.... make it a gametype as well. seems to be easier as a gamemode.
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Galtanor's Invasion [Beta][Pics][Updated 10/26/2008][v022][Patch 1.3]
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not really, Galtanor already tried and there were to many problems with it.
Webadmin cant work with custom game types as far as i know (tried 100's of times)
However this gametype can work if it was officially added just like it did back in ut2004.
Next patch could have this as a part of an update, but it will not happened caz RBTT will not give it away for free, plus it is still under development and lots of things needs to be fixed.
Even webadmin is not a part of UT3 today's patch, you still have to go get it elsewhere from some guy who works hard to make it better (bet my *** its a guy LOL)
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Hey guys,
I'd appreciate some help about waves configuration. My current configuration looks like this:
Code:[DEFAULT InvWaveManager] MaxWaveNumber=12 WaitingForMatchAlt= WaveTotalModifyType=Modify_None RecommendedPlayers=32 bDisableWaveTimer=True WaveTable1=(MaxActive=20,MaxWave=200,BossClassName="BioGolem",MaxBosses=6) WaveTable2=(ClassName=("MiniMouse","MiniMonkey","GunSlinger","HammerKrall","TommyWabbit")) WaveTable3=(Frequency=(2,2,1,2,1)) WaveTable1=(MaxActive=22,MaxWave=210,BossClassName="BioGolem",MaxBosses=6) WaveTable2=(ClassName=("MiniMouse","MiniMonkey","GunSlinger","HammerKrall","TommyWabbit","ShockingMouse","FlakMonkey")) WaveTable3=(Frequency=(2,2,1,2,1,2,1)) WaveTable1=(MaxActive=24,MaxWave=220,BossClassName="FireGolem",MaxBosses=6) WaveTable2=(ClassName=("MiniMouse","MiniMonkey","GunSlinger","HammerKrall","ShockingMouse","TommyWabbit","FlakMonkey""RocketScientist","PlasmaSkull")) WaveTable3=(Frequency=(2,2,1,2,2,1,1,1,1)) WaveTable1=(MaxActive=26,MaxWave=230,BossClassName="FireGolem",MaxBosses=7) WaveTable2=(ClassName=("MiniMouse","MiniMonkey","GunSlinger","ShockingMouse","FlakMonkey","ElectricBug""TommyWabbit","RocketScientist","PlasmaSkull","HeadHunter","RocketSkull")) WaveTable3=(Frequency=(2,2,1,2,1,1,1,1,1,1,1)) WaveTable1=(MaxActive=28,MaxWave=240,BossClassName="IceGolem",MaxBosses=7) WaveTable2=(ClassName=("MiniMouse","MiniMonkey","GunSlinger","ShockingMouse","FlakMonkey","ElectricBug","TommyWabbit","RocketScientist","PlasmaSkull","HeadHunter","GloberSkull","RocketSkull")) WaveTable3=(Frequency=(2,2,1,2,1,1,1,1,1,1,1,1)) WaveTable1=(MaxActive=30,MaxWave=250,BossClassName="IceGolem",MaxBosses=7) WaveTable2=(ClassName=("TommyWabbit","GunSlinger","ShockingMouse","FlakMonkey","ElectricBug","RocketScientist","RocketKrall","ElectricMouse","PlasmaSkull","SwordMasterBunny","HeadHunter","GloberSkull","PlasmaMechSpider","RocketSkull")) WaveTable3=(Frequency=(1,1,2,1,1,1,1,1,1,1,1,1,1,1)) WaveTable1=(MaxActive=32,MaxWave=260,BossClassName="ObsidianGolem",MaxBosses=8) WaveTable2=(ClassName=("RocketScientist","ShockingMouse","FlakMonkey","ElectricBug","RocketKrall","GloberBug","TommyWabbit","UndeadCrawlingMouse","ElectricMouse","PlasmaSkull","SwordMasterBunny","HeadHunter","GloberSkull","PlasmaMechSpider","RocketSkull")) WaveTable3=(Frequency=(1,2,1,1,1,1,1,1,1,1,1,1,1,1,1)) WaveTable1=(MaxActive=34,MaxWave=270,BossClassName="ObsidianGolem",MaxBosses=8) WaveTable2=(ClassName=("GloberBug","FlakMonkey","ShockingMouse","ElectricBug","UndeadCrawlingMouse","HellBoundHare","MagmaBones","RocketScientist","TommyWabbit","ElectricMouse","LaserMouse","SwordMasterBunny","GloberSkull","PlasmaMechSpider","RocketSkull")) WaveTable3=(Frequency=(1,1,2,1,1,1,1,1,1,1,1,1,1,1,1)) WaveTable1=(MaxActive=36,MaxWave=280,BossClassName="MechanicalGolem",MaxBosses=8) WaveTable2=(ClassName=("MagmaBones","FlakMonkey","ShockingMouse","ElectricBug","UndeadCrawlingMouse","HellBoundHare","RocketScientist","TommyWabbit","ElectricMouse","LaserMouse","SwordMasterBunny","GloberSkull","MasterMonkey","MagmaBones")) WaveTable3=(Frequency=(1,1,2,1,1,1,1,1,1,1,1,1,1,1)) WaveTable1=(MaxActive=38,MaxWave=300,BossClassName="MechanicalGolem",MaxBosses=10) WaveTable2=(ClassName=("ShockingMouse","MagmaBones","FlakMonkey","ElectricBug","UndeadCrawlingMouse","HellBoundHare","FreezeBunny","RocketScientist","TommyWabbit","ElectricMouse","LaserMouse","SwordMasterBunny","SuperLaserMouse","MasterMonkey","MagmaBones")) WaveTable3=(Frequency=(2,1,1,1,1,1,1,1,1,1,1,1,1,1,1)) WaveTable1=(MaxActive=40,MaxWave=330,BossClassName="MechanicalGolem","ObsidianGolem","IceGolem",MaxBosses=10) WaveTable2=(ClassName=("ShockingMouse","StingerBug","FlakMonkey","UndeadCrawlingMouse","FreezeBunny","HellBoundHare","RocketScientist","TommyWabbit","ElectricMouse","LaserMouse","SwordMasterBunny","SuperLaserMouse","MasterMonkey","MagmaBones")) WaveTable3=(Frequency=(2,1,1,1,1,1,1,1,1,1,1,1,1,1)) WaveTable1=(MaxActive=50,MaxWave=400,BossClassName="MechanicalGolem","ObsidianGolem","IceGolem",MaxBosses=14) WaveTable2=(ClassName=("ShockingMouse","StingerBug","FlakMonkey","UndeadCrawlingMouse","FreezeBunny","HellBoundHare","RocketScientist","TommyWabbit","ElectricMouse","LaserMouse","PlasmaSkull","SwordMasterBunny","SuperLaserMouse","HeadHunter","GloberSkull","MasterMonkey","PlasmaMechSpider","RocketSkull","MagmaBones")) WaveTable3=(Frequency=(2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1))
Anyone got any suggestions?
