Quick question, with version 004 I could kill one of the monsters by using the code:
Where BC is a UTBot class. I can still log it's health, and after doing the command, the health is still 100. What changed in version 005?
I can kill them by doing this:
but that just kills them. With the TakeDamage type as Redeemer, they explode all over, which is much more visually pleasing 
*EDIT*
ok, Found it, where you added:
I just need to have something else cause the damage. Using None as the instigator worked fine.
Code:
BC.Pawn.TakeDamage(10000,BC,BC.Pawn.Location,Vect(0,0,0),class'UTDmgType_Redeemer');
I can kill them by doing this:
Code:
BC.Pawn.KilledBy( BC.Pawn );

*EDIT*
ok, Found it, where you added:
Code:
// ignore monster to monster damage if (InvMonsterController(EventInstigator) != none) { return; }
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