Announcement

Collapse
No announcement yet.

Galtanor's Invasion [Beta][Pics][Updated 10/26/2008][v022][Patch 1.3]

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Does anyone have any interesting waveconfigs to share?

    Leave a comment:


  • replied
    @ Cyzmyass
    no perv monsters!

    @ 4TX4
    That are some cool ideas!
    I think it would be great to get the pet idea also somehow into the normal gametypes. For instance everyone starts with the weakest monster as a pet and the more kills/points you make the better monster type you will get. Might be hard to get all that code also in a mutator though?

    Leave a comment:


  • replied
    Nice Hark, very cute...

    Btw, you know what would be cool? If you could use these monsters in all gametypes, not just INV! For example, you could have mines that, when triggered, spawn one or more creatures, a weapon that shoots canisters with creatures, a gun that impregnates people with them (like in the alien movies), or even remake UT99's 'Bad News' mut (3rd link from top). That way more people could enjoy them more often, and one of the above weaps could even be entered in the MSUC if it looks & works ok.

    Leave a comment:


  • replied
    Agree, a normal bird is a dull idea, keep up the wacky ideas, im still waiting for Andrews ******** monster idea to be made

    Leave a comment:


  • replied
    Well, you shouldnt take that whole invasion mod so seriously i guess, i mean there a lot of different types of bunnies, mice and flying skulls around. I cant understand why you all find the shawk so cute. He has a big mouth, a lot of teeth and he can attack from the sky!
    Normal types of birds may be nice but too boring IMO

    Leave a comment:


  • replied
    Well, I wasn't really referring to monster strength because that can be controlled to a good degree. I'm talking about appearance. The shawk is cute and all that and might be funny in one wave as a lark, but I don't know if I'd use it more than that.

    With menacing hawks or gnarly/twisted looking birds (ravens and such) they could be sized smaller and then we could do like you mentioned...have a lot of them attacking players. Bites and claws could do 1-2hp damage each, but it would all add up if 8-12 were attacking at once.

    Leave a comment:


  • replied
    Here is a vid of some crashtests
    http://www.youtube.com/watch?v=7HtMTEHhJ_w&feature=user

    @ Cyzmyass
    Not so cute when a lot of them attack you and bite your head off!

    @ Slaughter
    Nah, invasion also needs some weak monster. maybe not so much for invasion with battle rpg because there its much easier in higher lvls. But well i could also make a White Shawk boss that has the size of a white shark and is really dangerous.

    Leave a comment:


  • replied
    Yeah, but a menacing/evil hawk or monsterous bird would be better for the game (with biting and clawing damage).

    Leave a comment:


  • replied
    haha what a cutie

    Leave a comment:


  • replied
    I have made a new Monster, the Shawk:


    Here is a vid of his animations:
    http://www.youtube.com/watch?v=FgxKnR74a0E


    It will be a very easy enemy, it has the size of a hawk. It should be also quiet slow flying and easy to dodge. This Monster can only be dangerous when a lot of them attacking you at once.

    Leave a comment:


  • replied
    RuneStorm released nice Skeletons models

    Originally posted by Slaughter View Post
    Who did the skeleton models? (The wiki doesn't list anyone.)

    It would be cool if swords and shields could be added to a version of them, so we could have Ray Harryhausen style skeletons, similar to those featured in the film "Jason and the Argonauts".

    so can add this as monster too ?
    http://skincity.beyondunreal.com/?se...w_infos&id=696

    Leave a comment:


  • replied
    is it possible to choose the monsters in this mod?
    because i dont really like the giant skulls, weird rabbits, and some more...
    awesome mod though!

    Leave a comment:


  • replied
    Who did the skeleton models? (The wiki doesn't list anyone.)

    It would be cool if swords and shields could be added to a version of them, so we could have Ray Harryhausen style skeletons, similar to those featured in the film "Jason and the Argonauts".

    Leave a comment:


  • replied
    finally Zombie is out !

    could you guys please add this zombie as monster too ?
    looks and animation is really scary

    http://forums.epicgames.com/showthread.php?t=626273

    Leave a comment:


  • replied
    Excellent idea Dav, i like the idea of using hammergun to gain the pet, would make it a nice challenge to get a strong pet, also the orb/flag idea to highlight a pet is clever.

    This just came to me, i know when you jump on top of something you can do 1 hp crush damage, could possibly use that also as a method of creature capture? Would be fun to jump on creatures mario style, but hammer solution is prolly better.

    Leave a comment:

Working...
X