Thanks.
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Originally posted by Zenoth View PostHey guys,
I'd appreciate some help about waves configuration. My current configuration looks like this:
Code:[DEFAULT InvWaveManager] MaxWaveNumber=12 WaitingForMatchAlt= WaveTotalModifyType=Modify_None RecommendedPlayers=32 bDisableWaveTimer=True WaveTable1=(MaxActive=20,MaxWave=200,BossClassName="BioGolem",MaxBosses=6) WaveTable2=(ClassName=("MiniMouse","MiniMonkey","GunSlinger","HammerKrall","TommyWabbit")) WaveTable3=(Frequency=(2,2,1,2,1)) WaveTable1=(MaxActive=22,MaxWave=210,BossClassName="BioGolem",MaxBosses=6) WaveTable2=(ClassName=("MiniMouse","MiniMonkey","GunSlinger","HammerKrall","TommyWabbit","ShockingMouse","FlakMonkey")) WaveTable3=(Frequency=(2,2,1,2,1,2,1))
Anyone got any suggestions?
Thanks.
In the stock ini, there are multiple wave configs. You will have to change each one.
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He has a MaxActive entry for each wave, it just isn't being honored for some reason.
My first test shows some errors in a couple of WaveTable entries though I won't have a chance to play test until later:
Code:Error: Error, ImportText (WaveTable1): Unknown member "ObsidianGolem","IceGolem",MaxBosses in: (MaxActive=40,MaxWave=330,BossClassName="MechanicalGolem","Obsidi anGolem","IceGolem",MaxBosses=10) Error: Error, ImportText (WaveTable1): Unknown member "ObsidianGolem","IceGolem",MaxBosses in: (MaxActive=50,MaxWave=400,BossClassName="MechanicalGolem","Obsidi anGolem","IceGolem",MaxBosses=14) Error: Error, ImportText (WaveTable2): Property import failed for ClassName in: (ClassName=("MiniMouse","MiniMonkey","GunSlinger","HammerKrall","ShockingMouse", "TommyWabbit","FlakMonkey""RocketScientist","PlasmaSkull")) Error: Error, ImportText (WaveTable2): Property import failed for ClassName in: (ClassName=("MiniMouse","MiniMonkey","GunSlinger","ShockingMouse","FlakMonkey"," ElectricBug""TommyWabbit","RocketScientist","PlasmaSkull","HeadHunter","RocketSkull"))
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Originally posted by Slaughter View PostI loaded up your wave configurations and the MaxActive works okay for me. This shows Wave 1 with 20 active:
Double check that this version of the ini file is in the correct Config folder.
C > Users > (User Name) > Documents > MY Games > Unreal Tournament 3 > UTGame > Config
That's where I've always placed my custom configuration files unless otherwise specified in the readme file of the mutators/custom content I download. I re-tested again on many different maps, official ones and custom ones, but it still doesn't work, but everything else from that config does work, it's just the number of monsters at once, it's not being applied.
You said you detected errors? Any suggestions? Maybe I need to change a few things in my config, or there are repeats maybe? And on a side note, you've tried my config, you liked it?
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To fix the errors:
1) The first two refer to the attempt to have multiple BossClassName entries in waves 11 and 12. You can't do that as far as I know.
2) The next two errors refer to WaveTable2 entries that are missing a comma between monster names (i.e. "" instead of ",")
I only had time to play a bit of wave 1 to see if it worked though I would think your waves are pretty hard and fun. Could be too many MechanicalGolems in the last few waves unless you specify a very large number of MaxLives.
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Originally posted by Slaughter View PostTo fix the errors:
1) The first two refer to the attempt to have multiple BossClassName entries in waves 11 and 12. You can't do that as far as I know.
2) The next two errors refer to WaveTable2 entries that are missing a comma between monster names (i.e. "" instead of ",")
I only had time to play a bit of wave 1 to see if it worked though I would think your waves are pretty hard and fun. Could be too many MechanicalGolems in the last few waves unless you specify a very large number of MaxLives.
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