Announcement

Collapse
No announcement yet.

Galtanor's Invasion [Beta][Pics][Updated 10/26/2008][v022][Patch 1.3]

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Howdy all, I was using GameMode=0 to force the invasion game to show up as a dm server in the filter list, this no longer seems to work with the 1.2 patch, I can't find my invasion server now in the browser. Any ideas?

    Comment


      I found my server in the TDM list....

      Comment


        Hmm, ok, mine used to show up as DM, but with the 1.2 patch, it's not going by ?GameMode= anymore, and it is indeed listed in the TDM list of games.

        Thanks.

        Comment


          Mine did show up in DM as well until the patch.

          Comment


            I only find one server and its a BR- map, is that all that there is , one server?

            Comment


              Links have also been updated on the first post.

              Download: FileFront
              Alt Download: MediaFire

              Version 009 Notes:
              Notes
              • The Laboratory Mouse is required for the new monsters to show up with the custom mesh. See this thread for details and download: Laboratory Mouse Thread

              Features Added
              • Added a "WaveStarted" mutate notification as requested by bushbomb.
              • Added an option to the Monster Manager to modify the monster's score. - requested by {UR}Scorpion
              • Added a "Spawn Timer" to adjust the rate at which the monsters spawn. - requested by microbious
              • Added 2 new monsters, MiniMouse and ElectricMouse.

              General Improvements
              • Added a check to enable compatibility with CaptainSnarf's Vehicle Replacement Mutator.
              • Increased the range on the monster's laser weapon.
              • Hardcoded the word "Level" on the scoreboard panel. (The INI file is not picking up the localization on network games.)
              • Added a gray background on the scoreboard panel so the text would be more visible on bright maps.
              • Added the text (Out) on the scoreboard when a player/bot is out of lives and in spectator mode.
              • Added the ability to use custom character data for monsters.
              • Added an option to group similar monsters on the same squad. (To prevent flying monsters getting stuck with walking monsters.)
              • Added an option to disable the background on the radar map.
              • Cleanred up several internal functions.

              Bugs Fixed
              • Fixed a bug that caused a 'State not found' when running a Warfare map. - reported by bushbomb
              • Fixed a bug that prevented players from playing taunts - reported by GUPraeToriaN
              • Fixed a bug that caused the game to send out a "WaveCompleted" Mutate command at the beginning of the game. - reported by bushbomb
              • Added a check to prevent a rare instance of a runaway loop when someone attempted to join before the gametype initialized. - reported by Slaughter
              • Fixed a bug that prevented the Monster Manager from modifying the monster's attributes.
              • Added an additional check to prevent the game failing to end if a player dies by suicide.


              Davision:
              I have 2 versions of Laboratory Mice in this release, in the next couple weeks I will look and see if I can add a few of your ideas in.

              All:
              As far as the servers NOT showing up after patch 1.2, I dunno what to say. There was nothing specific in the patch (at least nothing that I saw) that would change the way the servers show up.

              Also, BattleRGP will not work with the new version until BattleMode gets it updated.

              I did not include the actual files for the Laboratory Mouse because you need to configure the UTCustomChar.ini, so for the moment I thought it was better to leave it separate. If you do not download the Laboratory Mouse, the monsters will default to a Krall mesh.

              - Galtanor

              Comment


                Originally posted by Galtanor View Post
                Also, BattleRGP will not work with the new version until BattleMode gets it updated.
                I am very busy ATM with RL stuff and Battle Team Arena so it will be 1-2 weeks before I make a new version of BattleRPG (if it takes too long I will release a small update with only support for the new Galtanor).

                Comment


                  Awesome! The mini mice are cool and kinda cute
                  Im currently working on a Bunny, i hope i will finish the beta soon so you can put him in the mod too.

                  Comment


                    dude if i were the boss of the epic staff i would totally welcome you in the team, as usual very impressive high quality job, congrats

                    Comment


                      I look forward to playing the new version and really appreciate the efforts both you and Battle are putting into these. Outstanding job!

                      Comment


                        Thanks for this magnificent Invasion modification. I've tried it and I love it. The only thing I've noticed is that the game freezes for a second when some monsters are spawning, other than that it runs perfectly well.

                        Comment


                          Originally posted by BattleMode View Post
                          I am very busy ATM with RL stuff and Battle Team Arena so it will be 1-2 weeks before I make a new version of BattleRPG (if it takes too long I will release a small update with only support for the new Galtanor).
                          BattleMode, I did not mean to put any pressure on you... I just wanted to avoid having people try it and get frustrated when it did not work.

                          - Galtanor

                          Comment


                            Originally posted by Galtanor View Post
                            BattleMode, I did not mean to put any pressure on you... I just wanted to avoid having people try it and get frustrated when it did not work.

                            - Galtanor
                            BattleMode, what all do you have to update for it to work? Did you code specific references to his 008 package? Most items should be able to just dynamic load and then if the result == none don't do that part of the code. Then again, you have more experience than I

                            If you could simply do a find/replace in the 008 RPG code for the Invasion 008 and replace it with 009, recompile calling it RPG 008b or something, I'm sure a lot of us would be thankful.

                            I only noticed 1 place in your code with a specific reference to the package name, for the scoreboard. Is it possible in future releases to load that without the reference, or have it switch at game start if it finds the invasion one? Then you only need updates when you're ready, regardless of how frequently invasion is updated.

                            Comment


                              thank you for keep update !

                              and BattleMode thank you very much too !
                              you guys are make UT3 so much more fun
                              Epic sould pay for both

                              Comment


                                Originally posted by bushbomb View Post
                                I only noticed 1 place in your code with a specific reference to the package name, for the scoreboard. Is it possible in future releases to load that without the reference, or have it switch at game start if it finds the invasion one? Then you only need updates when you're ready, regardless of how frequently invasion is updated.
                                There are several dependencies. I am afraid it will always take a double update to keep them connected. And since Galtanors and my development schedules are not synchronized there will also always be a gap. Usually this gap is 0-2 weeks though.

                                Comment

                                Working...
                                X