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Galtanor's Invasion [Beta][Pics][Updated 10/26/2008][v022][Patch 1.3]

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    Originally posted by LordBret View Post
    Know you if it is possible to have these monster "strange ray rabbit" present at the beginning of this video?
    http://www.youtube.com/watch?v=ciEOv6BU4Jg
    This bunny looks like Davisions "Alien Bunny" with its Anti-Gravity-Beam. The Bunny Monsters are included in Galtanors Invasion and are part of the Rodents created by Davision. Beside the link below to the Monster packs, did you already had a look on the Rodents site:

    http://www.vitamin3d.com/UT3-Rodents.html

    Comment


      FFS! Why do none of the download links work?

      Comment


        Originally posted by JimboDavidson View Post
        FFS! Why do none of the download links work?
        It's noone's fault. There are available links on the internet. You could have searched for it.

        Galtanor's Invasion V022
        http://www.gamefront.com/files/12173097
        http://www.fileplanet.com/188468/180...asion-GameType
        http://www.moddb.com/mods/galtanors-invasion
        http://www.utzone.de/forum/downloads...o=file&id=3586

        Monsters
        http://www.gamefront.com/files/20397...onsters022.zip
        http://www.gamefront.com/files/20397...onsters022.zip

        Comment


          I'm not sure if anyone has addressed this yet, but on the PS3 version of this mod, the Hammer Krall in the default wave have a tendency to disappear. They're technically still there, and you can still hear them, but they're completely invisible and they'r almost impossible to hit. Please let me know if there's a way to resolve this. Thank you.

          Comment


            Wave Configs

            Do you guys have any nice wave configs for Galtanor's Invasion and care to share? After some time we begun playing this great mod again but it seems that the default wave configs do not cover all monsters available in Galtanor's Invasion. So we setup some wave configs to see them all and are wondering if there are more wave configs out there worthy to give it a try

            To give it a start: example of a short wave config covering all the bug monsters ... meaning the bugs and the spiders:

            Code:
            [Bugs InvWaveManager]
            MaxWaveNumber=6
            WaitingForMatchAlt=
            WaveTotalModifyType=Modify_None
            RecommendedPlayers=4
            bDisableWaveTimer=False
            ; WAVE 01:
            WaveTable1=(MaxActive=6,MaxWave=20)
            WaveTable2=(ClassName=("GloberMechSpider","MiniMechSpider","ElectricBug"))
            WaveTable3=(Frequency=(1,1,1))
            ; WAVE 02:
            WaveTable1=(MaxActive=6,MaxWave=20)
            WaveTable2=(ClassName=("MiniMechSpider","PlasmaMechSpider","ElectricBug","GloberBug"))
            WaveTable3=(Frequency=(3,1,3,3))
            ; WAVE 03:
            WaveTable1=(MaxActive=6,MaxWave=20,BossClassName="MotherMechSpider",MaxBosses=1)
            WaveTable2=(ClassName=("ElectricBug","StingerBug","MiniMechSpider","PlasmaMechSpider"))
            WaveTable3=(Frequency=(3,3,3,1))
            ; WAVE 04:
            WaveTable1=(MaxActive=8,MaxWave=24)
            WaveTable2=(ClassName=("MiniMechSpider","PlasmaMechSpider","StingerBug","GloberBug","VengenceBug"))
            WaveTable3=(Frequency=(8,3,8,5,1))
            ; WAVE 05:
            WaveTable1=(MaxActive=8,MaxWave=24)
            WaveTable2=(ClassName=("GloberMechSpider","ElectricBug","MiniMechSpider","PlasmaMechSpider","MegaMechSpider","StingerBu$
            WaveTable3=(Frequency=(6,6,4,4,1,7))
            ; WAVE 06:
            WaveTable1=(MaxActive=8,MaxWave=28,BossClassName="MotherBug",MaxBosses=1)
            WaveTable2=(ClassName=("GloberMechSpider","PlasmaMechSpider","GloberBug","StingerBug","VengenceBug"))
            WaveTable3=(Frequency=(6,8,8,8,1))
            The following wave config covers all monsters from Galtanor's Invasion plus DollBomb and Demogorgon and gathers monsters of 'similar family' into individual rounds:

