Yes. You have to place a UTWeaponPickUpFactory. Then in its properties, select one of Galtanor's Invasion weapons as the pickup class.
Announcement
Collapse
No announcement yet.
Galtanor's Invasion [Beta][Pics][Updated 10/26/2008][v022][Patch 1.3]
Collapse
X
-
Davision replied
-
Cyzmyass repliedDav, fighting that ninja sounds like it will be alot of fun, i like the idea of having to duck or dodge his attacks.
Leave a comment:
-
Galtanor repliedOriginally posted by Zablorg View PostWhats the point of having invasion in CTF/VCTF/WAR maps, when their layout is objective based and so far as I know those objectives are not supposed to be completed in Invasion.
Originally posted by Zablorg View PostWill you ever make the player-sized models playable?
Originally posted by josjikawa View Posthi i havent played for a while and just managed to make the game run smooth again. i noticed you worked very hard galtanorgreat job, i love all the new monsters and the difficulty. just one thing i miss is the skeletons not dropping their enforcers anymore so i can duel wield them =/ flak + duel enforcers were my favorite combo. any reason why they dont drop anymore? or is this related to the server im playing in?
anyway keep up the good job
- Galtanor
Leave a comment:
-
josjikawa repliedOriginally posted by AndrewofDoom View PostThere's a cheap hack to reenable this. You can convice your server's admin to replace the Gun Slinger line with this:
Code:MonsterTable=(AliasName="GunSlinger",ClassName="GaltanorsInvasion.MonsterGunSlinger",WeaponClassName="UTGame.UTWeap_Enforcer")
Leave a comment:
-
Galtanor repliedOriginally posted by Davision View PostWhile i made the sword swing animation i realized that a swing from a different side wouldnt make much difference because its so fast. So i made a swing straight down as the 2nd. When he makes the swing to the side you should be able to dodge it with crouching and when he makes a swing straight down you can dodge to one of the sides.
Originally posted by Davision View PostBtw, is it somehow possible to place the Galtanors Weapons as a pickup in a map? I couldnt find them in the editor.
- Galtanor
Leave a comment:
-
Davision repliedWhile i made the sword swing animation i realized that a swing from a different side wouldnt make much difference because its so fast. So i made a swing straight down as the 2nd. When he makes the swing to the side you should be able to dodge it with crouching and when he makes a swing straight down you can dodge to one of the sides.
Btw, is it somehow possible to place the Galtanors Weapons as a pickup in a map? I couldnt find them in the editor.
Leave a comment:
-
Cyzmyass repliedOn my server i edit the monster ini and equip the the gun slingers with enforcer and the headhunter with snipergun manually like andrew said, thats the only way i could get them to drop their weapon. I do that because i have designed some special rounds with low hp monsters that are ideal for players to go dual enforcer crazy on
Leave a comment:
-
AndrewofDoom repliedOriginally posted by josjikawa View Postjust one thing i miss is the skeletons not dropping their enforcers anymore so i can duel wield them =/ flak + duel enforcers were my favorite combo. any reason why they dont drop anymore? or is this related to the server im playing in?
anyway keep up the good job
Code:MonsterTable=(AliasName="GunSlinger",ClassName="GaltanorsInvasion.MonsterGunSlinger",WeaponClassName="UTGame.UTWeap_Enforcer")
Leave a comment:
-
josjikawa repliedhi i havent played for a while and just managed to make the game run smooth again. i noticed you worked very hard galtanorgreat job, i love all the new monsters and the difficulty. just one thing i miss is the skeletons not dropping their enforcers anymore so i can duel wield them =/ flak + duel enforcers were my favorite combo. any reason why they dont drop anymore? or is this related to the server im playing in?
anyway keep up the good job
Leave a comment:
-
Slaughter repliedCTF maps with objectives removed provide some nice additional arenas. VCTF/WAR maps do the same while also providing vehicles for killing the invading monsters!
Leave a comment:
-
Zablorg repliedWow, this is amazing. I have a couple of questions, though;
Whats the point of having invasion in CTF/VCTF/WAR maps, when their layout is objective based and so far as I know those objectives are not supposed to be completed in Invasion.
Will you ever make the player-sized models playable?
Leave a comment:
-
Galtanor repliedOriginally posted by Cyzmyass View PostGaltanor deemer, can you reduce its rate of fire and slow down the speed of the projectile or make it a bit fatter, its too hardcore currently, even just as a boss weapon.
Biomechspiders- can you have it fire bio blobs instead of link plasma like the other minimechspiders. A large version would also look cool, can call him The_Blob
The little biospider I just slapped together to see how well it looked. I intented to make some changes and do a monster that is just the blob.
Originally posted by Cyzmyass View PostCan we have deemer as a monster drop item plz- popular request on our server ;p
Originally posted by {UR}Scorpion View PostWe need BENDER!!!
Originally posted by Davision View PostTeenage Mutant Ninja...Tiger...Bunny
His Movement should be simply crazy, something like this:
Seroiusly, he should dodge, strafe and jump all the way and it would be great if he makes that wall jumps a lot. I also would like to make 1 acrobatic animation.
For his attack: He will aim at the head so if you have not enough hp left he will behead you!His attack can be dodged by dodge jumping to a side. I think it would be very cool if you can make it random from which side he swings his sword? So you have to look to which side you have to dodge. When he finished his attack he should retreat and then come again with his crazy movement. Maybe it would be also cool that he normaly sneakes slowly around and when he sees a player he gos in crazy mode.
www.moddb.com now has Galtanors Invasion up: http://www.moddb.com/games/unreal-to...ddons/galtanor. I ended up putting it in the addons category and they accepted it (even tho it doesnt quite fit.)
- Galtanor
Leave a comment:
-
Cyzmyass repliedHad no problems reported on our server, try reinstalling and dont run any other mods to narrow down the problem.
Leave a comment:
-
DigitalNapalm repliedv018 seems to do some weird stuff for me. It crashes out when I kill a freeze bunny. Every time. I get erroneous "package missing" errors. GP_onslaught seems to be the one hanging up mostly.
Leave a comment:
-
Davision repliedOriginally posted by Ell678 View Post**** Davision, you just don't stop making brilliant models do you?
@ Cyzmyass
thx
For making him a tiger i would need to sculpt a full new head otherwise it would be messy, so he stays a bunny with some tiger genes
Leave a comment:
Leave a comment: