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Galtanor's Invasion [Beta][Pics][Updated 10/26/2008][v022][Patch 1.3]

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    Originally posted by hanky44 View Post
    i was able to put in my computer but when go see the server it only give me server KingofAnibus and the only option i see is bomb run.

    If somebody can give me a good explanation about this i be greatful to hear.
    It seems that the server browser does not support custom game types.

    Originally posted by godmode0 View Post
    Monster kill sounds would be nice too
    Anny idea when gonna release 007 galtanor ?
    Provided I can get a couple things finished and get it all packaged up, this week, hopefully before this weekend.

    Comment


      Originally posted by Galtanor View Post
      Provided I can get a couple things finished and get it all packaged up, this week, hopefully before this weekend.
      Cool! Will it include the feature to add RPG Levels to the scoreboard?

      Comment


        Really looking forward to this! Thanks!

        Comment


          Version 007

          Download: FileFront
          Alt Download: MediaFire

          Version 007 Notes:
          Features Added
          • Added a game option, bBotsSupportPlayers. It defaults to true, which tells the game to try to assign bots to a human player's team.
          • Added an option to the Monster Manager to modify the monster's speed.
          • Added the following Monsters: Glober Skull, Missile Skull, Plasma Skull, and Rocket Skull.

          General Improvements
          • Remove the "You are on Red" message.
          • Updated the Scoreboard for compatibility with BattleMod RPG.
          • Added a int, 'PlayerLevel' to the InvPlayerReplicationInfo class for compatibility with BattleMod RPG.
          • Increased the number of waves to 11 to accommodate the new monsters.
          • Changed the weapon on the 'mini' Dark Walkers.

          Bugs Fixed (Everything listed as 'Possibly' may be fixed, but I am waiting for feedback.)
          • (Possibly) Fixed the game crashing when the first monster attempts to spawn (when countdown reaches 1) - reported by Loo, mantasoul, and Tiberium.
          • (Possibly) Fixed the issue with being unable to chat when dead. - reported by CodeSlave
          • (Possibly) Fixed the issue with a server hanging at the scoreboard when the game tries to do a map vote with no human players. - reported by °J2°BooGiTyBoY
          • (Possibly) Fixed the issue with the hit box not matching the resized monster's mesh.
          • Fixed an issue with the scoreboard messing up after the first round.
          • Fixed an issue with the radar background messing up after the first round.
          • Fixed an issue with empty vehicles not showing up on the HUD in network games.
          • Fixed an issue with the announcer not working after the first round.
          • Fixed an issue with the players/bots dots on the radar now showing up after they exit a vehicle.
          • Fixed an 'access none' that occasionally occurred when destroying a monster.


          More information is in the first post and on the homepage.

          Comment


            any chance you could get this working for PS3? If so, you would be a legend among PS3 gamers.

            Comment


              Galtanor

              Uploaded Version 007 to redirect servers en testing !!!

              PS finaly somebody smart that know how to handle .u names (007) to avoid versions mismatch !! smart and a good show for other coders.

              Thx for this new release

              Comment


                Galtanor ever seen this ?

                i replaced ALL files from 006 to 007 used this in my startup .bat CustomGameMode=GaltanorsInvasion007.GaltanorsInvas ion simply replaced 6 to a 7 should be oke huh ? it worked all fine on 006

                start the server and then it crash ,,

                look dedicated server log >>> http://pastebin.com/m5d9931ed

                it ask for 006 ..but 006 files are removed ALL (checked 100 times ) and boot line is correct , i use -nohomedir option so all files are read on dedicated server

                im i blind? :d

                Comment


                  Originally posted by godmode0 View Post
                  Galtanor ever seen this ?

