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UT3 Converter2 - 0.25c / UT4 Converter 0.4.1

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    it doesnt give me any instructions

    Comment


      Originally posted by megaknight View Post
      it doesnt give me any instructions
      there is probably a problem with converting ur map.
      Tell me which map it is with dl link (if not stock map), is so i can test and see what's wrong.
      Also plz give me the error message that is displayed in the "Output Frame" window. (begins with "XXX.Exception ...")

      Comment


        Originally posted by megaknight View Post
        alright, so i converted the map, and i get this t3d file and 5 empty folders, what do i do with them?
        If you get that, the converter failed out somewhere along the line. Check that you don't have any spaces in any of the folder names. So that I didn't have to reinstall my games into folders with no spaces, I created a replica of the UT2004 folder structure right on the C:\UT2004 with copies of the files I needed.

        Comment


          http://unrealtournament2004.filefron...NSHyrule;95826 thats the map.
          Terrain found! Parsing data ...
          ** Converting heightmap terrain bitmap to .tiff ... Error! (g16convert.exe was unable to convert terrain map file)
          May 25, 2009 8:34:44 AM ut3converter2.convert.terrain.TerrainTiffReader <init>
          SEVERE: null
          java.io.FileNotFoundException: C:\Documents and Settings\Administrator\Desktop\mapconverter\maps\o ns-hyrule\UT-Terrain\Terrain.HM_HyruleMain.tiff (The system cannot find the file specified)
          at java.io.RandomAccessFile.open(Native Method)
          at java.io.RandomAccessFile.<init>(Unknown Source)
          at com.sun.media.jai.codec.FileSeekableStream.<init>( FileSeekableStream.java:86)
          at ut3converter2.convert.terrain.TerrainTiffReader.<i nit>(TerrainTiffReader.java:37)
          at ut3converter2.convert.Level.ut3.ConvertorToT3DUT3. convert(ConvertorToT3DUT3.java:242)
          at ut3converter2.UT2k4ToUT3Conv.processTasks(UT2k4ToU T3Conv.java:527)
          at ut3converter2.UT2k4ToUT3Conv.convert(UT2k4ToUT3Con v.java:147)
          at ut3converter2.ihm.map.IHMMapConverter.jbtnconvertA ctionPerformed(IHMMapConverter.java:284)
          at ut3converter2.ihm.map.IHMMapConverter.access$000(I HMMapConverter.java:38)
          at ut3converter2.ihm.map.IHMMapConverter$1.actionPerf ormed(IHMMapConverter.java:231)
          at javax.swing.AbstractButton.fireActionPerformed(Unk nown Source)
          at javax.swing.AbstractButton$Handler.actionPerformed (Unknown Source)
          at javax.swing.DefaultButtonModel.fireActionPerformed (Unknown Source)
          at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
          at javax.swing.plaf.basic.BasicButtonListener.mouseRe leased(Unknown Source)
          at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
          at java.awt.Component.processMouseEvent(Unknown Source)
          at javax.swing.JComponent.processMouseEvent(Unknown Source)
          at java.awt.Component.processEvent(Unknown Source)
          at java.awt.Container.processEvent(Unknown Source)
          at java.awt.Component.dispatchEventImpl(Unknown Source)
          at java.awt.Container.dispatchEventImpl(Unknown Source)
          at java.awt.Component.dispatchEvent(Unknown Source)
          at java.awt.LightweightDispatcher.retargetMouseEvent( Unknown Source)
          at java.awt.LightweightDispatcher.processMouseEvent(U nknown Source)
          at java.awt.LightweightDispatcher.dispatchEvent(Unkno wn Source)
          at java.awt.Container.dispatchEventImpl(Unknown Source)
          at java.awt.Window.dispatchEventImpl(Unknown Source)
          at java.awt.Component.dispatchEvent(Unknown Source)
          at java.awt.EventQueue.dispatchEvent(Unknown Source)
          at java.awt.EventDispatchThread.pumpOneEventForFilter s(Unknown Source)
          at java.awt.EventDispatchThread.pumpEventsForFilter(U nknown Source)
          at java.awt.EventDispatchThread.pumpEventsForFilter(U nknown Source)
          at java.awt.Dialog$1.run(Unknown Source)
          at java.awt.Dialog$3.run(Unknown Source)
          at java.security.AccessController.doPrivileged(Native Method)
          at java.awt.Dialog.show(Unknown Source)
          at java.awt.Component.show(Unknown Source)
          at java.awt.Component.setVisible(Unknown Source)
          at java.awt.Window.setVisible(Unknown Source)
          at java.awt.Dialog.setVisible(Unknown Source)
          at ut3converter2.ihm.Display2.jMnUT2k4toUT3ActionPerf ormed(Display2.java:810)
          at ut3converter2.ihm.Display2.access$600(Display2.jav a:62)
          at ut3converter2.ihm.Display2$7.actionPerformed(Displ ay2.java:317)
          at javax.swing.AbstractButton.fireActionPerformed(Unk nown Source)
          at javax.swing.AbstractButton$Handler.actionPerformed (Unknown Source)
          at javax.swing.DefaultButtonModel.fireActionPerformed (Unknown Source)
          at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
          at javax.swing.AbstractButton.doClick(Unknown Source)
          at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unk nown Source)
          at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mou seReleased(Unknown Source)
          at java.awt.Component.processMouseEvent(Unknown Source)
          at javax.swing.JComponent.processMouseEvent(Unknown Source)
          at java.awt.Component.processEvent(Unknown Source)
          at java.awt.Container.processEvent(Unknown Source)
          at java.awt.Component.dispatchEventImpl(Unknown Source)
          at java.awt.Container.dispatchEventImpl(Unknown Source)
          at java.awt.Component.dispatchEvent(Unknown Source)
          at java.awt.LightweightDispatcher.retargetMouseEvent( Unknown Source)
          at java.awt.LightweightDispatcher.processMouseEvent(U nknown Source)
          at java.awt.LightweightDispatcher.dispatchEvent(Unkno wn Source)
          at java.awt.Container.dispatchEventImpl(Unknown Source)
          at java.awt.Window.dispatchEventImpl(Unknown Source)
          at java.awt.Component.dispatchEvent(Unknown Source)
          at java.awt.EventQueue.dispatchEvent(Unknown Source)
          at java.awt.EventDispatchThread.pumpOneEventForFilter s(Unknown Source)
          at java.awt.EventDispatchThread.pumpEventsForFilter(U nknown Source)
          at java.awt.EventDispatchThread.pumpEventsForHierarch y(Unknown Source)
          at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
          at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
          at java.awt.EventDispatchThread.run(Unknown Source)
          Exception occurred during event dispatching:
          java.lang.NullPointerException
          at ut3converter2.convert.terrain.TerrainTiffReader.ge tWidth(TerrainTiffReader.java:58)
          at ut3converter2.convert.Level.ut3.Terrain.toString(T errain.java:232)
          at ut3converter2.convert.Level.ut3.ConvertorToT3DUT3. convert(ConvertorToT3DUT3.java:242)
          at ut3converter2.UT2k4ToUT3Conv.processTasks(UT2k4ToU T3Conv.java:527)
          at ut3converter2.UT2k4ToUT3Conv.convert(UT2k4ToUT3Con v.java:147)
          at ut3converter2.ihm.map.IHMMapConverter.jbtnconvertA ctionPerformed(IHMMapConverter.java:284)
          at ut3converter2.ihm.map.IHMMapConverter.access$000(I HMMapConverter.java:38)
          at ut3converter2.ihm.map.IHMMapConverter$1.actionPerf ormed(IHMMapConverter.java:231)
          at javax.swing.AbstractButton.fireActionPerformed(Unk nown Source)
          at javax.swing.AbstractButton$Handler.actionPerformed (Unknown Source)
          at javax.swing.DefaultButtonModel.fireActionPerformed (Unknown Source)
          at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
