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CTF-Chrome3

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    CTF-Chrome3

    CTF-Chrome3

    Name: Chrome 3
    Version: Beta-phase
    Compatibility: UT3

    Description:
    A remake of CTF-Chrome.

    Comments:
    This is my 6th map i did, ever. Took me 3 days and nights so far.
    It is a little more open and the sizing in the center is a tad bigger.
    Other than that it feels like the original one. I think it is pretty close.
    Weapon-placement is the same, but i made up the player spawns and
    some other minor things..

    What i need to know:
    • How to add a music-track (choose from game content) to my map?
    • How to push a player into a single direction when he enters a certain volumen?
    • How to adjust the overall map scaling (player height)?
    • How does the gameplay feel compared to the original one?


    Credits:
    Epic for the original content and game. 3DBuzz for teaching me so much!

    Screenshots:







    Download: http://www.m3nt0r.de/ut3/ctf-chrome3...rome3_beta.zip (9,22mb)

    Thank you for checking it out!
    -m3nt0r

    #2
    It looks really nice! Good job.

    The only thing I can think of off the top of my head is, the floor looks a little flat (wait for it..) is there any chance of spicing it up some? Maybe make some indents or special panels ever so often?

    Comment


      #3
      Looks too dark to me, you need to add some low intensity lights to bring up the ambient light level some.

      Comment


        #4
        Originally posted by Jagnot View Post
        It looks really nice! Good job.

        The only thing I can think of off the top of my head is, the floor looks a little flat (wait for it..) is there any chance of spicing it up some? Maybe make some indents or special panels ever so often?
        If i find out how to make an arch in the existing BSP cube..

        Last time i tried to do this it messed everthing up. I orginally wanted to add
        some sort of glass dome as a roof for the center hallways.
        Didn't work out so well ^^

        Or i just make the floor lower than the doors, and then build my own
        "tube-like" floor with some static meshes, just like the ceiling.

        Comment


          #5
          Originally posted by Wail of Suicide View Post
          Looks too dark to me, you need to add some low intensity lights to bring up the ambient light level some.
          For some reason I think thats how games will look in this engine.

          Depth of field effects maybe.

          Comment


            #6
            http://forums.epicgames.com/showthread.php?t=588422

            Check this out and read my reply (the first reply after the OP). It looks like you're both building the same map and using the same texture package to do it. My comment applies both places.

            Comment


              #7
              OH **** THIS MAP LOOKS FAKING GREAT, BEST IVE SEEN-IT LOOKS LIEK IT REALLY DOES BELONG IN UT3(ofc the floor could be better less flat like the other guy said) NICE WORK MAN, CANNOT WAIT UNTIL THE FULL
              IM GOING TO PLAY THIS NOW !!!!!!!!!

              Comment


                #8
                This looks great - like the other complaints though, I'd say it's a little too dark. Chrome from 2k4 was relatively light, see if you can add some nice lighting effects in there.

                Comment


                  #9
                  Thanks for the comments so far. I will work on the floors tonite. :-)

                  Comment


                    #10
                    looks nice needs more lighting

                    Comment


                      #11
                      +1

                      one of my favorite maps

                      Comment


                        #12
                        +10.. I applaud any of the old maps being remade. UT3 could have been a eyecandy update with all the same maps and I would have bought it in a heartbeat..

                        Chrome is teh pwn

                        Comment


                          #13
                          I have the same general comments as everyone else, its a bit dark in particular. I'll likely drop this map on my pub server so players can give it a go tonight. Server is not pure b/c of unlimited translocator mod so if anyone wants to try it out they will have to make sure to change their browser settings.

                          Comment


                            #14
                            It feels very wide. and perhaps some team color emmiters more-to show which way to go to get to enemies base or back to urs.

                            Comment


                              #15
                              nice map but the jumpad in base feels like u'R stucked in air

                              Comment

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