                  i replaced ALL files from 006 to 007 used this in my startup .bat CustomGameMode=GaltanorsInvasion007.GaltanorsInvas ion simply replaced 6 to a 7 should be oke huh ? it worked all fine on 006

                  start the server and then it crash ,,

                  look dedicated server log >>> http://pastebin.com/m5d9931ed

                  it ask for 006 ..but 006 files are removed ALL (checked 100 times ) and boot line is correct , i use -nohomedir option so all files are read on dedicated server

                  im i blind? :d
                  Yes, but this:

                  ScriptLog: Mutators BattleRPG.BattleRPG,JumpMod.UTMutator_JumpMod,UTGame.UTMutator_SlowTi meKills,UTGame.UTMutator_BigHead,UTGame.UTMutator_ SuperBerserk

                  BattleMod has not release a version that will work with 007 yet, so that might be causing the issue. Please remove it and see if it will run. I gave him a copy of version 007 on Thursday, so he will probably have a new version out shortly.

                  - Galtanor

                  Comment


                    Originally posted by Galtanor View Post
                    I gave him a copy of version 007 on Thursday, so he will probably have a new version out shortly.
                    I am working on it but I am running into a few small issues.

                    Copying the RPG Level to Invasion was easy and seems to work: PlayerLevel = Level;

                    First the scoreboard did not see the RPG Level. After some digging I discovered you called it BattleMOD in your source code instead of BattleRPG. I figured forcing InvGRI.bIsRunningBattleMod = true; should work around that and that seems to work. The scoreboard now shows the RPG Level.

                    The only problem left there is the column headings:

                    Do you have any idea how I could solve that? Or does your Invasion MOD have to be changed to solve this?

                    I also tried a different aproach by using my own scoreboard instead of the Invasion one:

                    As you can see this has the problem of showing the monsters as well as the players. I assume you have a way to prevent the monsters from showing up on the scoreboard but I have not been able to figure out how. How can I prevent the monsters from showing up there?

                    Comment


                      Originally posted by BattleMode View Post
                      First the scoreboard did not see the RPG Level. After some digging I discovered you called it BattleMOD in your source code instead of BattleRPG. I figured forcing InvGRI.bIsRunningBattleMod = true; should work around that and that seems to work. The scoreboard now shows the RPG Level.
                      Sorry, I will fix it.

                      Originally posted by BattleMode View Post
                      The only problem left there is the column headings:
                      Do you have any idea how I could solve that? Or does your Invasion MOD have to be changed to solve this?
                      Yep, I will fix it.
                      I just emailed you an updated .u file for version 007. Please see if it resolves both issues. If you would like to use your own scoreboard, you can check the contoller and see if it is a InvMonsterController or if it has bSpawnedByKismet set to TRUE.

                      - Galtanor

                      Comment


                        Level is now shown, but still some small issues. See your e-mail.

                        BTW the new monsters are AWESOME !!!

                        Comment


                          Originally posted by BattleMode View Post
                          Level is now shown, but still some small issues. See your e-mail.

                          BTW the new monsters are AWESOME !!!
                          Ok, I got it all working. Since this is a more of a 'cosmetic' issue, I do not feel the need to create a whole new version number. I have update the zip files on FileFront and MediaFire and updated all the links.

                          I have sent the updates to Nico, he will probably have BattleRPG packaged up tomorrow.

                          - Galtanor

                          Comment


                            Now all we need is a ut3 Satore Monster Pack and things will get really good.

                            Comment


                              Who ever sent me a message about a server, please resend. I'm terribly sorry, but I accidentally deleted it.

                              - Galtanor

                              Comment


                                Originally posted by Galtanor View Post
                                Ok, I got it all working. Since this is a more of a 'cosmetic' issue, I do not feel the need to create a whole new version number. I have update the zip files on FileFront and MediaFire and updated all the links.
                                Yes, it all works now!

                                Originally posted by Galtanor View Post
                                I have sent the updates to Nico, he will probably have BattleRPG packaged up tomorrow.
                                Please note I am in the middle of some major (internal) updates (e.g. a complete player class system) so it will be a short while before I release a new version. Max a week, probably sooner.

                                Comment

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