordMasterBunny","SuperLaserMouse","MasterMonkey","MagmaBones")) WaveTable3=(Frequency=(2,1,1,1,1,1,1,1,1,1,1,1,1,1)) WaveTable1=(MaxActive=50,MaxWave=400,BossClassName="MechanicalGolem","ObsidianGolem","IceGolem",MaxBosses=14) WaveTable2=(ClassName=("ShockingMouse","StingerBug","FlakMonkey","UndeadCrawlingMouse","FreezeBunny","HellBoundHare","RocketScientist","TommyWabbit","ElectricMouse","LaserMouse","PlasmaSkull","SwordMasterBunny","SuperLaserMouse","HeadHunter","GloberSkull","MasterMonkey","PlasmaMechSpider","RocketSkull","MagmaBones")) WaveTable3=(Frequency=(2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1))
Anyone got any suggestions?
Thanks.
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Slaughter repliedThe ladies looked and weren't moved with the mutator and offended by attempted thread hijack ("It's just soooo rude!!!").
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