          at javax.swing.plaf.basic.BasicButtonListener.mouseRe leased(Unknown Source)
          at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
          at java.awt.Component.processMouseEvent(Unknown Source)
          at javax.swing.JComponent.processMouseEvent(Unknown Source)
          at java.awt.Component.processEvent(Unknown Source)
          at java.awt.Container.processEvent(Unknown Source)
          at java.awt.Component.dispatchEventImpl(Unknown Source)
          at java.awt.Container.dispatchEventImpl(Unknown Source)
          at java.awt.Component.dispatchEvent(Unknown Source)
          at java.awt.LightweightDispatcher.retargetMouseEvent( Unknown Source)
          at java.awt.LightweightDispatcher.processMouseEvent(U nknown Source)
          at java.awt.LightweightDispatcher.dispatchEvent(Unkno wn Source)
          at java.awt.Container.dispatchEventImpl(Unknown Source)
          at java.awt.Window.dispatchEventImpl(Unknown Source)
          at java.awt.Component.dispatchEvent(Unknown Source)
          at java.awt.EventQueue.dispatchEvent(Unknown Source)
          at java.awt.EventDispatchThread.pumpOneEventForFilter s(Unknown Source)
          at java.awt.EventDispatchThread.pumpEventsForFilter(U nknown Source)
          at java.awt.EventDispatchThread.pumpEventsForFilter(U nknown Source)
          at java.awt.Dialog$1.run(Unknown Source)
          at java.awt.Dialog$3.run(Unknown Source)
          at java.security.AccessController.doPrivileged(Native Method)
          at java.awt.Dialog.show(Unknown Source)
          at java.awt.Component.show(Unknown Source)
          at java.awt.Component.setVisible(Unknown Source)
          at java.awt.Window.setVisible(Unknown Source)
          at java.awt.Dialog.setVisible(Unknown Source)
          at ut3converter2.ihm.Display2.jMnUT2k4toUT3ActionPerf ormed(Display2.java:810)
          at ut3converter2.ihm.Display2.access$600(Display2.jav a:62)
          at ut3converter2.ihm.Display2$7.actionPerformed(Displ ay2.java:317)
          at javax.swing.AbstractButton.fireActionPerformed(Unk nown Source)
          at javax.swing.AbstractButton$Handler.actionPerformed (Unknown Source)
          at javax.swing.DefaultButtonModel.fireActionPerformed (Unknown Source)
          at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
          at javax.swing.AbstractButton.doClick(Unknown Source)
          at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unk nown Source)
          at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mou seReleased(Unknown Source)
          at java.awt.Component.processMouseEvent(Unknown Source)
          at javax.swing.JComponent.processMouseEvent(Unknown Source)
          at java.awt.Component.processEvent(Unknown Source)
          at java.awt.Container.processEvent(Unknown Source)
          at java.awt.Component.dispatchEventImpl(Unknown Source)
          at java.awt.Container.dispatchEventImpl(Unknown Source)
          at java.awt.Component.dispatchEvent(Unknown Source)
          at java.awt.LightweightDispatcher.retargetMouseEvent( Unknown Source)
          at java.awt.LightweightDispatcher.processMouseEvent(U nknown Source)
          at java.awt.LightweightDispatcher.dispatchEvent(Unkno wn Source)
          at java.awt.Container.dispatchEventImpl(Unknown Source)
          at java.awt.Window.dispatchEventImpl(Unknown Source)
          at java.awt.Component.dispatchEvent(Unknown Source)
          at java.awt.EventQueue.dispatchEvent(Unknown Source)
          at java.awt.EventDispatchThread.pumpOneEventForFilter s(Unknown Source)
          at java.awt.EventDispatchThread.pumpEventsForFilter(U nknown Source)
          at java.awt.EventDispatchThread.pumpEventsForHierarch y(Unknown Source)
          at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
          at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
          at java.awt.EventDispatchThread.run(Unknown Source)
          thats what happens when it gets to the terrain

