Looking good so far? There is nothing to _see_ so far!
What you can see from the floorplan atm looks to symetric and to z-axis oriented. There need to be more flat areas where you can dodge but not such flat areas like the ground which gives no cover.
If I interpret that what I'm seeing right, you definetly need to do something about the floorplan.
greetz Stryke
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DM-Towers [Alpha] [Screenshots]
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Jagnot repliedSounds promising! Can't wait to see some more pictures.
BTW: I think a Necris themed map would be really cool.
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Snabben started a topic DM-Towers [Alpha] [Screenshots]DM-Towers [Alpha] [Screenshots]
Im making a DM/TDM Map - It will feature high speed action, jumps and varied layout. The map size will be about the same as Deck(17).
Here are some screenshots of the work sofar!
Overview 1:
Overview 2:
Opinions, ideas - all are welcome
The bottom will feature a kill volum, around the path down there, most likely lava in order to make things abit more "intresting", Its possible it will be a necris theme to it all though, in which case there may be goo instead.
Atm I am going for stone tower/castle style though.
I might add teleporters on the lower floor up to top of the towers, but I think the jumppad down there will be enough. Feel free to give input on that!
Again, theme, gameplay, geometry, obstacle input is welcome
Check out DM-Ser3nitY for one of my other maps!
http://forums.epicgames.com/showthre...4#post25142384
P.S.:
If your an experienced DM/TDM player wanting to test out the map in Alpha-state, send me a PM and we'll sort it out.Tags: None
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