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Galtanor's Invasion [Beta][Pics][Updated 10/26/2008][v022][Patch 1.3]

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    Originally posted by Galtanor View Post
    One of the biggest issues I had is rebuilding all the custom scoreboards... versioning may end up being a pain because I may have to rebuild them for every new version.
    Yeah I am running into the same problem with UI Scenes/Panels, it really sucks. It is why I decided not to do that (different names) with BattleRPG (especially now that I have 3 versions of it). I hope UT3 1.2 will have some improvements to get rid of this problem. It should be possible to replace a panel without actually rebuilding the scene.

    Comment


      sorry guys. i noticed a bug. i played an istant action game and it was ok but when i lost the match i tried a second match on the same map. well in the minimap there were two big white and red circles in the background instead of the normal grill, and the voice said only the countdown and not "next wawe in" or "the invasion begins"
      sorry for my english asd

      Comment


        Originally posted by Goldrunout View Post
        sorry guys. i noticed a bug. i played an istant action game and it was ok but when i lost the match i tried a second match on the same map. well in the minimap there were two big white and red circles in the background instead of the normal grill, and the voice said only the countdown and not "next wawe in" or "the invasion begins"
        sorry for my english asd
        I know this , had it exactly the same

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          Originally posted by Goldrunout View Post
          sorry guys. i noticed a bug. i played an istant action game and it was ok but when i lost the match i tried a second match on the same map. well in the minimap there were two big white and red circles in the background instead of the normal grill, and the voice said only the countdown and not "next wawe in" or "the invasion begins"
          sorry for my english asd
          Yep, I will have it fixed in the next release.

          Comment


            hi I cooked your mod for ps3 and it didn't work.

            The game starts and everything but when the countdown hits 1 the game freezes.
            I think it has to do with the custom code in the ini files you provide with the pc version.
            These cannot be included with the ps3 version. If I include them the mod doesn't show up in the menu.

            My questions are:

            Do u think the problem is caused by the absene of ini files?
            Is it possible to dismiss the ini codes and include them in the script files (i mean if ur willing to do that for a seperate ps3 version)?

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              Is there a menu to choose which monster goes in which wave?

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                Originally posted by Ace08 View Post
                Is there a menu to choose which monster goes in which wave?

                Nope

                edite the UTGaltanorsInvasionWaves.ini

                Comment


                  can some please tell me if this is vista compatible because i was looking for where to put files but i dont have document & setting file.also downloaded the GaltanorsInvasion006

                  Comment


                    Originally posted by Ace08 View Post
                    Is there a menu to choose which monster goes in which wave?
                    Sorry, UT3 does not currently support custom game settings menu, so there no menu to set it up. I am, however looking at making a mutator that will do it. For now, you will need to edit the UTGaltanorsInvasionWaves.ini file. Details can be found here: http://invasion.sudreal.org/index.ph...Manager_Config

                    Originally posted by hanky44 View Post
                    can some please tell me if this is vista compatible because i was looking for where to put files but i dont have document & setting file.also downloaded the GaltanorsInvasion006
                    /Shrug... if UT3 runs on Vista, I do not see why this gametype would not. As far as where the files go, if Vista does not have a documents and settings folder, then you will have to see where Epic recommends putting custom content.

                    Originally posted by D4rkW4rr10r View Post
                    hi I cooked your mod for ps3 and it didn't work.

                    The game starts and everything but when the countdown hits 1 the game freezes.
                    I think it has to do with the custom code in the ini files you provide with the pc version.
                    These cannot be included with the ps3 version. If I include them the mod doesn't show up in the menu.

                    My questions are:

                    Do u think the problem is caused by the absene of ini files?
                    Is it possible to dismiss the ini codes and include them in the script files (i mean if ur willing to do that for a seperate ps3 version)?
                    No idea. This gametype contains custom content which Epic has already stated will *NOT* cook for the PS3 with the tools they released to the public. So at this stage of development, I doubt it will work at all on the PS3. Right now I do not have time to make a PS3 specific version, but maybe sometime in the future I can look into it.

                    - Galtanor

                    Comment


                      you definitly can cook custom models and textures for ps3. I cooked the ripper and jetpack. Both have custom models/textures and they show up in the game.

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                        i was able to put in my computer but when go see the server it only give me server KingofAnibus and the only option i see is bomb run.

                        If somebody can give me a good explanation about this i be greatful to hear.

                        Comment


                          I'm still unable to get map voting or even a regular map rotation to work. As BattleMode put it, I have a "have a single map invasion server". He is also having the same issues as I am.

                          I have a server running:

                          "Slaughter's Place BattleRPG Invasion | slaughtersplace.com"
                          Hosted By: Slaughter
                          IP/Port: 64.37.73.212
                          URL: http://slaughtersplace.com/
                          Note: Running latest version of Galtanors Invasion supported by BattleRPG

                          Comment


                            Originally posted by Slaughter View Post
                            I'm still unable to get map voting or even a regular map rotation to work. As BattleMode put it, I have a "have a single map invasion server". He is also having the same issues as I am.

                            I have a server running:

                            "Slaughter's Place BattleRPG Invasion | slaughtersplace.com"
                            Hosted By: Slaughter
                            IP/Port: 64.37.73.212
                            URL: http://slaughtersplace.com/
                            Note: Running latest version of Galtanors Invasion supported by BattleRPG
                            Did you try any of my suggestions to the other guys about map voting? What message do you get when you start a server regarding mapvoting (on your console)?

                            Comment


                              It's working now.

                              I followed these instructions that Galtanor pointed me to and was still getting the errors.

                              The issue was that I had copied his GameSpecificMapCycles entry from the original UTGaltanorsInvasion006.ini file into the UTGame.ini file which has GameClassName=GaltanorsInvasion006 when the correct GameClassName=GaltanorsInvasion.

                              Comment


                                Monster kill sounds would be nice too
                                Anny idea when gonna release 007 galtanor ?

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