            Code:
            [Genuine InvWaveManager]
            MaxWaveNumber=9
            WaitingForMatchAlt=
            WaveTotalModifyType=Modify_None
            RecommendedPlayers=4
            bDisableWaveTimer=False
            ; WAVE 01:
            WaveTable1=(MaxActive=8,MaxWave=26)
            WaveTable2=(ClassName=("AttackBot001","AttackBot002","AttackBot003"))
            WaveTable3=(Frequency=(3,2,1))
            ; WAVE 02:
            WaveTable1=(MaxActive=8,MaxWave=26)
            WaveTable2=(ClassName=("HammerKrall","RocketKrall","Demogorgon"))
            WaveTable3=(Frequency=(4,6,1))
            ; WAVE 03:
            WaveTable1=(MaxActive=8,MaxWave=26)
            WaveTable2=(ClassName=("MiniMonkey","FlakMonkey","MasterMonkey"))
            WaveTable3=(Frequency=(6,5,1))
            ; WAVE 04:
            WaveTable1=(MaxActive=8,MaxWave=26,BossClassName="MegaMechSpider",MaxBosses=1)
            WaveTable2=(ClassName=("GloberMechSpider","MiniMechSpider","PlasmaMechSpider","MotherMechSpider"))
            WaveTable3=(Frequency=(3,8,4,1))
            ; WAVE 05:
            WaveTable1=(MaxActive=8,MaxWave=26,BossClassName="MotherBug",MaxBosses=1)
            WaveTable2=(ClassName=("ElectricBug","GloberBug","StingerBug","VengenceBug"))
            WaveTable3=(Frequency=(5,6,6,1))
            ; WAVE 06:
            WaveTable1=(MaxActive=12,MaxWave=50,BossClassName="DarkWalker",MaxBosses=2)
            WaveTable2=(ClassName=("GunSlinger","HeadHunter","RocketScientist","MagmaBones","NuclearBones","GloberSkull","RocketSkull","PlasmaSkull","MissileSkull"))
            WaveTable3=(Frequency=(6,4,5,5,1,5,5,1,1))
            ; WAVE 07:
            WaveTable1=(MaxActive=12,MaxWave=50,BossClassName="SuperLaserMouse",MaxBosses=2)
            WaveTable2=(ClassName=("MiniMouse","LaserMouse","ShockingMouse","FaintingMouse","HeadlessMouse","UndeadCrawlingMouse","ElectricMouse","UndeadMouse"))
            WaveTable3=(Frequency=(3,1,1,3,2,2,1,2))
            ; WAVE 08:
            WaveTable1=(MaxActive=5,MaxWave=20,BossClassName="ObsidianGolem",MaxBosses=1)
            WaveTable2=(ClassName=("DollBomb","BioGolem","FireGolem","IceGolem","MechanicalGolem"))
            WaveTable3=(Frequency=(3,2,2,2,1))
            ; WAVE 09:
            WaveTable1=(MaxActive=12,MaxWave=60,BossClassName="DemolitionWabbit",MaxBosses=2)
            WaveTable2=(ClassName=("TommyWabbit","AlienBunny","EasterBunny","FreezeBunny","NinjaTigerBunny","SwordMasterBunny","HellBoundHare"))
            WaveTable3=(Frequency=(5,3,4,3,2,2,1))
            And this wave config could be seen as an alternative to the default wave config of Galtanors Invasion ... just using different monsters:

