Announcement

Collapse
No announcement yet.

DM-1on1-Acquisition [Alpha][Download][Pics][Updated]

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    DM-1on1-Acquisition [Alpha][Download][Pics][Updated]

    Name: Acquisition
    Version: Alpha 2
    Compatibility: UT3 v1, v1.1

    Description: Small/Medium sized Duel map set in a generic hightech facility on a desert planet, of course.

    Comments: This is a map I'm making to get familiar with how making UT3 maps should be made.

    Screenshots:
    [screenshot]http://img215.imageshack.us/img215/4151/screenshot00002uh8.jpg[/screenshot]
    [screenshot]http://img229.imageshack.us/img229/7827/screenshot00003dv9.jpg[/screenshot]
    [screenshot]http://img215.imageshack.us/img215/9625/screenshot00004xr8.jpg[/screenshot]
    [screenshot]http://img215.imageshack.us/img215/6294/screenshot00005gy7.jpg[/screenshot]

    Homepage: www.slainchild.com
    Alpha 2 changelist:

    -Edited the "rooftop" section. It now consists of pipes you can fall off down to the linkgun. Slightly lower too (64uu for anyone that cares).
    -Changed the jumppad trajectory and aircontrol. Should be nicer to use now.
    -Moved the ramp up to linkgun back a bit to be flush with the wall below.
    -Moved the vials around, adjusted spacing.
    -Removed the health pack on the upper level of the stinger room.
    -The 50a room is now enclosed with glass windows. You can no longer fall off the map.
    -Added the first pass of bot pathing. They won't use the lifts correctly yet.
    -Removed the dropdown gap behind the belt


    Download: http://www.slainchild.com/files/DM-1...isition_a2.zip (12mb)

    Extract the files to My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps

    HF!

    #2
    That is actually looking quite promising

    Comment


      #3
      woot

      Comment


        #4
        As always, Slainchild gives me faith in the custom map scene of UT3. Way to go!

        Comment


          #5
          Very nice job as always, Slainchild.

          I hope you bring out some FPS and general layout changes of some stock UT3 maps, too.

          Okay, just ran around in it. I like the placements already.

          Shouldnt there be a lift to Belt or is it just nothing?
          [shot]http://mystikal.omgservers.co.uk/files/ScreenShot00007.png[/shot]

          This bit feels a bit cramped, and the 25 health seems a bit random in placement.
          [shot]http://mystikal.omgservers.co.uk/files/ScreenShot00008.png[/shot]

          Comment


            #6
            My first fly thru of this map left me less than impressed visually, but playing a single match turned that all around. Although it is a bit empty, this map delivers in the way that any Slainchild map does.

            I'm with MysTikal on the Belt thingy. Should be a lift or jump pad nearby perhaps.

            Comment


              #7
              Well, just downloaded the map. Il be sure to write up my feelings on the current item and geometry layout as soon as I can. I'm exited to play it non the less.

              Also, I would always recomend puting the directions to installing the map in you're readme. Some people still don't know which file goes in which directory. Definitely not me

              Comment


                #8
                Originally posted by MysTikal View Post
                Shouldnt there be a lift to Belt or is it just nothing?
                Its nothing. There was going to be a lift there but then I decided that the jumppad was enough. So now its just a dropdown space. Might just remove it.

                Visuals will certainly be improved for the final version, this is only a BSP layout for testing gameplay.

                Thanks for the comments guys.

                Edit: Mr.Suicide, there are instructions in the first post.

                Comment


                  #9
                  Hey slain (HQN old timer here), looking good mate, will download and try when I get home from class.

                  Comment


                    #10
                    Yay! A Slainchild map! Will test later

                    Comment


                      #11
                      Looks like a really good map. I like it.. kinda reminds me of a quake 1 map or something. It would be cool to make a map like this in quake 1 theme (not q3).

                      Comment


                        #12
                        Good start There's a HOM-effect visible when you jump over the fence near the big armor but I'm sure that'll be fixed.

                        Comment


                          #13
                          Not bad at all! I'm curious where this map will end at it's final stage. Keep up the good work. I will follow this map's development. Are you willing to keep us up to date with screenies?

                          Comment


                            #14
                            Of course.

                            [shot]http://img80.imageshack.us/img80/6355/556gc1.jpg[/shot]

                            Needs less bloom, and more detail work on ceiling and stuff. But yeah...

                            New alpha build later today maybe.

                            Comment


                              #15
                              Sorry to anyone who hasn't had the chance to play Alpha 1 yet, but Alpha 2 is here.

                              Changelist:

                              -Edited the "rooftop" section. It now consists of pipes you can fall off down to the linkgun. Slightly lower too (64uu for anyone that cares).
                              -Changed the jumppad trajectory and aircontrol. Should be nicer to use now.
                              -Moved the ramp up to linkgun back a bit to be flush with the wall below.
                              -Moved the vials around, adjusted spacing.
                              -Removed the health pack on the upper level of the stinger room.
                              -The 50a room is now enclosed with glass windows. You can no longer fall off the map.
                              -Added the first pass of bot pathing. They won't use the lifts correctly yet.
                              -Removed the dropdown gap behind the belt.

                              Helmet is still in for now.

                              http://www.slainchild.com/files/DM-1...isition_a2.zip (12mb...? Madness)

                              Comment

                              Working...
                              X