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Galtanor's Invasion [Beta][Pics][Updated 10/26/2008][v022][Patch 1.3]

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    Nice work on the ninja and the alien Davision, I really enjoyed the difference they made.

    Thanks for the new version too Galtanor! It went online without a hitch and plays awesome.

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      Would like to get invasion working on our linux server, can you make this compatible with the beta 1.3 linux patch?

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        Originally posted by Cyzmyass View Post
        Would like to get invasion working on our linux server, can you make this compatible with the beta 1.3 linux patch?
        Hi Cyzmyass i have working my linux server to days ago with patch 1.3 beta and galtanor´s invasion v020.
        I have apply 1.3 beta patch and 1 fix from utzone.de
        this is the link,
        http://www.utzone.de/include.php?pat...contentid=7231

        I ask about final patch here
        http://utforums.epicgames.com/showthread.php?t=624941

        Yesterday i was test with galt inv v021 and the server crash, i have also Sentinel beta 9 and at the moment work fine

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          Thanks gauntlet, good to know we can play invasion on linux soon.

          Remind your players that with sentinels v9 its best if everybody installed it manually, using redirect will cause crashes since ut3 is still bugged.

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            You are talking about free redirects or your own redirect ?
            I ask because i am using my own redirect and sentiles v9 works fine for me, and i have dll from my redirect

            What i do is, dll mutator or map from autor, upload to my server, compress the files and upload in my redirect, after this i open my client and conect to the server and dll all this files from server, for test all files in redirect works well.

            And for me now works fine

            Comment


              Originally posted by Cyzmyass View Post
              Thanks gauntlet, good to know we can play invasion on linux soon.

              Remind your players that with sentinels v9 its best if everybody installed it manually, using redirect will cause crashes since ut3 is still bugged.
              Are you compressing them on the redirect?

              We noticed that compressing them really doesn't make much of a difference in file size since the cooking process reduces the file size some anyways.

              Comment


                Yes, i compress and upload all the files myself to gameservers ftp.

                Gaunlet do you notice any new players on your server crashing?

                http://uz3.gameservers.net/ut3/

                That's where my files are hosted, each file that is redirected has to be compressed.


                Can your players download both galtanor invasion and sentinels files off redirect and play without any crashes whatsoever?

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                  At the moment i don´t notice any crash for new ppl

                  yes my players can dll both from redirect and play well, if someone tell me some errors i tell you
                  In my computer game i dont install anythink for test all dll and goes fine
                  I have dll both in my computer from redirect and play nice.

                  If you want test patch 1.3 and fix for linux there is the links my reply
                  At the moment for me goes fine with v020, with v021 the server crash, i have to test it in local server

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                    Im currently using a windows server, invasion v21 and sents v9, i will put up a linux server in a few days when 1.3 is final for it, maybe that will clear up these redirect crash problems, could be a windows thing.

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                      - Galt v21, beam attacks are way overpowered now.
                      Darkwalkers, lasermouse, mechspiders etc, their attack damage has gone up way too much compared to previous versions, needs to be toned down alot.

                      - ninja side slash attack, we never ever get to see this attack animation, thats because everything in invasion deals high damage so players are either near full health or they are dead, there is no low hp to trigger off the final death blow attack of the ninja. Would like to see side slash attack triggered by other methods too see more variety in attack patterns, maybe the white master ninja tiger that Dav is making could use more side slashes.

                      -any success giving back the electric mouse his deployable shield back, what exactly broke it?

                      edit: talking about the skeleton darkwalker having over powered beam, its fine for normal DW vehicle to have massive beam damage since its so awkwardly big and slow.

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                        Hey Galtanator i got a few request i want to tell you:

                        1.We are allowed to see monsters hp when we look at them

                        2.An official artifact that is called:Monster Summoner-Gives you the ability to summon freindly monsters that only attack the invading ones and you are able to see your own:In a green HALO and your freinds:In a red halo...Depending on the amount of ___________ you have the stronger the monster is
                        And if so there should be special monsters that can be only summoned for a limited ammount of time:BOSSES

                        3.Monsters give out points depending on the damage

                        4.Able to use monsters as a player-If so-The player cannot dodge only double jump and have all the same abilitys as the actual monster

                        So you are Tco huh?

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                          Pets:

                          Here is an idea for taking control of a monster as a pet, to capture our own pokemon monster we need to kill the monster with locked on homing rockets, that way it will be tricky to perform and wont be abused since a player would need to keep the monster in their crosshair locked to get the kill.

                          -boss monsters immune to capture
                          -one pet per player, if new monster captured then old one dies
                          -when you kill a monster and have its clone spawn next to you as a pet it should look slightly different from normal monsters to stop players from shooting it, halo, aura, colour etc, maybe player name tag of its owner above its head?
                          -pet shows up on radar.

                          Comment


                            150 pages filled on this thread :S, Nice to see the work goes on. It's already so nice to play.

                            Comment


                              Originally posted by Cyzmyass View Post
                              Pets:

                              our own pokemon monster
                              uhm...lol...

                              Comment


                                Yes and then picachu shall rise from his grave to ***** slap the enemy to death.

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