After just watching kungfupanda have to say i am blinded by the awesomeness or your ninja model Dav
Though make him full ninja tiger, no need for the rabbit features, make ears short, replace buck teeth with sharp sabretooth canines and give him long whiskers......meow!
Teenage Mutant Ninja...Tiger...Bunny
His Movement should be simply crazy, something like this: http://ca.video.yahoo.com/watch/1806463/5963358
Seroiusly, he should dodge, strafe and jump all the way and it would be great if he makes that wall jumps a lot. I also would like to make 1 acrobatic animation.
For his attack: He will aim at the head so if you have not enough hp left he will behead you! His attack can be dodged by dodge jumping to a side. I think it would be very cool if you can make it random from which side he swings his sword? So you have to look to which side you have to dodge. When he finished his attack he should retreat and then come again with his crazy movement. Maybe it would be also cool that he normaly sneakes slowly around and when he sees a player he gos in crazy mode.
@ Bender idea
Sounds funny!
There is allready a UT3 Bender model around, its just buggy because its missing custom animations and rig, you could ask the maker if he makes that for invasion. I think a mouse throwing bottles wouldnt be the same, do mice even drink beer?
Galtanor deemer, can you reduce its rate of fire and slow down the speed of the projectile or make it a bit fatter, its too hardcore currently, even just as a boss weapon.
Biomechspiders- can you have it fire bio blobs instead of link plasma like the other minimechspiders. A large version would also look cool, can call him The_Blob
I notice the skeleton darkwalker, lasermouse and superlasermouse use the same yellow beam, could you change the colour to distinguish them more from each other. Or is there an option for us to change it?
Its hard coded. I can change the dark walkers to a more reddish color and Davision is making a new texture for one of the Laser Mice, so I will change their color to match the new texture.
Other Notes:
I forgot to mention that the file CH_DHRodents_Gibs.upk is no longer needed as part of Galtanor's Invasion. I have move the required assets to DavisionsRodentsGibs.upk. When you load version 018, you can delete the old CH_DHRodents_Gibs.upk file in the GaltanorsInvasion folder. Make sure, however, that you still have a copy in the Rodents folder if you have Davision's custom players models installed, as they still need that file.
Also, you may notice some odd monster spawning behavior when playing in small maps. The monsters now look for an spawn point with no players within a short visible range. If they do not find one, they will look again for a few (4 or 5) seconds. If there are still none, then they will spawn at the clearest spawn point. At worst you may notice that there is a brief pause during the monster spawns. This should, however, help prevent the monsters from spawning too close to players.
At present, there are only a few skeletal meshes left (including the vehicles) in the stock meshes that are usable as monsters. Davision has done an incredible job at making monsters. It would be nice, however, if he wasn't the only one. I had a couple people tell me they would work on some, but after the initial contact, I have not heard from them again.
I will probably spend the rest of this week updating the website and prioritizing feature requests and noting any new bugs that pop up. It looks like Epic is getting ready to finalize patch 1.3, so the next version may be compiled against it. I do not anticipate any problems.
I am always open to suggestions and requests, but sometimes they are not feasible or practical.
Anyways, have fun. Maybe one evening I can join some of you on one of the servers.
I notice the skeleton darkwalker, lasermouse and superlasermouse use the same yellow beam, could you change the colour to distinguish them more from each other. Or is there an option for us to change it?
I loved the look of that monster and i loved the sound it made. I dont know if it is possible to bring it back, but if anyone could make it happen, plz do so. There is a hell of a variation in monsters already so i think a warlord should just fit in fine to.
From the website:
Suggested, But No Current Plans To Implement
Remodel and use the classic monsters for UT3 - Suggested by several people
Though I do wish it would be possible. However, the Rocket Skull is very close to what the Warlord was like...except it doesn't make noise and looks weird (And a little too powerful to be compareable to Warlord firepower).
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