            Code:
            [HeavyDuty InvWaveManager]
            MaxWaveNumber=12
            WaitingForMatchAlt=
            WaveTotalModifyType=Modify_None
            RecommendedPlayers=4
            bDisableWaveTimer=False
            ; WAVE 01:
            WaveTable1=(MaxActive=6,MaxWave=22)
            WaveTable2=(ClassName=("HammerKrall","AttackBot001","AttackBot002","MiniMonkey"))
            WaveTable3=(Frequency=(1,1,1,1))
            ; WAVE 02:
            WaveTable1=(MaxActive=6,MaxWave=22)
            WaveTable2=(ClassName=("HammerKrall","RocketKrall","AttackBot003","ElectricBug","GloberSkull"))
            WaveTable3=(Frequency=(1,2,2,1,1))
            ; WAVE 03:
            WaveTable1=(MaxActive=6,MaxWave=22)
            WaveTable2=(ClassName=("GloberBug","TommyWabbit","Dollbomb","GunSlinger","GloberMechSpider"))
            WaveTable3=(Frequency=(1,2,2,1,1))
            ; WAVE 04:
            WaveTable1=(MaxActive=6,MaxWave=26,BossClassName="MechanicalGolem",MaxBosses=1)
            WaveTable2=(ClassName=("StingerBug","EasterBunny","FlakMonkey","LaserMouse","MiniMechSpider"))
            WaveTable3=(Frequency=(1,1,1,1,2))
            ; WAVE 05:
            WaveTable1=(MaxActive=8,MaxWave=26)
            WaveTable2=(ClassName=("FireGolem","ShockingMouse","RocketScientist","RocketSkull"))
            WaveTable3=(Frequency=(1,3,2,2))
            ; WAVE 06:
            WaveTable1=(MaxActive=8,MaxWave=26)
            WaveTable2=(ClassName=("AlienBunny","MasterMonkey","FaintingMouse","MiniMouse","HeadHunter"))
            WaveTable3=(Frequency=(1,1,2,2,2))
            ; WAVE 07:
            WaveTable1=(MaxActive=8,MaxWave=28)
            WaveTable2=(ClassName=("FreezeBunny","IceGolem","HeadlessMouse","PlasmaSkull","SwordMasterBunny"))
            WaveTable3=(Frequency=(1,1,3,1,2))
            ; WAVE 08:
            WaveTable1=(MaxActive=8,MaxWave=28,BossClassName="Demogorgon",MaxBosses=1)
            WaveTable2=(ClassName=("HellBoundHare","UndeadCrawlingMouse","MagmaBones","MegaMechSpider"))
            WaveTable3=(Frequency=(2,3,3,1))
            ; WAVE 09:
            WaveTable1=(MaxActive=10,MaxWave=28)
            WaveTable2=(ClassName=("VengenceBug","DemolitionWabbit","ElectricMouse","NinjaTigerBunny","DollBomb"))
            WaveTable3=(Frequency=(1,2,2,1,1))
            ; WAVE 10:
            WaveTable1=(MaxActive=10,MaxWave=32)
            WaveTable2=(ClassName=("UndeadMouse","DarkWalker","MissileSkull","MotherMechSpider"))
            WaveTable3=(Frequency=(5,3,1,1))
            ; WAVE 11:
            WaveTable1=(MaxActive=10,MaxWave=32)
            WaveTable2=(ClassName=("SuperLaserMouse","NuclearBones","PlasmaMechSpider",AttackBot003"))
            WaveTable3=(Frequency=(3,1,1,3))
            ; WAVE 12:
            WaveTable1=(MaxActive=10,MaxWave=32,BossClassName="ObsidianGolem",MaxBosses=1)
            WaveTable2=(ClassName=("RocketSkull","MagmaBones","UndeadMouse","ElectricMouse","MasterMonkey"))
            WaveTable3=(Frequency=(1,1,1,1,1))
            If you want to give it a try don't forget to add the wave config names to the RandomWaveNames list in UTGaltanorsInvasion.ini:

            Code:
            ...
            [GaltanorsInvasion.GaltanorsInvasion]
            ...
            RandomWaveNames=Bugs
            RandomWaveNames=Genuine
            RandomWaveNames=HeavyDuty
            For setting up a wave config it might come in handy to have a quick overview of all the monsters and their base features. Here is such an overview of all the stock monsters and the additional Fraegers and Davisions monsters compiled into a single html page.

            http://www.gamefront.com/files/21955801/ginmon.zip

            If some fun to play wave configs are out there ... we would be very happy playing it

            Comment

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