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Galtanor's Invasion [Beta][Pics][Updated 10/26/2008][v022][Patch 1.3]

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    Originally posted by bushbomb View Post
    I have one up for testing. 2 ways to join....

    1) Set Filters to show dedicated and show empty on "Team Deathmatch". Make sure you choose Any for the uh, what's it called, pure server? Sort alphabetically and it's DAWGA.com Invasion Server in the browser

    2) Hit F10, and type "open dawga.com:8888" without the quotes.



    This is an extra server, so it'll only be running invasion testing.
    Tried the DAWGA sever a few times today. The game loads but I'm in spectator mode and it will not play. Tried a few keys like fire ect, but no go.

    So whats up with this to get it working?

    Comment


      Originally posted by msny View Post
      Tried the DAWGA sever a few times today. The game loads but I'm in spectator mode and it will not play. Tried a few keys like fire ect, but no go.

      So whats up with this to get it working?
      It probably doesn't have the latest version. galt has been pumping out updates at a quick pace. You can also try the sudreal server at 208.167.251.23:7777.

      Comment


        Originally posted by msny View Post
        Tried the DAWGA sever a few times today. The game loads but I'm in spectator mode and it will not play. Tried a few keys like fire ect, but no go.

        So whats up with this to get it working?

        It is the latest version, but I know something he can add to the next version. There is 1 bot sitting in a vehicle, and 1 monster left on the map....so you spec until the next round. Galt needs to add something so if 1 round is taking x amount of minutes, maybe the monsters start loosing health? I'll need to restart the server, but that's the reason. It works fine, but the bot doesn't know how to find the last monster, so the wave is going indefinately.

        I set a temp password so anyone can login as admin and change the map if you know how. In console type "adminlogin bushbomb" and you'll have access. No one be gay or I'll just have to change the password. Thanks

        Comment


          Found it, looks great!

          I'll be trying it today thanks much.
          10charneedstogoaway

          Comment


            Originally posted by msny View Post
            Tried the DAWGA sever a few times today. The game loads but I'm in spectator mode and it will not play. Tried a few keys like fire ect, but no go.

            So whats up with this to get it working?
            I just tried

            got the same effect here. And there were floating red bricks that rotated all around the map as well.

            Comment


              Originally posted by bushbomb View Post
              It is the latest version, but I know something he can add to the next version. There is 1 bot sitting in a vehicle, and 1 monster left on the map....so you spec until the next round. Galt needs to add something so if 1 round is taking x amount of minutes, maybe the monsters start loosing health? I'll need to restart the server, but that's the reason. It works fine, but the bot doesn't know how to find the last monster, so the wave is going indefinately.

              I set a temp password so anyone can login as admin and change the map if you know how. In console type "adminlogin bushbomb" and you'll have access. No one be gay or I'll just have to change the password. Thanks
              Hey bush that is the problem, its stuck in spectator mode
              and one monster is always there.

              Thanks...

              I'll try again...

              Comment


                This is coming along nicely but 2 things:

                1) You need to add a LOT more enemies/monsters. I suggest just copying the Locust over from Gears of War for a start (that and UT3 share the same engine so it should be easy?). A few other people mentioned this and i can't see Epic having any problems with this at all, it's from one Epic game into another Epic game and it's not like you're making any money out of it.

                2) Perhaps every 3 or 4 waves have a Boss Wave? Where it's just one or maybe a small few monsters with Godlike AI? It would break things up a little and be pretty cool. Maybe 1 Boss with say 500 health and Godlike or something? There's a lot you could do with it.

                Comment


                  Originally posted by bushbomb View Post
                  It is the latest version, but I know something he can add to the next version. There is 1 bot sitting in a vehicle, and 1 monster left on the map....so you spec until the next round. Galt needs to add something so if 1 round is taking x amount of minutes, maybe the monsters start loosing health? I'll need to restart the server, but that's the reason. It works fine, but the bot doesn't know how to find the last monster, so the wave is going indefinately.

                  I set a temp password so anyone can login as admin and change the map if you know how. In console type "adminlogin bushbomb" and you'll have access. No one be gay or I'll just have to change the password. Thanks
                  It's still stuck and you can only spectate. I tried using your admin account and I get a message saying it can't be changed...or something to that effect.

