Galtanor, do you know how I can do this, and have it work with your mutator?
UTHUD(PC.MyHUD).AddPostRenderedActor(newHUD);
I'm drawing something on the canvas, after the HUD is rendered. If I use a default gametype (like CTF, DM, etc) it works fine, but I don't seem to get anything with your stuff on. Maybe it's not working because of the UTHUD(...) part not being your hud? Is there a place to determine what HUD is actively being used?
UTHUD(PC.MyHUD).AddPostRenderedActor(newHUD);
I'm drawing something on the canvas, after the HUD is rendered. If I use a default gametype (like CTF, DM, etc) it works fine, but I don't seem to get anything with your stuff on. Maybe it's not working because of the UTHUD(...) part not being your hud? Is there a place to determine what HUD is actively being used?
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