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UT3 Converter2 - 0.25c / UT4 Converter 0.4.1

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    Originally posted by Remus View Post
    Downloaded the new version and tried to convert a UT99 map but an error occurs every time and it never finishes the conversion.

    Code:
    Exception occurred during event dispatching:
    java.lang.NullPointerException
    	at ut3converter2.convert.MapConverter.prepareFolders(MapConverter.java:328)
    	at ut3converter2.convert.UT99ToUT3Conv.<init>(UT99ToUT3Conv.java:91)
    	at ut3converter2.ihm.map.IHMMapConverter.jbtnconvertActionPerformed(IHMMapConverter.java:272)
    	at ut3converter2.ihm.map.IHMMapConverter.access$000(IHMMapConverter.java:39)
    	at ut3converter2.ihm.map.IHMMapConverter$1.actionPerformed(IHMMapConverter.java:236)
    	at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
    	at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
    	at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
    	at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
    	at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
    	at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
    	at java.awt.Component.processMouseEvent(Unknown Source)
    	at javax.swing.JComponent.processMouseEvent(Unknown Source)
    	at java.awt.Component.processEvent(Unknown Source)
    	at java.awt.Container.processEvent(Unknown Source)
    	at java.awt.Component.dispatchEventImpl(Unknown Source)
    	at java.awt.Container.dispatchEventImpl(Unknown Source)
    	at java.awt.Component.dispatchEvent(Unknown Source)
    	at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
    	at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
    	at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
    	at java.awt.Container.dispatchEventImpl(Unknown Source)
    	at java.awt.Window.dispatchEventImpl(Unknown Source)
    	at java.awt.Component.dispatchEvent(Unknown Source)
    	at java.awt.EventQueue.dispatchEvent(Unknown Source)
    	at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    	at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    	at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    	at java.awt.Dialog$1.run(Unknown Source)
    	at java.awt.Dialog$3.run(Unknown Source)
    	at java.security.AccessController.doPrivileged(Native Method)
    	at java.awt.Dialog.show(Unknown Source)
    	at java.awt.Component.show(Unknown Source)
    	at java.awt.Component.setVisible(Unknown Source)
    	at java.awt.Window.setVisible(Unknown Source)
    	at java.awt.Dialog.setVisible(Unknown Source)
    	at ut3converter2.ihm.Display2.jMenuItem5ActionPerformed(Display2.java:997)
    	at ut3converter2.ihm.Display2.access$500(Display2.java:65)
    	at ut3converter2.ihm.Display2$6.actionPerformed(Display2.java:317)
    	at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
    	at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
    	at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
    	at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
    	at javax.swing.AbstractButton.doClick(Unknown Source)
    	at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
    	at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown Source)
    	at java.awt.Component.processMouseEvent(Unknown Source)
    	at javax.swing.JComponent.processMouseEvent(Unknown Source)
    	at java.awt.Component.processEvent(Unknown Source)
    	at java.awt.Container.processEvent(Unknown Source)
    	at java.awt.Component.dispatchEventImpl(Unknown Source)
    	at java.awt.Container.dispatchEventImpl(Unknown Source)
    	at java.awt.Component.dispatchEvent(Unknown Source)
    	at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
    	at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
    	at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
    	at java.awt.Container.dispatchEventImpl(Unknown Source)
    	at java.awt.Window.dispatchEventImpl(Unknown Source)
    	at java.awt.Component.dispatchEvent(Unknown Source)
    	at java.awt.EventQueue.dispatchEvent(Unknown Source)
    	at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    	at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    	at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    	at java.awt.EventDispatchThread.run(Unknown Source)
    Installed the latest version of Java, but it doesn't fix the problem...
    haveu tryed using Converter V1 for static meshs and all otheir objects with Converter 2 ? it could resolve that problem

    Comment


      Originally posted by HO0815XX View Post
      Did you mean this?

      well ive give it a go but their to many errors in the map here a few

      1) bot waypaths erros
      2) no texture on staticmeshs or imported map due to package naming is wroung
      3) their to many erros trying to convert this map but will trying to convert this again could be my pc even though i have a i7 setup

      Comment


        Originally posted by Atomicfire View Post
        well ive give it a go but their to many errors in the map here a few

        1) bot waypaths erros
        2) no texture on staticmeshs or imported map due to package naming is wroung
        3) their to many erros trying to convert this map but will trying to convert this again could be my pc even though i have a i7 setup
        How have you imported the converted stuff?

        I always do it like this:
        1st: I fix the staticmesh-names manually in comparison with the <mapname>.t3d-file (the converter do it often wrong and the fixing-tool from xtremexp doesn't work properly too)
        In the editor:
        1. I create a new substractive map with the converted mapname and save it.
        2. Importing all textures and creating the materials (package-name=mapname)
        3. Importing the staticmeshes (same package-name)
        4. Importing the <mapname>-t3d-file into the existing map, rebuild and save.
        After that, the main work on the map begins.....

        Comment


          Originally posted by Atomicfire View Post
          well ive give it a go but their to many errors in the map here a few
          Good news as a plenty of people really waiting for it

          Comment


            ya same here m8 i want this done cos it was 1 of the maps i all ways played but their to many errors on this map that i cant fix atm if their a new converter with a fix im going to start from scatch to see wots happened

            Comment


              Originally posted by HO0815XX View Post
              How have you imported the converted stuff?

