Originally posted by Galtanor
View Post
Announcement
Collapse
No announcement yet.
Galtanor's Invasion [Beta][Pics][Updated 10/26/2008][v022][Patch 1.3]
Collapse
X
-
-
sorry guys. i noticed a bug. i played an istant action game and it was ok but when i lost the match i tried a second match on the same map. well in the minimap there were two big white and red circles in the background instead of the normal grill, and the voice said only the countdown and not "next wawe in" or "the invasion begins"
sorry for my english asd
Comment
-
Originally posted by Goldrunout View Postsorry guys. i noticed a bug. i played an istant action game and it was ok but when i lost the match i tried a second match on the same map. well in the minimap there were two big white and red circles in the background instead of the normal grill, and the voice said only the countdown and not "next wawe in" or "the invasion begins"
sorry for my english asd
Comment
-
Originally posted by Goldrunout View Postsorry guys. i noticed a bug. i played an istant action game and it was ok but when i lost the match i tried a second match on the same map. well in the minimap there were two big white and red circles in the background instead of the normal grill, and the voice said only the countdown and not "next wawe in" or "the invasion begins"
sorry for my english asd
Comment
-
hi I cooked your mod for ps3 and it didn't work.
The game starts and everything but when the countdown hits 1 the game freezes.
I think it has to do with the custom code in the ini files you provide with the pc version.
These cannot be included with the ps3 version. If I include them the mod doesn't show up in the menu.
My questions are:
Do u think the problem is caused by the absene of ini files?
Is it possible to dismiss the ini codes and include them in the script files (i mean if ur willing to do that for a seperate ps3 version)?
Comment
-
Originally posted by Ace08 View PostIs there a menu to choose which monster goes in which wave?
Originally posted by hanky44 View Postcan some please tell me if this is vista compatible because i was looking for where to put files but i dont have document & setting file.also downloaded the GaltanorsInvasion006
Originally posted by D4rkW4rr10r View Posthi I cooked your mod for ps3 and it didn't work.
The game starts and everything but when the countdown hits 1 the game freezes.
I think it has to do with the custom code in the ini files you provide with the pc version.
These cannot be included with the ps3 version. If I include them the mod doesn't show up in the menu.
My questions are:
Do u think the problem is caused by the absene of ini files?
Is it possible to dismiss the ini codes and include them in the script files (i mean if ur willing to do that for a seperate ps3 version)?
- Galtanor
Comment
-
I'm still unable to get map voting or even a regular map rotation to work. As BattleMode put it, I have a "have a single map invasion server". He is also having the same issues as I am.
I have a server running:
"Slaughter's Place BattleRPG Invasion | slaughtersplace.com"
Hosted By: Slaughter
IP/Port: 64.37.73.212
URL: http://slaughtersplace.com/
Note: Running latest version of Galtanors Invasion supported by BattleRPG
Comment
-
Originally posted by Slaughter View PostI'm still unable to get map voting or even a regular map rotation to work. As BattleMode put it, I have a "have a single map invasion server". He is also having the same issues as I am.
I have a server running:
"Slaughter's Place BattleRPG Invasion | slaughtersplace.com"
Hosted By: Slaughter
IP/Port: 64.37.73.212
URL: http://slaughtersplace.com/
Note: Running latest version of Galtanors Invasion supported by BattleRPG
Comment
-
It's working now.
I followed these instructions that Galtanor pointed me to and was still getting the errors.
The issue was that I had copied his GameSpecificMapCycles entry from the original UTGaltanorsInvasion006.ini file into the UTGame.ini file which has GameClassName=GaltanorsInvasion006 when the correct GameClassName=GaltanorsInvasion.
Comment
Comment