Howdy all, I was using GameMode=0 to force the invasion game to show up as a dm server in the filter list, this no longer seems to work with the 1.2 patch, I can't find my invasion server now in the browser. Any ideas?
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Galtanor's Invasion [Beta][Pics][Updated 10/26/2008][v022][Patch 1.3]
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Links have also been updated on the first post.
Download: FileFront
Alt Download: MediaFire
Version 009 Notes:
Notes- The Laboratory Mouse is required for the new monsters to show up with the custom mesh. See this thread for details and download: Laboratory Mouse Thread
Features Added- Added a "WaveStarted" mutate notification as requested by bushbomb.
- Added an option to the Monster Manager to modify the monster's score. - requested by {UR}Scorpion
- Added a "Spawn Timer" to adjust the rate at which the monsters spawn. - requested by microbious
- Added 2 new monsters, MiniMouse and ElectricMouse.
General Improvements- Added a check to enable compatibility with CaptainSnarf's Vehicle Replacement Mutator.
- Increased the range on the monster's laser weapon.
- Hardcoded the word "Level" on the scoreboard panel. (The INI file is not picking up the localization on network games.)
- Added a gray background on the scoreboard panel so the text would be more visible on bright maps.
- Added the text (Out) on the scoreboard when a player/bot is out of lives and in spectator mode.
- Added the ability to use custom character data for monsters.
- Added an option to group similar monsters on the same squad. (To prevent flying monsters getting stuck with walking monsters.)
- Added an option to disable the background on the radar map.
- Cleanred up several internal functions.
Bugs Fixed- Fixed a bug that caused a 'State not found' when running a Warfare map. - reported by bushbomb
- Fixed a bug that prevented players from playing taunts - reported by GUPraeToriaN
- Fixed a bug that caused the game to send out a "WaveCompleted" Mutate command at the beginning of the game. - reported by bushbomb
- Added a check to prevent a rare instance of a runaway loop when someone attempted to join before the gametype initialized. - reported by Slaughter
- Fixed a bug that prevented the Monster Manager from modifying the monster's attributes.
- Added an additional check to prevent the game failing to end if a player dies by suicide.
Davision:
I have 2 versions of Laboratory Mice in this release, in the next couple weeks I will look and see if I can add a few of your ideas in.
All:
As far as the servers NOT showing up after patch 1.2, I dunno what to say. There was nothing specific in the patch (at least nothing that I saw) that would change the way the servers show up.
Also, BattleRGP will not work with the new version until BattleMode gets it updated.
I did not include the actual files for the Laboratory Mouse because you need to configure the UTCustomChar.ini, so for the moment I thought it was better to leave it separate. If you do not download the Laboratory Mouse, the monsters will default to a Krall mesh.
- Galtanor
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Originally posted by Galtanor View PostAlso, BattleRGP will not work with the new version until BattleMode gets it updated.
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Originally posted by BattleMode View PostI am very busy ATM with RL stuff and Battle Team Arena so it will be 1-2 weeks before I make a new version of BattleRPG (if it takes too long I will release a small update with only support for the new Galtanor).
- Galtanor
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Originally posted by Galtanor View PostBattleMode, I did not mean to put any pressure on you... I just wanted to avoid having people try it and get frustrated when it did not work.
- Galtanor
If you could simply do a find/replace in the 008 RPG code for the Invasion 008 and replace it with 009, recompile calling it RPG 008b or something, I'm sure a lot of us would be thankful.
I only noticed 1 place in your code with a specific reference to the package name, for the scoreboard. Is it possible in future releases to load that without the reference, or have it switch at game start if it finds the invasion one? Then you only need updates when you're ready, regardless of how frequently invasion is updated.
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Originally posted by bushbomb View PostI only noticed 1 place in your code with a specific reference to the package name, for the scoreboard. Is it possible in future releases to load that without the reference, or have it switch at game start if it finds the invasion one? Then you only need updates when you're ready, regardless of how frequently invasion is updated.
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