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DM-FST_Morbias_Beta2 [Update 11.28.2007]

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    DM-FST_Morbias_Beta2 [Update 11.28.2007]

    Hiho,

    Here is the SECOND beta of my remake of the UT map DM-Morbias.


    Why did I do this map:
    -I wanted to learn the new enigne/editor by doing a simple map.
    -I wanted to recreate the map I had so much fun with in the lunchbreaks.


    Changelog since last version.
    -New Sky.
    -Increased brightness.
    -Made the Elevators more visible.
    -Changed color of the side-chambers.
    -Fixed a lightmap issue.
    -New collisionmodel for the environment.
    -Fixed the LOD bug a few people have.
    -Several minor changes to static meshes.


    I really want to keep the general feel with the mainly ambient lighting. I will go for different feels in the next maps.


    Screenshots: (resized to 800 * 600)
    [screenshot]http://www.fuegerstef.de/_temp/shot1[/screenshot] [screenshot]http://www.fuegerstef.de/_temp/shot2[/screenshot] [screenshot]http://www.fuegerstef.de/_temp/shot3[/screenshot] [screenshot]http://www.fuegerstef.de/_temp/shot4[/screenshot]


    Download:
    http://www.fuegerstef.de/_temp/morbias-beta2.zip


    Installation:
    Extract the archive to "My Documents". The files should go in the appropriate place then.

    I hope you enjoy the map a little. I am looking forward to your feedback and suggestions.

    PS: Play it with 6 to 8 bots for hilarious fun.

    #2
    this is looking really promising, lookf forward to fnial lighting screens

    Comment


      #3
      Thats Gael!!
      na just the name from ut2k3/4

      looks not so bad but can't test it in a while

      Comment


        #4
        Thanks,
        Wanted to ask if maps could also work if placed in game folder cause i want to keep my system drive free.

        Thanks again

        Comment


          #5
          Hi all.
          It looks very promising! Keep it up.

          Comment


            #6
            Looking good, used to have a lot of chaotic fun on this map back in the day.

            Comment


              #7
              It has a serious dark hash look. Not bad though.

              Comment


                #8
                Originally posted by Kantham View Post
                It has a serious dark hash look. Not bad though.
                Yes, could be a tad brighter.

                Comment


                  #9
                  Looks very Necri......fic I like it.

                  Comment


                    #10
                    Thanks for the nice comments.

                    About the lighting

                    I like the ambient look in the map, but I will add some more contrast around the lights by adding lights with a low radius. Then I might increase the lights' brightness that are responsible for the ambience.


                    Anybody found the two new areas I added to the map?

                    Comment


                      #11
                      my main issue with most of UT3, and it is obviously bleeding alreaedy into this map, is the overcast sky of everything. i am all for a dark look but every now and then there needs to be some bright yellow sunlight. maybe in the middle over the item spawn you could have there be a sin lit spotlight so to speak. emphasize the point more than just the item alone.

                      Comment


                        #12
                        Xcuse me map maker, but
                        maybe it's not the truely right place but you may know if maps can be placed somewhere in the game directory (elsewhere then in the system drive)...
                        Please, so i can share my feedback/ideas on your work

                        Comment


                          #13
                          Originally posted by fuegerstef View Post
                          Thanks for the nice comments.
                          Anybody found the two new areas I added to the map?
                          You mean where you hid the shaped charges that require an elevator jump. I found them on accident.

                          Comment


                            #14
                            Originally posted by 2th View Post
                            my main issue with most of UT3, and it is obviously bleeding alreaedy into this map, is the overcast sky of everything. i am all for a dark look but every now and then there needs to be some bright yellow sunlight. maybe in the middle over the item spawn you could have there be a sin lit spotlight so to speak. emphasize the point more than just the item alone.
                            Hehe, just before I read the post I thought about exacly that.

                            Comment


                              #15

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