Announcement

Collapse

The Infinity Blade Forums Have Moved

We've launched brand new Infinity Blade forums with improved features and revamped layout. We've also included a complete archive of the previous posts. Come check out the new Infinity Blade forums.
See more
See less

|BETA| CTF-Corridor [Download] (Needs Testing) [Pics] -UT99' style-

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    |BETA| CTF-Corridor [Download] (Needs Testing) [Pics] -UT99' style-

    Originally posted by Caravaggio View Post
    Everyone's custom maps are looking like doom 3, I really can't wait for that sun-shiny mario map to get remade.
    My first map, so give me a break ; near release.

    Heres your mild wish; while I love UT3, all the maps are dark and gruesome (who doesn't love that), so I decided to remake one of my favorite CTF maps from UT99;
    CTF-Hallway, in the ol' fashioned UT99 way of, fun over objects. The map is fictional looking, hold little static meshes, and uses simple, but matching textures.

    Heres some images:
    *Please note, this is in BETA, thing can and will change, kudos!*


    The red base, and the red entrance into the corridor.


    The blue base, and blue entrance into the corridor.


    The Hallway, with a deemer spawn in the middle for extra chaos.


    The Corridor, Super Health, and Vest pickup in the center.

    An Update:

    - Sorry for the delay, AI was giving me issues; I will have that fixed by today
    - AI Paths added
    - Bio Gun added
    - Ammunition has been added
    - Helmet pickup removed, and replaced with Vest pickup
    - Super-Health pickup added
    - AI can now decide between the bottom corridor and the upper hallway
    - AI can now properly go for the flag, and return it in the shortest route
    - Fixed some bugs on the tiles and ceilings.
    - (New!) Fixed bug with bots that caused them to clog in an area.

    Download:

    http://files.filefront.com/CTF+Corri.../fileinfo.html (Primary, Fastest)
    http://www.freewebs.com/lunistac/CTF%2DCorridor.ut3 (Alternate, Slower)

    #2
    It looks great, can't wait to play around with it.

    Comment


      #3
      Originally posted by XenonG View Post
      It looks great, can't wait to play around with it.

      Thanks!

      An Update:

      - Sorry for the delay, AI was giving me issues; I will have that fixed by today
      - AI Paths added
      - Bio Gun added
      - Ammunition has been added
      - Helmet pickup removed, and replaced with Vest pickup
      - Super-Health pickup added
      - AI can now decide between the bottom corridor and the upper hallway
      - AI can now properly go for the flag, and return it in the shortest route

      After all this I am going to cook the map and release it; approx. 4-7 mb.

      Comment


        #4
        Map is now available for Download! Please leave feedback! Thanks

        Comment


          #5
          upload it to another site filefactory link is not working for me

          Comment


            #6
            Originally posted by FIgterFX View Post
            upload it to another site filefactory link is not working for me

            FileFront* you sure? Click on the download link, if that doesn't work I am uploading it to a different site.

            Comment


              #7
              Update:

              Added new DL link

              Comment


                #8
                errrr next time make a .zip dude it will shrink the filesize a lot

                Comment


                  #9
                  I know the map is meant to be this way, but it feels too simple. I would almost like to see additional corridors sprout from the hallways doing a "U" Shape.

                  Can you also add a few items to sprice it up, some some greenery.

                  Comment


                    #10
                    Originally posted by revel911 View Post
                    I know the map is meant to be this way, but it feels too simple. I would almost like to see additional corridors sprout from the hallways doing a "U" Shape.

                    Can you also add a few items to sprice it up, some some greenery.
                    Thanks for the comment! I was thinking the same thing you were, but I am planning to keep the simplicity (because of the UT99' style of map). But, I am planning to add additional rooms and hallways, also some new weapon pickups.

                    Your comments help me improve my map making skills (this was my first map EVER! WOOT!) Thanks, and keep em' coming.

                    Comment


                      #11
                      Update:
                      I have just fixed some bugs with the flooring and the ceiling.

                      Comment


                        #12
                        Update:
                        Just fixed some pathing problems with the bots that caused them to group.

                        Comment

                        Working...
                        X