                  Comment


                    Originally posted by Downfall[AT] View Post
                    I just tried

                    got the same effect here. And there were floating red bricks that rotated all around the map as well.
                    lol, I have the xmas presents mod on there, I'll drop it, forgot it was on.
                    Also changed min players to 0 instead of 1, so hopefully the "bot is stuck" problem goes away until he adds a way to end the wave if something happens. Just restarted it now.

                    Comment


                      Originally posted by gospastic View Post
                      This is coming along nicely but 2 things:

                      1) You need to add a LOT more enemies/monsters. I suggest just copying the Locust over from Gears of War for a start (that and UT3 share the same engine so it should be easy?). A few other people mentioned this and i can't see Epic having any problems with this at all, it's from one Epic game into another Epic game and it's not like you're making any money out of it.

                      2) Perhaps every 3 or 4 waves have a Boss Wave? Where it's just one or maybe a small few monsters with Godlike AI? It would break things up a little and be pretty cool. Maybe 1 Boss with say 500 health and Godlike or something? There's a lot you could do with it.
                      Fraghouse will probably meet your 2nd request sometime. He's recreating the original invasion, then others can add on top of it if they want.

                      From a coders point of view, it's much more important to get the foundation in place first....the monsters should be easy to add once the foundation is good to go.

                      Comment


                        Originally posted by bushbomb View Post
                        Fraghouse will probably meet your 2nd request sometime. He's recreating the original invasion, then others can add on top of it if they want.

                        From a coders point of view, it's much more important to get the foundation in place first....the monsters should be easy to add once the foundation is good to go.
                        Fraghouse will rock, really good in UT04 can't wait.

                        Comment


                          Stuff this weekend

                          Originally posted by Downfall[AT] View Post
                          I tried to find a server last night with no luck

                          can i play online yet? i wana try this thing out
                          Yes, there are a couple of people that have servers up... I still think the fact the servers are not showing up in the browser is an bug in the game, not in the gametype... Mysterial's Slaughterhouse server still does not show up in the browser either.


                          Originally posted by godmode0 View Post
                          Hi galtanor as you asked here is my log.
                          Thank you

                          greetz

                          :::::: didnt have anny problems with 003 ::::::

                          ************************************************** ****************************************

                          Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameContent.int
                          Warning: Warning, Missing FloatProperty UTGame.UTPawnefaultMeshScale referenced by package 'GaltanorsInvasion'
                          Log: Game class is 'GaltanorsInvasion'
                          Init: WinSock: Socket queue 131072 / 131072
                          Log: Initializing Game Engine Completed
                          Error: Requested localized string setting BotSkill was not found
                          Error: Can't destroy a null online session
                          NetComeGo: Open TheWorld 12/19/07 22:13:06 127.0.0.1:1883
                          Really odd... it says it can not find values that are there... they are in part of the classes I subclassed. No one else has reported this issue...maybe your download is bad? I have 2 links up, try downloading the other one and see if you get the same error


                          Originally posted by msny View Post
                          Can this be played multiplayer on a server yet?

                          I'm was really into Invasion UT04 and would like to be a tester...

                          How/where do I install the files to play?
                          http://invasion.sudreal.org/index.ph...uent_Questions


                          Originally posted by msny View Post
                          Tried the DAWGA sever a few times today. The game loads but I'm in spectator mode and it will not play. Tried a few keys like fire ect, but no go.

                          So whats up with this to get it working?
                          Working on it, hopefully fixed in the next version... I should be able to get it out this weekend.


                          Originally posted by bushbomb View Post
                          It is the latest version, but I know something he can add to the next version. There is 1 bot sitting in a vehicle, and 1 monster left on the map....so you spec until the next round. Galt needs to add something so if 1 round is taking x amount of minutes, maybe the monsters start loosing health? I'll need to restart the server, but that's the reason. It works fine, but the bot doesn't know how to find the last monster, so the wave is going indefinately.
                          I can add a "max wave time" and kill all the monsters when the time is up. The primary reason I have avoided doing this is then players may simply hide or avoid the monsters until the wave ends... But, I intend to make the monsters more aggressive, so hopefully they will seek out opponents more readily.


