Name: DM-DeadSimple
Version: final beta, candidate to final version.
Compatibility: UT3
Description: Dead Simple map from Doom remake.
Comments: Small map I am doing to learn assets from Asian style. This is almost finished map. All I need to do is music and splash screen.
Things changed since last beta:
- fixed bug with blocking volume
- hopefully fixed all bugs with meshes, but "select all SM" and then change its property does not apply to all of them somehow.
- new weapon/item placment: sniper, mini, link shock in inner corridor, rocket in middle, flak+bio in outer street
- new dynamic lights (that can be shoot) are placed in inner corridor.
- statues near water can be shoot off (canned for now). this may be back in final if i can setup triggers and make them not as heavy.
- added secret room (behind gate) with UDamage. It uses complicated trigger, setting which took me 3 days. Look at last 2 pics. You need shoot that bell near statues then it activates door to udamage (last pic). Bots "do not know" about bell so they do not give up secret. But once open they are happy to snag your UDamage, so be fast or be dead.
Things to do for final:
- 2 water splash triggered emitters behind those shootable statues (this if i succeed with making them, or more triggering volume by falling KActor)
- splash screen and music.
Screenshot:






Credits: ID software for old fragging mayhem map.
Homepage: There is no link
Enjoy:
Download:DM-DeadSimple.ZIP
Version: final beta, candidate to final version.
Compatibility: UT3
Description: Dead Simple map from Doom remake.
Comments: Small map I am doing to learn assets from Asian style. This is almost finished map. All I need to do is music and splash screen.
Things changed since last beta:
- fixed bug with blocking volume
- hopefully fixed all bugs with meshes, but "select all SM" and then change its property does not apply to all of them somehow.
- new weapon/item placment: sniper, mini, link shock in inner corridor, rocket in middle, flak+bio in outer street
- new dynamic lights (that can be shoot) are placed in inner corridor.
- statues near water can be shoot off (canned for now). this may be back in final if i can setup triggers and make them not as heavy.
- added secret room (behind gate) with UDamage. It uses complicated trigger, setting which took me 3 days. Look at last 2 pics. You need shoot that bell near statues then it activates door to udamage (last pic). Bots "do not know" about bell so they do not give up secret. But once open they are happy to snag your UDamage, so be fast or be dead.
Things to do for final:
- 2 water splash triggered emitters behind those shootable statues (this if i succeed with making them, or more triggering volume by falling KActor)
- splash screen and music.
Screenshot:






Credits: ID software for old fragging mayhem map.
Homepage: There is no link
Enjoy:
Download:DM-DeadSimple.ZIP
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