Okay I pick a map to Convert but does nothing.
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UT3 Converter2 - 0.25c / UT4 Converter 0.4.1
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Originally posted by hunterman View PostJust trying to convert UT99 maps to ut2004 on my Win 8.1 and it says nothing except that it says its converting but no progress is made.
Btw,
some news about the converter.
I have activated/added support for all other ut games (unreal 2, ut2003/ut2004 and ut3).
Conversion of staticmeshes and terrain not done yet but i'm working on it.
Since 80% of things are staticmeshes and/or terrain ut3 conversion is quite **** for the moment. (and for some ut2003/ut2004 "outdoor" maps)
New version not yet released since there are still many things to do but here are some screenshots:
DM-ArcaneTemple (UT99):
HD Pic: DM-ArcaneTemple-UT99 (UT4 Converter v0.4-DEV)
DM-1on1-Roughinery (UT2004)
HD pic: DM-1on1-Roughinery-UT2004 (UT4 Converter v0.4-DEV)
DM-1on1-Serpentine (UT2004)
HD pic: DM-1on1-Serpentine-UT2004 (UT4 Converter 0.4Dev)
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Originally posted by tarnationsauce2 View PostWow you are doing excellent work with this! I can't wait for static meshes and terrain conversion if you can manage to do that.
(for ut2003/ut2004 for the moment, ut3 will come a bit later).
As for staticmeshes, for ut2003/ut2004, i can use the "ucc batchexport staticmesh t3d" command to export staticmesh to some
"Epic games" format but i'm stuck afterwards with .fbx conversion (on import it's messy/ triangles messed up)
As for ut3 i did not find a way yet to convert staticmeshes since there is no command to export them with "ut3.com batchexport ...." thingy :/
There is umodel (http://www.gildor.org/en/projects/umodel) that can extract them but not in readable format for unreal engine 4 on import i think.
So for ut3, staticmesh conversion might take much more time.
Hoping to get sm conversion done, can't wait to be able to convert some great maps such as VCTF-Suspense
Originally posted by M^vL View PostKeep up the good work on this! Are you on the new UT forums anywhere with this? If not, the UT4 converter is definitely worth a dedicated thread in the level design forum.
I'm thinking about releasing 0.4 version before staticmesh and terrain conversion is done unless i suceed doing staticmesh conversion
and terrain very soon.
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Originally posted by xtremexp View PostAs for ut3 i did not find a way yet to convert staticmeshes since there is no command to export them with "ut3.com batchexport ...." thingy :/
There is umodel (http://www.gildor.org/en/projects/umodel) that can extract them but not in readable format for unreal engine 4 on import i think.
So for ut3, staticmesh conversion might take much more time.
Originally posted by xtremexp View PostHoping to get sm conversion done, can't wait to be able to convert some great maps such as VCTF-Suspense
All straight ports. No lightmass build. No assets tweaked. No lightning removed (since UDK doesn't need that much Lights as UT3). Pure copy-pase. If ligtmass is added and 1-4 additional "direction lights" were added, all of these might look as good as VCTF-Necropolis in UDK.
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Originally posted by tarnationsauce2 View PostJust call it an Alpha version then all will be forgiven for bugs or missing features..
Originally posted by tarnationsauce2 View PostHave you thought about making a github for it and making it open source? You would probably get some great help that way. Maybe even some Epic help.
Originally posted by RattleSN4K3 View PostAs long as the packages is uncooked (and probably has referenced source asset), you can export stuff like this. However, UT3 doesn't have any exported shipped (sadly). If you suport UT3, you get support for UDK...
Suspense has some missing assets. So it isn't complete. But...
All straight ports. No lightmass build. No assets tweaked. No lightning removed (since UDK doesn't need that much Lights as UT3). Pure copy-pase.
If ligtmass is added and 1-4 additional "direction lights" were added, all of these might look as good as VCTF-Necropolis in UDK.
I'm not so much amazed it works under udk because is some kind of unreal engine 3 "updated" version i guess (?)
But UT4 running Unreal Engine 4 and the "packaging" is really different so copy/paste would not work.
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Originally posted by xtremexp View PostWhat did you do for this? You copied/pasted package files from ut3 to udk then the level (in editor) ?
I'm not so much amazed it works under udk because is some kind of unreal engine 3 "updated" version i guess (?)
But UT4 running Unreal Engine 4 and the "packaging" is really different so copy/paste would not work.
The maps can actually be copy-pasted from UDK (T3D), converted to a UE4 conform T3D format (referencing the assets properly), scale the units and paste it into a new level. Some actors need to be removed obviously (which don't exist yet). Some names should also be renamed. I had to do the same with T3D from UT3 to UDK with a tool I created (parsing old format and rewrite it to a new file).
These were the maps for a (sadly... private) project back in the days:
https://forums.epicgames.com/threads...1#post31812563
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