Announcement

Collapse
No announcement yet.

UT99 & 2004 Remake Links (100+ maps)

Collapse
This is a sticky topic.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #91
    Just a thought that DM-1on1-Roughinery shouldn't really be on this list without bot pathing. What do you think?

    EDIT: Also, maybe links to both DM-Flux threads. Ok, so while I'm at it, anyone have working links to the map file for DM-Grinder-FE?
    EDIT AGAIN: thanks for the DL link and at least this one is final.

    Comment


      #92
      Could atleast add a (NO BOT PATHING) next to it's name :P

      Comment


        #93
        DM-Grinder-RE is here:

        http://www.mediafire.com/download.php?mmtymizd2tl

        Comment


          #94
          I played it, I can't remember the original Grinder but here are my thoughts:

          The floors are very repetive and needs a lot of trimming, the orange brick material you use for the walls/floors/roofs are used too much, gets very repetive :P

          In some areas there are loads of health vials, I'm not sure if there were this many in the original map though so meh!

          There's at least one spot where you can see the skyline, city stuff and so on. Those city meshes looked very low res to me.

          The lava material is overly bright, looks more like a completely orange/red texture than something supposed to be lava.

          That's all for now.

          Comment


            #95
            Well you can't please everybody I guess. Would you rather I have random wall patterns all over the place instead of consistency? Heh. Whatever though, like I said you can't please everyone. If you don't like my efforts, you're free to edit it yourself and play it by yourself. Thanks and have a good day.

            Comment


              #96
              Just sayin', some more materials wouldn't hurt.

              Comment


                #97
                Originally posted by SkaarjMaster View Post
                Just a thought that DM-1on1-Roughinery shouldn't really be on this list without bot pathing. What do you think?
                Yes - for ppl playing it with bots

                No - as I see it, the map is played on several servers, which means for me at least, no there is no real need for both pathing.


                But, if someone wants to make a good bot pathing... feel free. i think when i can not make a pathing which fits to the whole map gameplay, i need no botpathing, because then its useless due to simple botmovement.

                Comment


                  #98
                  Competition map or not, if a map is going to be released publically then bot pathing is needed and should be an essential part of every custom map. Also, some bot pathing is better than none at all. Keep mapping and you'll figure it out.

                  Comment


                    #99
                    Originally posted by SkaarjMaster View Post
                    Competition map or not, if a map is going to be released publically then bot pathing is needed and should be an essential part of every custom map. Also, some bot pathing is better than none at all. Keep mapping and you'll figure it out.
                    i mapped 1999 fur ut99, but thx a lot for ur teching lessons...
                    who sais botpathing is an essential part? u or an official guideline (mappers law)?
                    1. what i want to say is, when i see the map is played on several servers, there is no real need of botpathing, because i reached the community i want to reach (online players).
                    2. there are a lot of good remakes with good botpathing, but they are not really played.

                    so there are two reasons which strengthen my thoughts that there is no necessity of botpaths. mabey we have different thoughts of mapping, the most important for me is a good gameplay (movement, itemplacement etc.), after that comes the looking of a map (more or less im a fan of low poly maps... good fps with less meshes and unnecessary things). after that there comes a while nothing... than there comes mabey the botpathing.
                    u mabey like more or less the hole package, so othere prioritizations.

                    just my 2 cents..

                    Comment


                      Adding some kind of bot pathing doesn't take too long and in the end more people will appreciate your map. Sounds like you're saying that maps without bot pathing are more likely to be played online?

                      To me, not adding bot pathing is just lazy.

                      Comment


                        Yes, I agree, to not put bot pathing in is definitely lazy. Also, I believe it is an unspoken rule in the mapping community. Almost every map I've downloaded has bot pathing and I would say most (a good majority of most as well) publically-released maps have bot pathing (bad or otherwise), so I would say this would make it an essential aspect of mapping for a UT-series game. Seriously though, if you mapped for other UT games, then you should know better.

                        EDIT: Honey, I can't go to bed yet, someone is wrong on the internet.

                        Comment


                          yup and the most played maps online are stock maps and they all have botpathing

                          Comment


                            Originally posted by Bl!tz~ View Post
                            yup and the most played maps online are stock maps and they all have botpathing
                            LOL

                            +1 on that.

                            Online or offline playing doesn't matter. 99% of maps I've test withing the years since UT99 have botpathing. Tweaking & testing must be done, still not make botpathing is clearly lazy.

                            Only time I've saw a map without botpathing it's because it was maps made exclusively for clans, which is an exception & aren't published on public forums.

                            If you want the public to play your work, botpathing is essential. Botpathing is a piece of cake to do.

                            Comment


                              LOL, either that, or they may have been maps that have been made in other, non-UT related games, since UT seems to be the only franchise that uses botpathing. Apparently, Q3A and/or CS:S don't, but when those maps are converted here, they better as heck use the botpathing system, or otherwise I won't bother.

                              Comment


                                Originally posted by stevelois View Post
                                If you want the public to play your work, botpathing is essential. Botpathing is a piece of cake to do.
                                the "public" already play it. i can not follow arguments that are based on: "we do it ever so..."
                                as long as the map is played online on servers, everything is fine for me ;-)

                                I think we should end the discussion here and talk again over the mappack.

                                ps: if someone wants to make botpathing to the map, do so... im sitting in afgh. and having neither the equipment nor the time to some botpathing.

                                Comment

                                Working...
                                X