Are you fed up of the inexplicably high arc of the flak cannon altfire? Do you think the rocket launcher's firing methods are needlessly clumsy? Then here is the mod for you!
Classic Weapons is a mutator meant to bring some of the flair of the original Unreal Tournament weapons to the newest entry in the franchise.
Classic Weapons replaces three weapons with Classic counterparts; the Enforcer, the Flak Cannon, and the Rocket Launcher.
The Classic Enforcer's primary fire is unchanged, but the secondary fire uses the "gangsta" sideways firing mode; this method of attack trades off accuracy for a faster fire rate.
The Classic Flak Cannon's primary fire, like the Classic Enforcer's, is unchanged. The alternate fire grenade, however, will be ejected from the barrel at a straight linear velocity, instead of being fired in an arc artificially heightened above that induced by aim. In other words the altfire will now go where you aim it, rather than going higher.
The Classic Rocket Launcher is the most drastically-altered weapon in the pack. Primary fire will launch rockets, while alternate fire will fire grenades. Tapping either fire button will fire one rocket or grenade. Holding the button down will load up to three rounds, which will be fired either when the trigger is released, or 0.96 seconds after the final round is loaded, whichever is first.
Rounds will be fired in a linear spread by default. By pressing the other fire button, the mode can be toggled to spiral mode. Pressing the alternate fire button while loading primary fire will cause the rockets to be launched in a spiral, and pressing the primary fire button while loading alternate fire will cause the same to happen to the fired grenades.
Pressing this fire button again before the rounds are fired will cause the mode to toggle back to the spread pattern.
Installation instructions are included in the readme.
Compatibility: Classic Weapons has been tested in standalone play only, with patch 101beta installed; However, it is not expected that other situations will cause faults, provided the usual requisite action is taken. (such as ensuring the package is named in ServerPackages if used online, for starters) I do not have the means to test this in netplay; Feedback would be appreciated.
DOWNLOAD FROM http://www.dawrecka.pwp.blueyonder.c...sicWeapons.zip (17KB)
Screenshots
http://www.dawrecka.pwp.blueyonder.co.uk/Unreal/UT3/ScreenShot00000.jpg

http://www.dawrecka.pwp.blueyonder.co.uk/Unreal/UT3/ScreenShot00001.jpg

http://www.dawrecka.pwp.blueyonder.co.uk/Unreal/UT3/ScreenShot00002.jpg

http://www.dawrecka.pwp.blueyonder.co.uk/Unreal/UT3/ScreenShot00003.jpg

(These were supposed to show up with thumbnails, but apparently phpBB doesn't support nested tags)
Changes in beta 2
-----------------
Note that in the absence of alternate models, (the older meshes would look out of place) the Classic RL, Eightball, and Millennium Eightball all look and sound like the UT3 RL, even though they do not behave like it.
Changes in beta 2.1
-------------------
Classic Weapons is a mutator meant to bring some of the flair of the original Unreal Tournament weapons to the newest entry in the franchise.
Classic Weapons replaces three weapons with Classic counterparts; the Enforcer, the Flak Cannon, and the Rocket Launcher.
The Classic Enforcer's primary fire is unchanged, but the secondary fire uses the "gangsta" sideways firing mode; this method of attack trades off accuracy for a faster fire rate.
The Classic Flak Cannon's primary fire, like the Classic Enforcer's, is unchanged. The alternate fire grenade, however, will be ejected from the barrel at a straight linear velocity, instead of being fired in an arc artificially heightened above that induced by aim. In other words the altfire will now go where you aim it, rather than going higher.
The Classic Rocket Launcher is the most drastically-altered weapon in the pack. Primary fire will launch rockets, while alternate fire will fire grenades. Tapping either fire button will fire one rocket or grenade. Holding the button down will load up to three rounds, which will be fired either when the trigger is released, or 0.96 seconds after the final round is loaded, whichever is first.
Rounds will be fired in a linear spread by default. By pressing the other fire button, the mode can be toggled to spiral mode. Pressing the alternate fire button while loading primary fire will cause the rockets to be launched in a spiral, and pressing the primary fire button while loading alternate fire will cause the same to happen to the fired grenades.
Pressing this fire button again before the rounds are fired will cause the mode to toggle back to the spread pattern.
Installation instructions are included in the readme.
Compatibility: Classic Weapons has been tested in standalone play only, with patch 101beta installed; However, it is not expected that other situations will cause faults, provided the usual requisite action is taken. (such as ensuring the package is named in ServerPackages if used online, for starters) I do not have the means to test this in netplay; Feedback would be appreciated.
DOWNLOAD FROM http://www.dawrecka.pwp.blueyonder.c...sicWeapons.zip (17KB)
Screenshots
http://www.dawrecka.pwp.blueyonder.co.uk/Unreal/UT3/ScreenShot00000.jpg

http://www.dawrecka.pwp.blueyonder.co.uk/Unreal/UT3/ScreenShot00001.jpg

http://www.dawrecka.pwp.blueyonder.co.uk/Unreal/UT3/ScreenShot00002.jpg

http://www.dawrecka.pwp.blueyonder.co.uk/Unreal/UT3/ScreenShot00003.jpg

(These were supposed to show up with thumbnails, but apparently phpBB doesn't support nested tags)
Changes in beta 2
-----------------
- Enforcer accuracy increased. (Note that accuracy still drops off rapidly with sustained fire)
- Flak shell speed increased from 1200 to 1400
- Two new Rocket Launcher types added; Classic Eightball and Millennium Eightball.
- Configuration options have been added, configurable from UTClassicWeapons.ini
These options are:- bUseClassicEnforcer
bUseClassicFlakCannon
Self-explanatory; If true, then the game will use Classic Enforcers and Flak Cannons (respectively) instead of the standard UT3 equivalents. Both settings default to true. - ClassicRLType
A little stickier, this parameter has four possible values- ERL_Keep
Similar to false for the above; This setting causes UT3 to use the stock Rocket Launcher, rather than replacing it. - ERL_ClassicRL (default)
This setting causes UT3 to use the Classic Rocket Launcher in place of the UT3 Rocket Launcher. The Classic Rocket Launcher is designed to emulate the UT2003/2004 Rocket Launcher to an extent, in that this weapon will load up to three rockets or grenades; However, the classic mode selection is present, in that primary fire loads rockets and secondary fire loads grenades, rather than using primary fire for single rockets and alternate fire to load up multiple rockets. - ERL_ClassicEightball
UT3 will use the Classic Eightball instead of the stock rocket launcher. The Classic Eightball does not use the "flocking" effect of the Classic RL or the UT3 RL, causing rockets to be fired in a circular pattern with no movement towards each other. The Classic Eightball also loads up to 6 rockets or grenades at a time. - ERL_MillenniumEightball
A nod to U4E's Millennium Eightball, this is identical to the Classic Eightball in most ways, but the Millennium Eightball can hold its load indefinitely.
- ERL_Keep
- bUseClassicEnforcer
Note that in the absence of alternate models, (the older meshes would look out of place) the Classic RL, Eightball, and Millennium Eightball all look and sound like the UT3 RL, even though they do not behave like it.
Changes in beta 2.1
-------------------
- Added the Classic Dual Enforcers. By setting bUseClassicDualEnforcers to TRUE in the INI, players will spawn with dual classic Enforcers.
Note that bUseClassicDualEnforcers overrides bUseClassicEnforcer. If bUseClassicDualEnforcers is TRUE, players will spawn with dual Enforcers even if bUseClassicEnforcer is false.
Comment