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Galtanor's Invasion [Beta][Pics][Updated 10/26/2008][v022][Patch 1.3]

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    Well, you shouldnt take that whole invasion mod so seriously i guess, i mean there a lot of different types of bunnies, mice and flying skulls around. I cant understand why you all find the shawk so cute. He has a big mouth, a lot of teeth and he can attack from the sky!
    Normal types of birds may be nice but too boring IMO

    Comment


      Agree, a normal bird is a dull idea, keep up the wacky ideas, im still waiting for Andrews ******** monster idea to be made

      Comment


        Nice Hark, very cute...

        Btw, you know what would be cool? If you could use these monsters in all gametypes, not just INV! For example, you could have mines that, when triggered, spawn one or more creatures, a weapon that shoots canisters with creatures, a gun that impregnates people with them (like in the alien movies), or even remake UT99's 'Bad News' mut (3rd link from top). That way more people could enjoy them more often, and one of the above weaps could even be entered in the MSUC if it looks & works ok.

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          @ Cyzmyass
          no perv monsters!

          @ 4TX4
          That are some cool ideas!
          I think it would be great to get the pet idea also somehow into the normal gametypes. For instance everyone starts with the weakest monster as a pet and the more kills/points you make the better monster type you will get. Might be hard to get all that code also in a mutator though?

          Comment


            Does anyone have any interesting waveconfigs to share?

            Comment


              Links have also been updated on the first post.

              Downloads

              FileFront
              MediaFire

              Release Notes

              Features Added
              • Add an option that modifies the rate of fire of a chosen monster. - requested by Bjossi
              • Add an option to modify the damage the projectiles/weapons do - requested by Bjossi


              General Improvements
              • Boosted the Ninja Bunnies' skills, removed the the retreat function, and increased their attack speed..
              • Tweaked the freeze amount of the Ice Golem's weapon and raised the lowest freeze amount.
              • The animations on monsters resized more then 1.5 may work a little better.


              Bugs Fixed
              • Fixed an invalid reference to a missing texture/material - reported by Slaughter
              • Fixed an invalid reference that would occasionally pop up during Dollbomb explosions.



              Note
              • As an experiment, I will be releasing the Dollbomb and Demogorgon as add-on packs. I will have them up shortly.


              Please use the forums for Bug Reporting and Feature requests:
              http://forums.beyondunreal.com/forumdisplay.php?f=593

              - Galtanor

              Comment


                Introducing:

                Davision's Monsters:
                Info Page: Davision's Monsters

                Credits

                Downloads

                FileFront
                MediaFire

                Release Notes

                Features Added
                • Added the following monster:
                  • Dollbomb


                Images


                At present I do not know if I will move all Davision's previous models and monsters into this package (depends how well it works), but I will probably add all his new ones in.

                Davision, I did get the new animations and textures in. Thanks.

                Please use the forums for Bug Reporting and Feature requests:
                Beyond Unreal Forums

                - Galtanor

                Comment


                  Introducing:

                  Fraeger's Monsters:
                  Info Page: Fraegers's Monsters

                  Credits

                  Downloads

                  FileFront
                  MediaFire

                  Release Notes
                  Features Added
                  • Added the following monster:
                    • Demogorgon


                  Images


                  Please use the forums for Bug Reporting and Feature requests:
                  Beyond Unreal Forums

                  - Galtanor

                  Comment


                    Oh gawd, the new monsters look awesome, will try them as soon as i complete deadspace

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                      WOW

                      The doll and demon are perfect, i like what you did with them Galt.
                      The doll explosion is spot on and their voices really bring a smile to my face, while the demon has a nice mix of flame and rocket attacks which switches nicely.

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                        Dollbomb is very funny and the Demogorgon is also great!
                        Took me some time to get the new monsters to work, til i figured out that i should look at your homepage for help.
                        Right now i like the idea of the addons not so much, somebody that just want to play the mod without getting into editing the inis won´t get to see the new monsters.
                        I think it would be very cool to be able to select from different wave setups in the game. more here: http://forums.beyondunreal.com/showt...09#post2206509

                        Not sure where i should post this, anyway:
                        The dollbomb is not playing the explode trigger ani or it plays it some time before. Could also be that it starts the ani but then keeps walking and returns to the walk ani. Is it hard to force it that once the trigger ani is played it stands on the place and explode once the ani is finsihed?
                        Also the dollbomb has no physic animation when walking!? When it makes the trigger ani the physic animation works. I think the dollbomb has to get more near a player before it explodes, right now its too hard and also hard too see when it will explode.

                        The ninja bunny is much better i think, its still very easy to dodge his attacks though but i guess his strength is the surprise moment. Have you also upped the master ninja skills? The normal ninja seems much faster, of course the master has the invisible ability but i think he needs to have better skills then the normal has because he should really be a master.

                        The gore of the Demogorgon have no texture applied. The master ninja is missing his sword skin, its not important but would be cool if that looks also unique.

                        @ Euphemism
                        At page 124-126 are some wave setups, not very new though:
                        http://utforums.epicgames.com/showth...able1&page=125

                        Comment


                          I'm still missing the big darkwalkers. So I must downgrade again to v. 020 !

                          Comment


                            wow Dollbomb is back !!!

                            thank you for making fun monsters !!!
                            and updating !!!
                            love you !

                            Comment


                              Great mod, thanks for updates
                              Will update my server with this and addons soon

                              Cheers all

                              Comment


                                Looking awesome, can't wait for the Download to Finish :P

                                Comment

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