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Überboard (Hoverboard Mutator) [Pics & Download] [NEW Release]

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    #61
    Umm.. how are you guys saying "works great on PS3" yada yada... to me, it doesn't import at all, no "Uberboard" appears on list. Are you sure you guys aren't using D4rkW4rr10r's cooked version?

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      #62
      Love the board...
      Thanks!

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        #63
        Originally posted by ventuz View Post
        Umm.. how are you guys saying "works great on PS3" yada yada... to me, it doesn't import at all, no "Uberboard" appears on list. Are you sure you guys aren't using D4rkW4rr10r's cooked version?
        Ventuz I overwrote the old version on the PS3. It shows up on the mutator list. That is odd. I am going to delete it and try again to make sure.

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          #64
          Yeah i download the updated version but it doesnt show up on my mutator list....it downloads fine but its not listed.

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            #65
            Yeah the updated version doesn't work. I am sorry chameleon, I should have deleted the old version to fully test it. It unpacks and installs but you can't see it on the menu.

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              #66
              chameleon I know why ur ps3 version doesn't work properly (doesn't show up in the ps3 mod menu).

              The reason is that you made the "PS3-UTGame.ini" like this:
              Code:
              [UTMutator_Uberboard UTUIDataProvider_Mutator]
              ClassName=Uberboard.UTMutator_Uberboard
              GroupNames=
              FriendlyName=Überboard
              Description=A modified hoverboard that works on any map
              UIConfigScene=UberboardMenu.UberboardConfig
              bRemoveOn360=False
              bRemoveOnPC=False
              bRemoveOnPS3=False
              
              [Uberboard.UTMutator_Uberboard]
              JumpForceMag=8000.000000
              DodgeForceMag=6000.000000
              GroundSpeed=1300.000000
              AirSpeed=1300.000000
              DamagePercentThreshold=40.000000
              TowLineBlockedBreakTime=5.000000
              
              [LoadForAllGameTypes]
              Package=Uberboard
              But the code in red isn't allowed in "PS3-UTGame.ini".
              I cooked many Mutators for PS3 now and I found out that having such custom code makes the mutator invisible after importing it onto PS3.
              Therefore people can import it but it isn't on the list.

              When I cook stuff I always remove this custom code blocks.
              Otherwise the mutators never show up on PS3 after importing.
              Unfortunatly some mutators need that code to run and removing it disables there functionality.

              To make ur mutator work the "PS3-UTGame.ini" must look like this:

              Code:
              [UTMutator_Uberboard UTUIDataProvider_Mutator]
              ClassName=Uberboard.UTMutator_Uberboard
              GroupNames=
              FriendlyName=Überboard
              Description=A modified hoverboard that works on any map
              UIConfigScene=UberboardMenu.UberboardConfig
              bRemoveOn360=False
              bRemoveOnPC=False
              bRemoveOnPS3=False
              
              [LoadForAllGameTypes]
              Package=Uberboard
              Here is my version of 0.2: http://mrxtothen.mr.funpic.de/medien...ard_0_2PS3.zip

              My question: Can u implement the code I marked in red inside the mutator? It may not be in the ".ini" file.

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                #67
                @D4rk

                As long as you have the following, the mutator should be working. Even if you remove that stuff, the unrealscript saves the config options back into the ini.

                Code:
                [LoadForAllGameTypes]
                Package=Uberboard
                Package=UberboardMenu
                Does the one you just cooked let you into the mutator config screen? I can't find any documentation anywhere on how to tell it to use the UI to configure. The line that normally controls it is this:

                Code:
                UIConfigScene=UberboardMenu.UberboardConfig

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                  #68
                  omg I was missed version 0.2 just fund it !!!

                  yay thank you for update ! is more update version coming ?
                  or Final version coming soon ?

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                    #69
                    did the mutator die?

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                      #70
                      I hope not

                      can you make next version flyable with jet effects ?

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                        #71
                        Also...

                        Could you make it with big long legs, and a really powerful laser, that would be cool...

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                          #72
                          could you make a new mod for me?!
                          dudes, seriously, stop asking these useless questions
                          this is a mod he is working on, which probably already died...
                          making these futile request is just a waste of our time
                          if you want a mutator how you like it, make it yourself...

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                            #73
                            I was joking...
                            Long legs and a laser - that's the dark walker...
                            I completely agree with you.

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                              #74
                              neat, but wouldn't it be cool if doing tricks into enemies will gib them? that would be slick, sliding by and when some idiot gets in the way do a spin and knock of his head.

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                                #75
                                Originally posted by Mickilla View Post
                                neat, but wouldn't it be cool if doing tricks into enemies will gib them? that would be slick, sliding by and when some idiot gets in the way do a spin and knock of his head.
                                Reminds me of ... well... me... trying to do hit and runs with the hoverboard

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