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{IK}XARK V1d-Beta (Zark/Sniper Rifle) --- *Updated 01/6/08*

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    {IK}XARK V1d-Beta (Zark/Sniper Rifle) --- *Updated 01/6/08*

    Filename: IK-XARK-V1D
    Version: 1.0d (beta)
    Author: çyßêrhåwk
    Compatibility: UT3 (version 1.0-1.1)
    Release Date: Jan. 6, 2008





    *******************************
    Filename: IK-XARK-V1d.rar
    Version: 1.0d (beta)
    Author: çyßêrhåwk
    Release Date: Jan-06-2008

    *******************************

    Description:

    {IK}XARK V1d: Powerful assault/sniper rifle that shoots high velocity armor piercing bullets.
    Equipped with a long range scope.

    *****Custom Configuration******

    [UTMutator_IKXd.UTMutator_IKXd]
    adjStillFireRate=0.140000
    adjMovingFireRate=0.140000
    bMovingAccuracy=True
    bStillAccuracy=True
    adjRifleDamage=45.000000
    adjZoomMax=20.000000
    adjZoomRate=10.000000
    adjBulletMomentum=0.000000
    adjAIRating=0.000001
    adjWeaponPriority=1000.000000
    adjInitialAmmo=300
    adjMaxAmmo=300
    adjBoxAmmo=300
    bUnlimitedAmmo=False
    bGunEnabled=True
    bArena=False
    bJustRemove=False
    bReplaceRocketLauncher=True
    bReplaceBioRifle=True
    bReplaceFlakCannon=True
    bReplaceSniperRifle=True
    bReplaceLinkGun=True
    bReplaceImpactHammer=True
    bReplaceEnforcer=True
    bReplaceShockRifle=True
    bReplaceStinger=True
    bReplaceAvril=False
    bReplaceRedeemer=False
    bReplaceTranslocator=False

    *******************************

    Install:

    Replace "Drive:\Program Files\" with your UT3 install directory.

    UTMutator_IKXd.ini goes to --> Drive:\Program Files\Unreal Tournament 3\UTGame\Config
    UTMutator_IKXd.u goes to ----> Drive:\Program Files\Unreal Tournament 3\UTGame\CookedPC
    WP_IKX_Pack.upk goes to -----> Drive:\Program Files\Unreal Tournament 3\UTGame\CookedPC\Weapons

    Installation Complete.

    Select it in the Mutator's List to use Single-Player.

    *******************************

    Type of File: Mutator

    Custom Static Meshes: N
    Custom Textures: Y
    Custom Animations: N
    Custom Sounds: Y
    Custom Music: N
    Custom Package: Y

    *******************************

    Special Credits:

    {§ÎR}MrBee®- Code/Scope Vector
    {dFb}eMac- Code
    [uSa]Bonez- Code
    SwaTz0rs- Code
    ZuKuVybz- Code

    *******************************

    Visit the all new Unreal Central @ www.unrealcentral.com for the latest maps and mutators.
    Download: HERE (note: Must be registered to download)

    #2
    Is there a way to adjust the ammo count?

    Comment


      #3
      is there a mirror that doesnt require us to register to some lame site

      Comment


        #4
        Originally posted by Al View Post
        Is there a way to adjust the ammo count?
        In the final you'll be able to, plus a whole lot more. I have the textures exported out of the sniper rifle to use as a pattern for my custom skin job. That sounded a bit weird.


        Originally posted by {DUB}VARDY View Post
        is there a mirror that doesnt require us to register to some lame site
        Unreal Central's soul purpose is to host files specifically for you and the rest of the UT Community. Registering helps keep offsite linking to a minimum ensuring fast downloads for all. Sign up is free and only takes a minute.

        cyber

        Comment


          #5
          Cyber go online mayneee I need your help with exporting textures and refering them !

          Comment


            #6
            Originally posted by çyßêrhåwk View Post
            In the final you'll be able to, plus a whole lot more. I have the textures exported out of the sniper rifle to use as a pattern for my custom skin job. That sounded a bit weird.
            Awesome! That's the main problem I have with the other Zark rifles that are out there. Too much ammo. I prefer a 75/100 max ammo count.

            Any idea when the final will be out?

            Comment


              #7
              Cyber u can use this part of my code if u want to... it worked for me

              add this to your utweap file
              Code:
              //Fireinterval
              var config float fFireInterval;
              var config float fZoomInterval; 
              //Ammo
              var config int iAmmoCount;
              var config int iMaxAmmoCount;
              
              simulated function setammo()
              {
              	AmmoCount=iAmmoCount;
              	MaxAmmoCount=iMaxAmmoCount;
              }
              
              simulated event PostBeginPlay()
              {
              	setammo();
              	Super.PostBeginPlay();
              }
              add this to simulated function ProcessInstantHit( byte FiringMode, ImpactInfo Impact )
              Code:
              FireInterval[0]=fFireInterval;
              FireInterval[1]=fZoomInterval;
              add this to your config file and edit it ofcourse

              Code:
              [Packagename.UTWeaponfilename]
              iAmmoCount=75
              iMaxAmmoCount=100
              fFireInterval=0.220000
              fZoomInterval=0.220000
              Don't forget to specify a config in ur utweap file

              Comment


                #8
                SwaTz0rs: Your Zark allows ammo count changes?

                Comment


                  #9
                  havent published it and i might never do because cybers has almost everything i wanted to add...

                  i worked together with bonez at least we wanted but i havent seen him for awhile.... so i think cybers rifle will do a great job when all the configurable stuff is working...

                  Comment


                    #10
                    Thanks ^

                    GL with the project Cyber! Can't wait for the final!

                    Comment


                      #11
                      Thank you very much SwaTz0rs for your code. I will list you among my credits as one of the co-scripters. I'll get beta 2 out sometime tomorrow.

                      Comment


                        #12
                        i dont know if it works online but it worked at least offline multiplayer

                        Comment


                          #13
                          Great job! I love this rifle!

                          Now if I could just figure out what to edit in my CMD startup to test it on my server...

                          Comment


                            #14
                            Thanx everyone, beta 2 is now ready for download.

                            Comment


                              #15
                              Originally posted by Vixen! View Post
                              Great job! I love this rifle!

                              Now if I could just figure out what to edit in my CMD startup to test it on my server...

                              "UT3.exe server DM-HeatRay?game=UTGame.UTDeathmatch?mutator=UTMutator _IKXc.UTMutator_IKXc" for the latest version

                              We've had it running on one of our servers already.

                              Comment

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