              I always do it like this:
              1st: I fix the staticmesh-names manually in comparison with the <mapname>.t3d-file (the converter do it often wrong and the fixing-tool from xtremexp doesn't work properly too)
              In the editor:
              1. I create a new substractive map with the converted mapname and save it.
              2. Importing all textures and creating the materials (package-name=mapname)
              3. Importing the staticmeshes (same package-name)
              4. Importing the <mapname>-t3d-file into the existing map, rebuild and save.
              After that, the main work on the map begins.....
              well wots the correct file name for the packages and staic mesh if i get that right it will be done soon cos ive tryed every file name i could think of that could be right and still no luck

              Comment


                Originally posted by Atomicfire View Post
                well wots the correct file name for the packages and staic mesh if i get that right it will be done soon cos ive tryed every file name i could think of that could be right and still no luck
                I'm speaking about the stuff in my uploaded archive........

                Code:
                1st: I fix the staticmesh-names manually in comparison with the <mapname>.t3d-file (the converter do it often wrong and the fixing-tool from xtremexp doesn't work properly too)
                Example: The file >Deco1_sg_Mech_fancowl.ase< is named in the >DM-1on1-AerowalkIII.t3d<-file as >Deco1-sg_Mech_fancowl<. So you must rename the file to this name. The same goes with the other .ase-files if there is a difference.

                Code:
                1. I create a new substractive map with the converted mapname and save it.
                In this case the mapname is DM-1on1-AerowalkIII.ut3
                Don't use the ut3-file from the archive, it was only a geometric-example for >Dribler<

                Code:
                2. Importing all textures and creating the materials (package-name=mapname)
                3. Importing the staticmeshes (same package-name)
                Packagename: DM-1on1-AerowalkIII

                After that, import the DM-1on1-AerowalkIII.t3d-file and rebuild.

                I hope this helps (sorry for my bad English).

                Comment


                  tried to import DM-JunkYard but UT3ed doesnt see any textures static meshes or anything in the folder whats going wrong?

                  Comment


                    Hey for me that JAR file which i need to execute is linked to Nokia programs so i cant do nothing with it

                    Comment


                      Try to use 'open with' function and open it with java

                      Comment


                        Originally posted by Dribler View Post
                        I made like hundred attempts trying to convert one of the best duel maps in ut2004 1on1-Aerowalk to UT3 but every time it ended up with different kind of errors etc..feels kinda desperate tbh. So if anyone is that generous to give a try converting this map for a poor guy,i would be really,really appreciated
                        Here is a link for it:
                        http://www.filefront.com/7856918/DM-1on1-Aerowalk/
                        Thanks in advance
                        This map helped me finding some other bugs that have been fixed. (in next version)
                        I provide the UT3 version of this map here if any interested in porting in (still some work to do on it):
                        Aerowalk-UT3.zip (50Mb -unpublished/uncooked)

                        Comment


                          thanks alot m8 for doing this map was nealry finshed my convertion of this map too,

                          Comment


                            Originally posted by xtremexp View Post
                            This map helped me finding some other bugs that have been fixed. (in next version)
                            Sounds interesting!

                            Originally posted by Atomicfire View Post
                            thanks alot m8 for doing this map was nealry finshed my convertion of this map too,

                            Comment


                              Originally posted by xtremexp View Post
                              I provide the UT3 version of this map here if any interested in porting in (still some work to do on it):
                              Aerowalk-UT3.zip (50Mb -unpublished/uncooked)

                              Originally posted by Atomicfire View Post
                              thanks alot m8 for doing this map was nealry finshed my convertion of this map too,
                              Wow great news! Thanks a lot guys I tested the version by xtremexp given above and from what i've seen ingame i can conclude that:
                              1)As it was said before map geometry in general and 1:1 scale of the original ut2004 map works really nice in ut3 aswell,so nothing has to be changed from this point of view.
                              2)It was absolutely right decision to put 30a instead of 50a, and to swap 100a with 50a, thats what i was actually thinking of. As unlike ut2004 ut3 has 3 types of armor and due to the difference in movement and weapon power this armor setup seems to be the most suitable in this case if we consider map balance and map flow. Just have a little suggestion to change 100health with belt, it wouldnt touch the balance as they both give a player 100points but having 100a instead of health keg looks like a more classical duel map choice.
                              3) The main things to do now is just to place weapons(which is simple task for someone who's familliar with the editor imo cause no creative stuff needed-simply make a straight copy from the original weap placement) and to set how the lift and jumppad would work(seems like a more complicated thing,but i guess parametres like lift speed,jumppad hight etc can be seen in original as well). After this done the map is absolutely playable and could be published as a beta version
                              4)The visuals as it is now are ok,looks like a holp style or smth,just few things needed to be done:textures/meshes for teleports,correct a couple of walls like the one near 100a which have some lighting bug.
                              5) All other eye-candy stuff is not necessery,but this is where some author work may come out.

                              Comment


                                nealy finshed it but since he doing it and got the first relase ill delete the 1 ive got

                                Comment

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