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CTF-(=DJ=)MatrixLobby2k7

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  • CTF-(=DJ=)MatrixLobby2k7

    Name: CTF-(=DJ=)MatrixLobby2k7

    Version: 1.0

    Compatibility: UT3

    Description:
    This map is a remake of my UT99/UT2k4 map CTF-|rS|MatrixLobby. Those versions were strictly IG and Sniper Arena themed. This version InstaGib only. The lobby scene from the matrix. Not much more to describe then that.

    Comments:
    To install this map you simply need to extract the archive to the "My Documents" folder.
    I hope you have fun with this map.
    Feedback is welcome.

    To do list:
    Add Music
    Have to add the skybox cause when you look out the windows its a mess lol
    Change the doors textures
    Add sound when going through the metal detectors.
    May redo the metal detector section.
    See if i can make the pillars destructible like from the movie.

    Anything else let me know.

    Screenshots:







    Download:
    CTF-MatrixLobby2k7

  • #2
    Get rid of "tile cutting". It looks unrealistic.

    And whole map is way too green. You should make it NORMAL colors and change color saturation in POST PROCESS to green. This will look better.

    Comment


    • #3
      Originally posted by DS3 View Post
      Get rid of "tile cutting". It looks unrealistic.

      And whole map is way too green. You should make it NORMAL colors and change color saturation in POST PROCESS to green. This will look better.
      indeed, make the texture alternating green and slightly lighter green atleast, needs more specular component to look better aswell i think

      Comment


      • #4
        picard.jpg

        Comment


        • #5
          I'm going to picard.jpg aswell here to the replies.

          Comment


          • #6
            picard.jpg

            Comment


            • #7
              Originally posted by Bret Hart View Post
              picard.jpg
              Ok.....if you dont mind me asking picard what?

              Comment


              • #8
                Originally posted by DS3 View Post
                Get rid of "tile cutting". It looks unrealistic.

                And whole map is way too green. You should make it NORMAL colors and change color saturation in POST PROCESS to green. This will look better.
                They were lined up, must have changed it by accident, thanks for pointing it out. Ok I made the color normal, now how do i go about changing the color saturation in the post process?

                Comment


                • #9
                  Thanks DJStoney69,

                  First ig low grav map that fits UT3 movement well, nice job have it running on me server with no problems, runs smooth with no clutter to get hung up on

                  The only thing that I would change (personal pref) would be to remove the spawn rooms and put the spawn points on the edges, either side of the flag line, ie thorns type spawning

                  Looking forward to more maps from ya

                  Comment


                  • #10
                    Originally posted by Odd1in View Post
                    Thanks DJStoney69,

                    First ig low grav map that fits UT3 movement well, nice job have it running on me server with no problems, runs smooth with no clutter to get hung up on

                    The only thing that I would change (personal pref) would be to remove the spawn rooms and put the spawn points on the edges, either side of the flag line, ie thorns type spawning

                    Looking forward to more maps from ya
                    Your Welcome and thank you. I still have a little more work to do on this before it is final. Should be done sometime this week. Ill add some more spawns, did you see this one I did? http://utforums.epicgames.com/showthread.php?t=589890

                    Comment


                    • #11
                      IIRC, the lobby scene never had a green tint, to it, more of a white-blue tint.

                      Comment


                      • #12
                        Originally posted by DJStoney69 View Post
                        Your Welcome and thank you. I still have a little more work to do on this before it is final. Should be done sometime this week. Ill add some more spawns, did you see this one I did? http://utforums.epicgames.com/showthread.php?t=589890
                        Yes I did, and I have that running on the server as well... It's obvious to me that you understand the difference in movement compared to UT1/2k4 and have made these maps accordingly... Most of the other low grav maps that have been made so far are not scaled properly, IMHO they need to be bigger.

                        We're an old UT1 low grav insta clan returning from a long hibernation
                        and are very hungry for LG maps... thanks tons for your efforts as we really appreciate your work...

                        Odd1In, AkA }MLB{Bugs
                        server browser name= }MLB{iCTF iNSTA Low Grav
                        located in Los Angeles (data center)

                        Comment


                        • #13
                          Thank you. I played ut99 on a lowg sniper team. So not alot of difference other then really the speed but the gameplay was the same for both so it made it easy for maps to be designed. And the movements are very similar to ut99 so its a nice transition.

                          Comment


                          • #14
                            Originally posted by Catalase View Post
                            IIRC, the lobby scene never had a green tint, to it, more of a white-blue tint.
                            It did have a green tint. The white blue tint your talking about is by the lights on the side.

                            Comment


                            • #15
                              It has a slight green tint, but this is to much of a green tint , other than that its a good Ig map.

                              Comment

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