Originally posted by Tiberium
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// unlock all vehicles if ((UTVehicle(Other) != none) && (UTVehicle_Hoverboard(Other) == none)) { UTVehicle(Other).bTeamLocked = false; UTVehicle(Other).Team = class'UTVehicle'.const.UTVEHICLE_UNSET_TEAM; }
// unlock all vehicles if ((UTVehicle(Other) != none) && (UTVehicle_Hoverboard(Other) == none)) { UTVehicle(Other).bTeamLocked = false; UTVehicle(Other).Team = class'UTVehicle'.const.UTVEHICLE_UNSET_TEAM; }
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