Originally posted by godmode0
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Galtanor's Invasion [Beta][Pics][Updated 10/26/2008][v022][Patch 1.3]
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Didn't see this mentioned but not keeping up very well with all the notes. The default setup currently has the warmup round turned on. This flag was switched between versions 6 and 7. I thought at first this was related to another mod I had tried, but it was still running when I disabled the mutator.
I think the flag is something like "bWarmUpRound" and is in the GaltanorsInvasion007.ini file. In case anyone was scratching their head, just thought I would mention.
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Originally posted by {UR}Scorpion View PostDidn't see this mentioned but not keeping up very well with all the notes. The default setup currently has the warmup round turned on. This flag was switched between versions 6 and 7. I thought at first this was related to another mod I had tried, but it was still running when I disabled the mutator.
I think the flag is something like "bWarmUpRound" and is in the GaltanorsInvasion007.ini file. In case anyone was scratching their head, just thought I would mention.
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Originally posted by instagibbed View PostCool. It's also not replicating for the Skull that uses the same weapon.
Originally posted by BattleMode View PostI noticed that once I add VCTF maps to the vote list sometimes the Invasion BattleRPG server no longer accepts new players. Is this a known problem? I solved it for now by removing VCTF maps, but I am wondering if others have similar problems.
Originally posted by {UR}Scorpion View PostDidn't see this mentioned but not keeping up very well with all the notes. The default setup currently has the warmup round turned on. This flag was switched between versions 6 and 7. I thought at first this was related to another mod I had tried, but it was still running when I disabled the mutator.
I think the flag is something like "bWarmUpRound" and is in the GaltanorsInvasion007.ini file. In case anyone was scratching their head, just thought I would mention.
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Originally posted by instagibbed View PostCan you add points for winning an invasion? This is mainly for the RPG side to gain experience for winning. Perhaps around 100 or 200 points for winning?
Edit:
Actually, yes. I can send a notification out by calling the mutator chain with Mutate("WaveDefeated", none), then BattleMode's mutator can trap it and update the score/exp.
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Very strange indeed regarding the bWarmupRound=False line in the INI file. I have gone back through my original copies and they are all set to "false". I first noticed it after installing and then de-installing the CustomUTv1a mutator. That one broke most everything with BattleRPG and Invasion.
After I removed the mutator, players were still getting the warmup round. So, that is when I found the flag set to "True". Maybe I am just going nuts and swapped it myself. In any case, learned something new.
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The Vehicle Replacement Mutator (http://utforums.epicgames.com/showthread.php?t=600763) doesn't work with Galt's invasion - it removes the vehicles you are trying to replace without adding a replacement vehicle. Any ideas how to get this working with your invasion? I asked the same question in the referenced thread.
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Originally posted by N4X View PostThe Vehicle Replacement Mutator (http://utforums.epicgames.com/showthread.php?t=600763) doesn't work with Galt's invasion - it removes the vehicles you are trying to replace without adding a replacement vehicle. Any ideas how to get this working with your invasion? I asked the same question in the referenced thread.
I will have version 008 out this evening. If this is something I can fix I will try to include it.
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Originally posted by Galtanor View PostI will have to look at it. The only thing I do with vehicles right now is disable to vehicle factories at the blue flag/power core (to keep the monsters from getting hung up on some of them), and spawn one for the DarkWalkers.
I will have version 008 out this evening. If this is something I can fix I will try to include it.
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