                          Originally posted by gospastic View Post
                          This is coming along nicely but 2 things:

                          1) You need to add a LOT more enemies/monsters. I suggest just copying the Locust over from Gears of War for a start (that and UT3 share the same engine so it should be easy?). A few other people mentioned this and i can't see Epic having any problems with this at all, it's from one Epic game into another Epic game and it's not like you're making any money out of it.

                          2) Perhaps every 3 or 4 waves have a Boss Wave? Where it's just one or maybe a small few monsters with Godlike AI? It would break things up a little and be pretty cool. Maybe 1 Boss with say 500 health and Godlike or something? There's a lot you could do with it.
                          1) Yeah, I know. I purchased GoW and will look into it... initial attempts failed, as the UT3 editor is refusing to open the GoW files, says its not backwards compatible with that version of files. I still want to know *definately* if Epic approves of doing it. I have someone working on some *original* monsters for the this, but no progress to announce yet.

                          2) I am working on a *Boss Monster* concept, where the you can specify the last monster spawned in a wave to be a special boss monster... CodeSlave has it on his testing server. You can, of course, configure a wave with just 1 or 2 boss monsters on it... maybe I can add an option for no respawn/recharge/delay at the beginning of the wave so it will be seamless from one to the next.

                          I have Friday off, and of course Tuesday. I have no plans for the holidays so I should have plenty of time to work on some of this. Hopefully I can have an update ready this weekend.

                          Comment


                            I fund one best for Boss Monster

                            http://forums.epicgames.com/showthread.php?t=593997

                            Comment


                              Is it possible to copy AIController.UTBot to AIController.InvController? If InvController is the same as UTBot, then you can move InvMonsterController to AIController.InvController.InvMonsterController.

                              Reason being, if I'm doing a check like if(Controller.IsA('UTBot')) I would normally only get bots, but the way it is now, the monsters flag as bots too.

                              In ut2004 for instance, I could do this to get a count of all the monsters in-game.....

                              for( C = Level.ControllerList; C != None; C = C.nextController ) {
                              if(!C.IsA('PlayerController') && !C.IsA('xBot')) {x++;}
                              }
                              where x starts as 0 and ends up the # of monsters.

                              Comment


                                Originally posted by bushbomb View Post
                                Is it possible to copy AIController.UTBot to AIController.InvController? If InvController is the same as UTBot, then you can move InvMonsterController to AIController.InvController.InvMonsterController.

                                Reason being, if I'm doing a check like if(Controller.IsA('UTBot')) I would normally only get bots, but the way it is now, the monsters flag as bots too.

                                In ut2004 for instance, I could do this to get a count of all the monsters in-game.....

                                Code:
                                for( C = Level.ControllerList; C != None; C = C.nextController ) {
                                if(!C.IsA('PlayerController') && !C.IsA('xBot')) {x++;}
                                }

                                where x starts as 0 and ends up the # of monsters.
                                It only may be possible, but it would not be practical.

                                1) The decision making component of the UTBot class is now in a separate class, UTBotDecisionComponent, and is implemented in native code. If this native code is tied directly to the UTBot class, making a copy of it would create a brainless controller class.
                                2) The TeamAI and SquadAI classes specificly use the UTBot class... making a new controller for the monsters instead of subclassing the UTBot class would mean I would have to rewrite those classes as well.
                                3) The UT3 code is very tightly integrated, changing the default bot class may end up breaking other parts of the code as well.

                                I can suggest a couple things:

                                Code:
                                for( C = Level.ControllerList; C != None; C = C.nextController ) {
                                if(C.IsA('InvMonsterController') {x++;}
                                }

                                or if, for some reason, you do not want to explicitly reference any of my invasion classes, you can use this:

                                Code:
                                for( C = Level.ControllerList; C != None; C = C.nextController ) {
                                if(!C.IsA('PlayerController') && C.IsA('UTBot') && UTBot(C).bSpawnedByKismet) {x++;}
                                }

                                The monsters (not the bots on your team) all have bSpawnedByKismet set to true... this allows the game engine to handle the clean up when they die. All I have to do is remove them from the team and handle scoring...

                                I'm guessing by your website that you are probably looking at making a RPG mod/mutator... while I am personally not planing on adding RPG elements to my invasion gametype, if there is something that I can add/change that might make easier for you, let me know. I will certainly consider it.

                                On another note, I am in the middle of working on the next version. Hopefully I will have something in the next couple of days.

                                Comment

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