          Comment


            i run vista and Sniper from hedsteem tells me that all i have to do is run the excutable but i dont have it and it wont give the file to me no matter what i do is there something i should do

            Comment


              I just did a quick conversion of the first UT2004 map in the list which was AS-Convoy but it just crashes the editor after pressing OK 1500 times

              Comment


                Originally posted by megaknight View Post
                Terrain found! Parsing data ...
                ** Converting heightmap terrain bitmap to .tiff ... Error! (g16convert.exe was unable to convert terrain map file)
                May 25, 2009 8:34:44 AM ut3converter2.convert.terrain.TerrainTiffReader <init>
                SEVERE: null
                java.io.FileNotFoundException: C:\Documents and Settings\Administrator\Desktop\mapconverter\maps\o ns-hyrule\UT-Terrain\Terrain.HM_HyruleMain.tiff (The system cannot find the file specified)

                ......
                thats what happens when it gets to the terrain
                That's weird i got no errors:
                Code:
                  ....
                Terrain found! Parsing data ...
                	 ** Converting heightmap terrain bitmap to .tiff ... done!
                
                 *** Conversion of textures ***
                0/0-Terrain.L_HyruleMain0.tga->Terrain.L_HyruleMain0.bmp ... done!
                  ....
                Perhaps try running program as administrator.

                Originally posted by iced-fang View Post
                i run vista and Sniper from hedsteem tells me that all i have to do is run the excutable but i dont have it and it wont give the file to me no matter what i do is there something i should do
                No UT3Converter2.exe file after running the installer program?


                Originally posted by bn_avit View Post
                I just did a quick conversion of the first UT2004 map in the list which was AS-Convoy but it just crashes the editor after pressing OK 1500 times
                You probably tried to import the T3D UT2004 file (myLevel.t3d) instead of the UT3 one (should be myLevel_UT3).That's why u had hundred of cast errors (probably) because UT3 editor can't read most of UT2004 actors directly..
                Anyway you can't convert this map yet. There is a bug in program i've just discovered: staticmeshes with no texture set (Texture None in TexPropCube.t3d) was causing bad texture detection resulting in crash. Hopefully i've fixed it and will be available for next version.

                Comment


                  ok I will wait for next release heres hopeing it wont be far off hint hint lol thanks for your help anyway

                  Comment


                    have you ran into this one xtreme i just converted it over from 2004 everything went in fine i done a rebuild saved it then tried to play it in editor and i got this btw i only have a keyboard and mouse on this pc no gamepad of any kind

                    Comment


                      So, according to your directions.


                      *** Converting UT2004 maps to Unreal Tournament 3 ***
                      Go to "File"->"UT2004 Map" then "Convert to UT3 ..."
                      Select your UT2004 map.
                      Select the output folder (where all textures,sounds,... will be exported),use better an empty folder.
                      Configuration Panel:
                      Save Package:
                      This is the unreal package name (.upk) where you will save converted ressources
                      (sounds,textures,staticmeshes,..) of your UT2004 map. (e.g: "IslandMapPack" (.upk)).
                      You can set it to whatever you want you just need to set it.


                      Where does the program save this .UPK file? I've done a few conversions but I never find this file. Is it on some different directory then those where the map is outputed to or did the program just not create one's for my maps?

                      Comment


                        I have a quick question. I've been playing around with this thing and having a blast but I have a question about the texture quality.

                        Currently once I get the old textures over, they actually look worse than they do in UT2004. I've done a few searches but haven't found any tutorials on how to get the quality up. I've tried Crazybump but that is basically trying to add features to a bad texture and can end up looking weird.

                        Can anyone help me with getting the textures to look like at least UT2004's best quality level?

                        Comment


                          i wanna convert a UT2k4 map to a UT3 map but i dont have UT2k4 but i have the file and when i try to convert it it gives me an error message because i dont have UT2k4. is there a way i can get around the whole 2k4 thing and just convert the file because i dont feel like having to get the game and installing it for that purpose, it is just a waste of time.

                          Comment


                            you can try downloading the ut2004 dedicated server package and see if it works with that
                            go to http://downloads.unrealadmin.org/UT2004/Server/ if not you can either have someone convert it for you or buy the game shouldnt cost that much

                            Comment


                              Originally posted by unrealloco View Post
                              you can try downloading the ut2004 dedicated server package and see if it works with that
                              go to http://downloads.unrealadmin.org/UT2004/Server/ if not you can either have someone convert it for you or buy the game shouldnt cost that much
                              thanks i will try that but im still open for some suggestions if anyone has them.

                              Comment


                                Originally posted by M^vL View Post
                                I have a quick question. I've been playing around with this thing and having a blast but I have a question about the texture quality.

                                Currently once I get the old textures over, they actually look worse than they do in UT2004. I've done a few searches but haven't found any tutorials on how to get the quality up. I've tried Crazybump but that is basically trying to add features to a bad texture and can end up looking weird.

                                Can anyone help me with getting the textures to look like at least UT2004's best quality level?
                                To quote myself...

                                Well I've dug into material editing more than I ever have before and I becoming more successful at creating new ones and in certain cases I'm able to improve older textures with new normals etc. Fun stuff.

                                Comment

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